assassins-creed posts (Subscribe to this feed)
Assassin's Creed fan-made film 'Initiation' available today [update]
Update: We've added the full video after the break. Enjoy!
When the folks at The Duo Group aren't busy making short films, animations, or advertisements for various entertainment companies, they make ... short films and animations just for the fun of it. Case in point, the recent Assassin's Creed fan film "Initiation," which provides a prologue piece on Altair joining the assassin's guild.
Though the whole 10-minute shebang is set to be released sometime today, we can only provide the teaser still above and a preview after the break for the time being. We did, however, watch the entirety of "Initiation" this morning, and can assure you it'll be worth your time when it does finally arrive later today.
[Thanks, Graham C.]
When the folks at The Duo Group aren't busy making short films, animations, or advertisements for various entertainment companies, they make ... short films and animations just for the fun of it. Case in point, the recent Assassin's Creed fan film "Initiation," which provides a prologue piece on Altair joining the assassin's guild.
Though the whole 10-minute shebang is set to be released sometime today, we can only provide the teaser still above and a preview after the break for the time being. We did, however, watch the entirety of "Initiation" this morning, and can assure you it'll be worth your time when it does finally arrive later today.
[Thanks, Graham C.]
VGA 2009: Nolan North talks about Nolan North

You're quickly becoming one of the recognizable stars of video game voiceover acting. How did that happen?
You know ... I don't really know how that happened. I was lucky to land a lot of good roles in good games that became really popular ... Assassin's Creed, Uncharted, Prince of Persia, and they became really popular so fast and my name just happened to be attached to them. And you know, with the success of Uncharted -- the first one and then the second ... I don't know. It's just a phenomenon that I'm just lucky to be a part of.
Claudia Black told us that the motion capture sessions were the real key to making the relationship between Nathan and Chloe seem real. What do you think?
Absolutely. A lot of times we're just in a booth behind a microphone, unshaven and just ready to go ... and alone, more than anything. I mean, working with all of these actors, it's like doing theater somewhere. As a matter of fact, it's like what we used to call Black Box Theater back in college. There really wasn't much of a set ... we were just out there doing our thing, but the interaction was there and I think that's what translated so well to a video game.
VGA 2009: Assassin's Creed 2 developers on DLC, third game
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jean-François Boivin, Production Manager on Assassin's Creed 2.
So you have already announced two DLC packs. Will there be packs after that? How are you filling in Chapters 12 and 13? Is there a Chapter 15?
You guys will find out soon enough ... there's nothing really announced yet as to anything that would support the next two DLCs. It will all make sense. [Ed. note: here's that announcement, and we're springing out of our seats]
What has surprised you since launch?
One of the things that is really cool is that right now, the numbers show us that 40% of the people are actually finishing the game. What that tells us is that people are really submerging themselves into the world of Assassin's Creed.
Where would you want to set Assassin's Creed 3?
That's something we don't even know yet ourselves. Right now we're just taking a break after shipping this game. But we're thinking about where this license can go, and we're working on concepts in the next few months.
So you have already announced two DLC packs. Will there be packs after that? How are you filling in Chapters 12 and 13? Is there a Chapter 15?
You guys will find out soon enough ... there's nothing really announced yet as to anything that would support the next two DLCs. It will all make sense. [Ed. note: here's that announcement, and we're springing out of our seats]
What has surprised you since launch?
One of the things that is really cool is that right now, the numbers show us that 40% of the people are actually finishing the game. What that tells us is that people are really submerging themselves into the world of Assassin's Creed.
Where would you want to set Assassin's Creed 3?
That's something we don't even know yet ourselves. Right now we're just taking a break after shipping this game. But we're thinking about where this license can go, and we're working on concepts in the next few months.
VGA 2009: Assassin's Creed 2 composer on music for a murderer
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jesper Kyd, music composer for Assassin's Creed 2.
How do you begin composing music for a 15th century assassin?
That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks.
Did you compose the music for the minstrels and everything?
Every single note in there is my music! That was a lot of fun, some of those small bits.
How do you begin composing music for a 15th century assassin?
That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks.
Did you compose the music for the minstrels and everything?
Every single note in there is my music! That was a lot of fun, some of those small bits.
Amazon offers Assassin's Creed 2 for $40, other PS3 titles get Gold Boxed
We know that we've approached that proximity to Christmas where you feel bad buying things for yourself, but Amazon's got a pretty enticing offer running today. For just $39.78, the online retailer will let your grab a copy of Assassin's Creed 2 for the 360 or PS3. Yeah, it's probably money you should be spending on presents for your stupid family -- but once they see Ezio's first double-blade assassination, we're sure they'll understand.
But wait, there's more! Today's Gold Box offers are all for games on the PS3 platform. You can find a full list of the clues for each of these time-released sales after the jump. The next clue, which goes live at 12 EST, references "an electrifying adventure in Empire City," so we're guessing that a discount for Hannah Montana: The Movie: The Game is right around the corner. What? Her concerts are freaking electrifying.
But wait, there's more! Today's Gold Box offers are all for games on the PS3 platform. You can find a full list of the clues for each of these time-released sales after the jump. The next clue, which goes live at 12 EST, references "an electrifying adventure in Empire City," so we're guessing that a discount for Hannah Montana: The Movie: The Game is right around the corner. What? Her concerts are freaking electrifying.
Assassin's Creed 2 writer defends perceived slow start as 'necessary'
Though Assassin's Creed 2 has been enjoying near-universal praise from critics, apparently some folks have taken umbrage with the game's intro as it pertains to Ezio before he becomes a calculated killing machine. When VG247 recently asked the game's writer, Corey May, how he felt about that complaint, he told them that "it was necessary to spend time with Ezio as a carefree adolescent."
While he admitted that the development team could have "refined the sequence so that it either moved faster or provided the player with more action-oriented activities," he remained steadfast that "it needed to be more than a token five minutes." May said the developers will try to "sharpen" the experience next time around, but even if the execution may have been perceived by some as less than perfect, "the idea of the beginning of the game" is what mattered most to him.
We're behind you, Mr. May. Stabbing dudes sure is a ton of fun, but a little bit of context goes a long way.
While he admitted that the development team could have "refined the sequence so that it either moved faster or provided the player with more action-oriented activities," he remained steadfast that "it needed to be more than a token five minutes." May said the developers will try to "sharpen" the experience next time around, but even if the execution may have been perceived by some as less than perfect, "the idea of the beginning of the game" is what mattered most to him.
We're behind you, Mr. May. Stabbing dudes sure is a ton of fun, but a little bit of context goes a long way.
Gallery: Assassin's Creed II
Assassin's Creed 2 glitch breaks the game [update]
Now that Assassin's Creed II has been out amongst the crowds, slinking its way into millions of consoles, gamers are stumbling upon some of its secrets. While you may be stuck tracking down those last few feathers, others are discovering ancient beasts and, according to CVG, game-breaking glitches.
Some gamers apparently found themselves stuck controlling Desmond in the Hideout after DNA Sequence 11, a direct result of shutting off their system after the game autosaved. When they later booted the game back up, they were unable to return to the Animus and continue Ezio's 15th century adventure. CVG didn't comment on whether this was affecting Xbox 360 or PS3 gamers, or both.
We've contacted Ubisoft to see if this is the first it's heard of the issue and also urge you to contact us if you've encountered it.
Update: Ubisoft has acknowledged the "SQ11" glitch. Posting on the company's message boards, community developer "Atmon" confirmed that Ubisoft is aware of the issue and is "glad to say that it will be solved through our upcoming patch," but did not suggest a release date for said patch. In a separate thread, Atmon continued to dance around the issue of a release date for the patch, explaining that upcoming server maintenance is unrelated to fixing the glitch.
Some gamers apparently found themselves stuck controlling Desmond in the Hideout after DNA Sequence 11, a direct result of shutting off their system after the game autosaved. When they later booted the game back up, they were unable to return to the Animus and continue Ezio's 15th century adventure. CVG didn't comment on whether this was affecting Xbox 360 or PS3 gamers, or both.
We've contacted Ubisoft to see if this is the first it's heard of the issue and also urge you to contact us if you've encountered it.
Update: Ubisoft has acknowledged the "SQ11" glitch. Posting on the company's message boards, community developer "Atmon" confirmed that Ubisoft is aware of the issue and is "glad to say that it will be solved through our upcoming patch," but did not suggest a release date for said patch. In a separate thread, Atmon continued to dance around the issue of a release date for the patch, explaining that upcoming server maintenance is unrelated to fixing the glitch.
Assassin's Creed II costumes go on sale in LittleBigPlanet, Home

The LBP Ezio costume will be available today on the PlayStation Store worldwide for £1.59 / €1.99 / US $1.99 / AUS $ 3.45 / NZD $3.90. Unfortunately, this costume set doesn't include any hidden wrist blades, so you'll have to make do with slapping your friends silly.
PlayStation Home's offering is a little less adventurous. The virtual Mall will feature "Renaissance costumes pulled straight from 15th Century Italy." In other words, you can dress like a courtesan (essentially, a fancy way for saying "prostitute"). Once again, no lethal weapons will be included, so instead of killing, you'll have to make do with ... um, dancing.
Source - Assassin's Creed II Costume - LittleBigPlanet
Source - This Week in PlayStation Home - PlayStation.Blog
Assassin's Creed 2 getting double dose of DLC starting January 2010

Ubisoft has promised to divulge more information later this month. If we were to don our speculation hats in the meantime -- if only to cover up our Robert Langdon hair -- we'd say that "Battle of Forli" will continue the story of Caterina Sforza, who made a brief and undignified cameo in the game as a boat tutorial. The second DLC, "Bonfire of the Vanities," will likely concern the mass burning of sinful objects in Florence. Remind us to toss some of those evil feathers on the bonfire.
Sony replaces faulty Assassin's Creed: Bloodlines download
"Yes, there was an issue with the original download," a Sony Europe spokesperson has told Eurogamer. Said issue, which rendered PAL digital copies of Assassin's Creed: Bloodlines dead on arrival, was rectified by replacing the PSP file on the European PlayStation store -- though this came at a cost to those who had already been greeted by the defective copy's never-ending loading screen. According to the spokesperson, "It was pulled from the store and we are issuing replacement codes for those people who purchased the content before 12PM GMT on November 20."
Developed by Griptonite Games, Bloodlines follows the protagonist of 2007's Assassin's Creed, complete with 3D free-running and an Altair native control scheme.
Developed by Griptonite Games, Bloodlines follows the protagonist of 2007's Assassin's Creed, complete with 3D free-running and an Altair native control scheme.
Ubisoft: Assassin's Creed II sold 1.6 million in first week
A recent Ubisoft press release has revealed that the company is just so darn proud of its latest bundle of joy, Assassin's Creed II. According to the publisher's own internal estimates, the game has sold 1.6 million units worldwide in its first week of availability -- a 32 percent increase over the launch week sales of Assassin's Creed the First. The company also touted the game's impressive critical reception, highlighting the game's 94 percent user rating on Gamespot and an average critic's rating of 91 percent on GameRankings.com.
We're glad to hear Assassin's Creed II is doing so well despite being the follow-up to a fairly polarizing blockbuster. Also, here's a cool Digital Foundry time-lapse video showing off the game's day and night cycles. Yeah, we know that has nothing to do with what we were just talking about. Deal with it. We drop non sequiturs like Ezio Auditore drops corrupt, 15th century Italian noblemen.
We're glad to hear Assassin's Creed II is doing so well despite being the follow-up to a fairly polarizing blockbuster. Also, here's a cool Digital Foundry time-lapse video showing off the game's day and night cycles. Yeah, we know that has nothing to do with what we were just talking about. Deal with it. We drop non sequiturs like Ezio Auditore drops corrupt, 15th century Italian noblemen.
Users report faulty digital copies of Assassin's Creed: Bloodlines

Based on user comments, the hobbled file originated from the European PlayStation Store and has since been bumped off -- to be replaced with a working version soon, hopefully. We'll keep an eye on things (and your comments below) while we await a response from Ubisoft.
Update: Sony has replaced the faulty download and offered replacement codes to those affected.
Source -- Official PlayStation Forums
Source -- EU PlayStation Blog comments
Source -- Youtube video [Thanks, Gian]
Assassin's Creed 2 first Ubisoft title to incorporate 'Uplay' service
With the launch of Assassin's Creed 2 today, Ubisoft has officially lifted the veil on its Achievement/Trophy-like "Uplay" program. First revealed at E3 (though minimally detailed), Ubisoft claims it to be an "online destination where gamers are at the center of a connected gaming universe," intended to link all Ubisoft titles across Xbox 360, PlayStation 3 and PC. Players can access the Uplay portal through the web or in-game, with AC2 being the first title to include the still-in-beta service.
Of the "four primary services" Uplay includes – titled "Win," "Help," "Share" and "shop" – only Uplay Win is currently available in the beta. Ubisoft explains Uplay Win as "[enabling] players to collect units based on their actions in the games and exchange them for rewards such as exclusive in-game content or digital items," the first of which are an Altaïr outfit and "access to the Auditore Family Crypt" (among other things). We've yet to fully plunge the depths of Uplay's offerings in Assassin's Creed 2, but if there's anything really exciting, we'll be sure to let you know all about it. Keep it locked!
Of the "four primary services" Uplay includes – titled "Win," "Help," "Share" and "shop" – only Uplay Win is currently available in the beta. Ubisoft explains Uplay Win as "[enabling] players to collect units based on their actions in the games and exchange them for rewards such as exclusive in-game content or digital items," the first of which are an Altaïr outfit and "access to the Auditore Family Crypt" (among other things). We've yet to fully plunge the depths of Uplay's offerings in Assassin's Creed 2, but if there's anything really exciting, we'll be sure to let you know all about it. Keep it locked!
Gallery: Ubisoft's Uplay
Rumorong: No Splinter Cell Conviction demo with Assassin's Creed 2

Joystiq has confirmed that the blurry video and NeoGAF forum member's claims of a Splinter Cell Conviction demo voucher shipping inside Xbox 360 versions of Assassin's Creed II were nothing more than an enticing balloon full of hot air. As the picture you see above reveals, copies of ACII sold by GameStop included a Splinter Cell Conviction leaflet meant to solicit pre-orders of Ubisoft's next big game, while a similar leaflet (included in our Amazon.com copy) contains a URL and code ("CONV1C71ON") for ... ringtones and wallpapers? Yes, sad, but true. Looks like we got our hopes up for nothing, folks.
[Thanks Eric!]
Assassin's Creed: Lineage episodes 2 and 3 sneak into view [update]
Update: Ubisoft has turned off embedding on the videos, so we've taken them out of this post. To watch all three episodes, you'll need to hit up the official YouTube page.
The first episode of Assassin's Creed: Lineage came as quite the surprise and the two chapters that conclude the backstory for Assassin's Creed II don't come any differently. There's more bloodshed, more plotting in the dark (the most sinister kind of plotting!) and a bit of our old elementary school pastime, note shuffling. It's like passing around a note, but nobody reads it and it's super secretive.
Head past the break to check out the last two Assassin's Creed: Lineage shorts.
The first episode of Assassin's Creed: Lineage came as quite the surprise and the two chapters that conclude the backstory for Assassin's Creed II don't come any differently. There's more bloodshed, more plotting in the dark (the most sinister kind of plotting!) and a bit of our old elementary school pastime, note shuffling. It's like passing around a note, but nobody reads it and it's super secretive.


















