achievement posts (Subscribe to this feed)
The best of WoW.com: June 2-9, 2009

News
- Beware of Blood Elves selling mounts
One of our writers' friends falls prey to the game's newest scam. - Achieved: Level 1 to 80 with no deaths
A character appropriately named Cautious reached the highest level in the game without dying once. - Revamped Night Elf Druid cat forms revealed
New looks for Night Elf Druids. - Zarhym explains Druid form color combos
Want to make sure your Druid has the form you want? Here's how. - Ensidia gets world-first Algalon 25-man kill
One of the game's biggest pro guilds downs the last major boss in the current content.
Features
- An interview with a scammer
The perp in the article above gets the WoW.com interview spotlight shined on him. - WoW, Casually: Rating the classes for casuals
Which class is best to play for a casual player? - Arcane Brilliance: Reaching the hit cap
Mages, here's how to make the most out of those spells you're casting. - The lore of Ulduar
The latest game dungeon has more than a few hooks and hints into the rest of the World of Warcraft. - The Queue: Waterfalls
Our Q&A column will actually go chasing waterfalls to find answers to your questions. Not just stick to the rivers and the lakes that they're used to.
Rumor: MS survey mentions non-gaming achievements

Seeing how much we adore the 360's achievements, we're willing to support most any plan (gaming related or not) to expand the number of ways we can increase our Gamerscore. Most of the survey questions are good ideas, except for the one that asks about swapping pop-up messages for environment based notifications. Bad idea. Removing the iconic bleep-bloop would be an unforgivable sin.
[Via Kombo]
New Xbox achievement site looks to standardize accomplishments

Based on the idea that the harder an achievement is to unlock (no matter its Gamerscore value) the more points it should be worth, TrueAchievements uses a formula that takes into account how many players unlocked a specific achievement. Compared to the game's total population, a difficulty multiplier is calculated. The multiplier is figured into the game's Gamerscore and -- presto! -- a new, more accurate way to calculate a person's skill ensues.
Those who earned all the Avatar achievements will be humbled to know that it's the game with the lowest TrueAchievement value.
New Gears of War 2 Achievements appear on Xbox.com

In spite of the immense popularity enjoyed by its predecessor, Gears of War 2 hasn't been able to climb atop the Xbox Live activity charts. Perhaps a few more Achievement points will change things up. Xbox.com has an updated list of Achievements for the game, bumping up the available Gamerscore to 1175. All of the new Achievements require a title update and both the Flashback and Combustible Map Packs.
- Skeletons in your Closet (20G) - Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty)
- More Mystery, Less History (15G) - Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman)
- Bound by a Shared Past (15G) - Win a Wingman match on each of the 5 Flashback Map Pack maps
- Trial by, and on, Fire (20G) - Survive first 10 Horde waves on Combustible Map Pack maps as a team
- The Roof! The Roof! The Roof... (15G) - Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman)
- Forged in the Fire (15G) - Win a Wingman match on each of the 3 Combustible Map Pack maps
- Annex: Now With Execution Rules (75G) - Win an Annex match on each Flashback and Combustible Map Pack map (public matches only)
Unlock Fable 2 Achievements by seeing, not doing
The official Fable 2 Achievements have been unveiled, and it appears the previous rumor from August was pretty accurate. Even The Swinger (i.e. "Take part in a debauched bedroom party with several participants.") is still in there. However, there's an added note in about 30 of the Achievements, specifying the ability to earn them simply by watching someone else (i.e. another hero in a world you visit via online co-op) fulfill the requirement. Despite the lack of surprise, we are genuinely excited to being rather vice-full in our quest to obtain all 1000 Gamerscore points.
[Via X3F]
[Via X3F]
Rumor: Gamerscores transferring to next Xbox console

Achievements and Gamerscores are two features of the Xbox 360 that have developed a strong following, particularly among "ch33vo-holics." We can already imagine the internet
[Via X3F]
Recap: X3F Live and Maybe Next Time Buddy

The Club nods at Gears of War's 'Seriously' achievement

For the thorough achievement hunter, there are an elite series of Gamerscore garnering goals that the softcore gamer is not likely to possess, such as Dead Rising's Zombie Genocider achievement, or, well, most of the achievements from Chromehounds. One stands out above the rest, though, requiring a great deal of time and skill to earn -- the "Seriously" achievement from Gears of War. Getting 10,000 kills in ranked multiplayer earns you 50 Gamerpoints, and hopefully, a concerned intervention from a few of your closest loved ones.
Bizarre Creations' latest project The Club gives a hearty nod towards the life-consuming achievement with one of their own -- the cleverly titled "No, Seriously" requires you to kill 10,001 opponents in ranked online matches. Oh, we see what you did there. We'll have to wait until Feb. 19 to see if the game is good enough to merit that kind of time investment, and if Bizarre ripped anything else off of Gears -- such as a steroid-infused protagonist that speaks with the eloquence of Tourette's suffering sailor.
Team kill achievement in Turok is no more

Well, it looks like gamers can finally rest easy. Readers may recall that Turok was to include an achievement called "Grab Bag" that rewarded players for killing their own team members. Specifically, players had to kill "at least 1 creature, 1 enemy, 1 teammate, and yourself in the same round of a public match." With griefing players already ruining multiplayer games everywhere, gamers were naturally upset when Turok's developers decided to actually reward them for it. Thankfully though, the devs at Propaganda have seen the light and will be altering the achievement with a launch day patch for the game. The achievement will remain in the game after the patch, but will now only require players to kill a creature, an enemy, and themselves. So it's mostly fixed, but don't be surprised if your teammates are constantly throwing grenades at their feet.
[Via Joystiq]
GameStrata statistic site launches, get PWN3D via graphs
GameStrata, a new game statistic tracking and social site, has just launched into a (semi-)public status. Players can use the free service to keep track of a range of quantifiable game performance details. We're not quite sure what to make of the service, since an Xbox Live Gamertag does nearly the same thing on a platform basis, albeit Xbox only. (We see overlap with Steam too, for another heavy competitor.)We'll give the site some hope, however, since it's signed a wide roster of EA, Activision, Capcom, and Sega for launch titles. Those games are Battlefield 2 (PC), Guitar Hero III (Wii, 360, PS3), Lost Planet (360), and Universe at War (PC, 360). The site combines stats from all of those games into a single user profile. It'll also strip Gamertag data into its service.
GameStrata aims to bathe geeks in delicious data to keep them away from in-game -- and community-based -- competitors. Co-founder Barry Dorf takes exception to our classification, saying via email, "We do not see the space as having competitors, only partners.There are publishers that track stats and some that do not. We do not believe the publishers that are tracking stats are at the granular level we want them to be, or they want to be. Where do I rank in the first chorus during Sabotage in GH3 on Medium, or how many headshots did I make last week in Battlefield 2, and where did it rank amongst those stats?"
Those details run deep, letting gamers graph performance over time -- say, kills with a certain weapon -- and compare it to friends. Players can also broadcast a syndicated news feed to update competitors with their latest achievements.
Turok developer may consider removing team kill achievement
After reviewing concerns about its Xbox achievement choices, Propaganda games says it'll consider removing the "team kill" award after the Turok launch early next year. Although CVG reports in its headline "Turok dev to scrap team kill achievement," the quote from Propaganda VP Josh Holmes is actually, "We are currently looking at readying a patch or solution for it if it does become an issue when the game releases" (um, looks like somebody forgot to read the story before writing the headline). That's not a definitive statement that Propaganda will nix the controversial achievement, but merely acknowledgment that the developer will consider doing so after the game releases.
Actually, a few statements made by Holmes in the interview are a little frightening. For example, he says that the team kill achievement -- which gives ten points for killing one creature, enemy, teammate and yourself in a single round -- was originally created as a joke because they found that players in their first Turok match met all the criteria. That's not exactly a confidence builder.
Actually, a few statements made by Holmes in the interview are a little frightening. For example, he says that the team kill achievement -- which gives ten points for killing one creature, enemy, teammate and yourself in a single round -- was originally created as a joke because they found that players in their first Turok match met all the criteria. That's not exactly a confidence builder.
How a 681-day achievement streak comes to an end
David Dreger, better known to the Xbox community by his gamertag "Knuckles Dawson," finally saw the end to his 681-day Xbox achievement streak on Oct. 4. Dreger tells why it happened in his latest Achievement 101 feature on sister-site X3F. After receiving MVP status from Microsoft on Oct. 1., he finally made the decision to stop -- but it took another few days for it to actually happen. Dreger received at least one achievement on his Xbox 360 gamertag every day from Nov. 22, 2005 until Oct. 4, 2007.
Dreger, who is also a co-host on sister-site X3F's podcast, says he's accomplished all that he wanted to with the achievement streak. What finally made him stop his streak was a good game of Halo 3 with a friend while they were on the level "The Way the World Ends." Dreger says he's still interested in getting achievements as he is a self-proclaimed "achievement whore," but now is focusing on simpler tasks like getting his score to 54,321, to mirror when he had 12,345. Y'know, just for the heck of it.
Dreger, who is also a co-host on sister-site X3F's podcast, says he's accomplished all that he wanted to with the achievement streak. What finally made him stop his streak was a good game of Halo 3 with a friend while they were on the level "The Way the World Ends." Dreger says he's still interested in getting achievements as he is a self-proclaimed "achievement whore," but now is focusing on simpler tasks like getting his score to 54,321, to mirror when he had 12,345. Y'know, just for the heck of it.
X3F Achievements 101: Pre-E3 lull

X3F Achievements 101: Dark Pirates

X3F Achievements 101: Dragonriding Swashbucklers













