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Joystiq's Top 10 of 2009: Batman: Arkham Asylum

What happens when you combine the potent Batman license, the rich backdrop of Arkham Asylum, the stellar voice-cast from Batman: The Animated Series, an unproven (and even more unknown) developer from the North London suburb of Highgate, and a once-great but down-on-its-luck publisher? The very first comment on our very first post no doubt reflected many of our concerns: "Eidos? Really?" With dozens of shoddy licensed superhero games coming before it, we all knew a video game deserving of Batman's popularity was unlikely.

So it's all the more impressive that Rocksteady's Batman: Arkham Asylum is one of the best games of the year, one of the best superhero games of all time, and one of the best licensed games ever made. With the failure of Pandemic's ambitious Dark Knight movie tie-in game still fresh in our minds, Arkham Asylum's strategy for success should have been obvious: simplicity. Instead of building an open-world Gotham City, they built an intimate (and immediately captivating) Arkham Asylum, as full of history and lore as you'd expect the comic book icon to be. There are no driving levels, no flying levels; really, there aren't any levels at all. Just Arkham Island.

The clever script, penned by longtime Batman scribe Paul Dini, propels Batman through a series of elaborate traps laid out by Mark Hamill's expertly voiced Joker, battling beefy baddies along the way with the game's excellent "FreeFlow" combat system, solving dozens of the Riddler's pesky riddles, and learning about the entire decades-deep mythology of the Batman universe, worn into every rock on Arkham Island. This isn't some licensed beat-em-up starring The World's Greatest Detective; this is a Batman simulator. Stealth, strength, and smarts (and a belt full of wonderful toys) are your tools.

Perhaps the greatest compliment one can pay to Rocksteady is this: it reached into the oft-abused Batman license, brushed off our lowered expectations, and pulled out a classic that doesn't simply trade on Batman's name but does something far more difficult: enhances it.

Rocksteady: publishers fully backed Batman: Arkham Asylum delay

Boy, Rocksteady has WAY better bosses than we do. When we say we need two more months to finish a post, our higher-ups open a whole barrel of complaints: "There's no way it could take you that long to write a post," or, "It won't be anywhere near relevant anymore." We've heard them all. But when Rocksteady said it needed two more months for Batman: Arkham Asylum, pushing the release from June to August, it was apparently backed completely by the game's publishers, Eidos and Warner Bros.

Speaking with Kotaku, game director Sefton Hill said the secret is to have "confidence in the game" and "be able to show that [added] time is going to be well spent."

So, in closing, we'd like to tell AOL that we're confident the extra five months we're spending on that PS3 Slim rumor post you asked about will be well spent. Thank you.

Pop-Block uncovers Arkham 2 teaser's mysteries

During the most recent Spike VGAs, we were treated to a teaserific Batman Arkham Asylum 2 trailer from the folks at Rocksteady Studios. Lo and behold, the teaser contained far more info that our time-constrained brains could catch during the game's unveiling -- info later picked up on by GameTrailers.com's Pop-Block (found after the break).

Did you spot the Penguin's famous Iceberg Lounge around the :43 mark? How about the fact that Joker's control center resides on the upper floor of a Roman Sionis-owned (aka "Black Mask") building? And look, if you caught the black cat stalking the bedlam of the street from an overlooking catwalk (which Pop-Block postulates is a Catwoman reference), we're downright impressed. If only you could apply that kind of focus and attention to your schoolwork, young man!

Continued →

VGA 2009: Rocksteady's Paul Crocker talks Batman

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Paul Crocker at Rocksteady about Batman: Arkham Asylum.

So when are we getting real DLC?

We can't talk about DLC, I'm afraid. [Note: with the announcement of Batman: Arkham Asylum 2, if that indeed ends up being the name for the sequel, it seems highly unlikely that we'll get any more DLC for the first game. Rats.]

Well, that's not a no! What has surprised you all the most about the game since launch?

Well, for us we're just really happy that people liked it. We worked really hard to do the brand justice and to try and make a good Batman game. Obviously when you're working on something like that you're really inside a bubble, and you don't know what people really think. And the reaction has been quite cool, so everyone at Rocksteady is really excited.

Speaking about that reaction, how does it work for a developer on launch day? Is it like in the film industry where people get the box office numbers coming in right away? Are you getting sales figures? How do you know it's doing well?

In all honesty ... we look at websites. [laughs] I mean if some website says it sold X number of copies, we don't even know if that's true. I guess we're the last to find out. But we look at the reviews and read what people are actually saying about the game. The afternoon when all the reviews went live, we were all sitting in the office and it was just really exciting. If you get an 8 out of 10, you're like "Awww, that's bad" because the other ones were 9, you know? But we were seeing scores at 9 or more and it was an interesting afternoon, and quite a nice evening at the pub.

Eidos not involved in Batman sequel, Arkham Asylum has 'almost run its course'

Noting that publisher Eidos' name was missing from the Batman: Arkham Asylum sequel's teaser trailer, we contacted Warner Bros. Interactive Entertainment yesterday to ask if Eidos (Square Enix Europe) was involved with the game. A company representative informed Joystiq, "WBIE is publishing. Eidos is not involved. We are not disclosing any additional information at this time." In addition, our request to learn the sequel's actual name was not granted.

Meanwhile, in an interview with PC Zone magazine (via CVG), Rocksteady Senior Gameplay Programmer Paul Denning stated that the Arkham Asylum angle for Batman has "almost run its course." He elaborated, "Gotham itself is a fantastically realized fictional city and there are so many places that would be probably be ideal for gameplay and great to explore." But don't expect Grand Theft Gotham just yet, as Denning notes that "you have to be so careful when you take that route." Especially because of all the carjackings.

Batman Arkham Asylum 2 announced at the VGAs [update]

Before the dust settled on the beginning of this year's Video Game Awards on Spike, the first surprise announcement was the revelation that Batman: Arkham Asylum would get a sequel.

Batman: Arkham Asylum 2
-- which is what we'll call it until an official title is revealed -- presumably continues where the original critically acclaimed Rocksteady title left off, and was revealed via diabolical plot from Batman's Nemesis The Joker. Attempting to gas those in attendance, Mark Hamill's threatening vocals reverberated throughout the audience revealing a sequel people "didn't expect." After smashing through sales charts and the assumptions that all licensed titles are crap, we expected nothing less. Take that, Joker!

Update: Hi-res video has been added above! Also, the official site is up at arkhamhasmoved.com.

TIME declares Modern Warfare 2 top game of 2009

Opening its rationalization with the arguable statement that Infinity Ward's Modern Warfare 2 has "something intelligent to say about contemporary military conflicts," Time Magazine's "Top 10 Games" of 2009 list recently declared the title its "Game of the Year." MW2 was closely followed by Batman: Arkham Asylum and DJ Hero, while the recent Uncharted 2 and Assassin's Creed 2 landed on the bottom of the list.

The seemingly annual Flash/iPhone game choice this year turned out to be Geo Defense Swarm, while Link's latest adventure sat out the ubiquitous DS spot -- a spot filled by Scribblenauts, it would seem. As always, Joystiq will have our own Game of the Year awards going live just after the new year, so be sure to keep it locked!

Google Zeitgeist 2009 shows year's top game searches

We would never call you out on your love for whatever crappy thing it is that you love but, guys, you're using Google wrong. Its recent Zeitgeist 2009 report shows what the most popular gaming term searches of this year have been and the results are pretty surprising.

At the top spot is Ghostbusters, which is fine by us -- it was a pretty big deal when it was announced and it sold a lot of copies, so naturally folks were interested. But, as we delve deeper into the top 10, the search terms become a bit more interesting. The next three terms -- "ufc" "saw" and "bakugan" -- really threw us for a loop. Saw? Really? Bakugan? What is that, a gun that uses evil Japanese spirits for ammo? Actually, that sounds pretty cool.

Further into the list, we see that Batman: Arkham Asylum managed to put a batarang in the fifth spot, much lower than we'd like, but we can live with that -- however, coming in at the sixth spot is Twilight. Guys! Vampires. Do. Not. Sparkle. Seventh was FIFA 2010, followed by Modern Warfare in eighth. The ninth spot belonged to Transformers 2, which we must admit has one of this year's best performances by a human male, so that seems okay. Finally, Resident Evil 5 rounded out the list in last place.

Here's what you're Gameflying this holiday season

While it may initially seem the only game releasing this holiday season is something called Modern Warfare 2, some titles -- like Ubisoft's Assassin's Creed II and Nintendo's New Super Mario Bros. Wii -- actually have the guts to stand up against the most important game of all time ever seriously. Game rental service Gamefly recently gathered data on which titles its users are actually looking forward to this holiday season, offering the info in one convenient list.

For the all platforms list, the three titles mentioned are unsurprisingly present and joined by other popular recent releases like Batman: Arkham Asylum and Halo 3: ODST. On the home console side of things, the Xbox 360 and PS3's most popular title is obviously Modern Warfare 2, while the Wii's big hit is, also expectedly, New Super Mario Bros. Wii. For handhelds, gamers are ticking Mario & Luigi: Bowser's Inside Story and Dissidia: Final Fantasy for rental on the DS and PSP, respectively.

Overall, the list is fairly unsurprising, though we guess one could argue that it's surprising all of these people want to rent Modern Warfare 2 and haven't already purchased it.

OK, Japan, you can have Batman: Arkham Asylum Jan. 14

Hey Japan. Remember all those games you made for, oh, decades that we couldn't wait to get our hands on in the West? Well, we thought for once we'd give something back. We know you like Batman. And Batman: Arkham Asylum is really wonderful. So of course you've wanted it. Ever since it came out here in August.

So, Eidos is going ahead bringing you the game on January 14, 2010. Unfortunately, it's up in the air whether you'll get the cool extras we did, like a replica Batarang and really big packaging. Seems you will be getting the DLC though, according to Andriasang. So yeah, please enjoy this gift from us to you. We'll be watching the sales numbers closely.

(P.S. If you want, you can return the favor by sending over the Final Fantasy XIII edition PS3.)

September NPD: Obviously Destined to Sell Tons

The new, lighter (in both price and weight!) PS3 continues to enjoy renewed sales in its second month beating out every console except for the invincible DS -- and the PS3 got pretty close to that impossible victory. The PS3's sales more than doubled in the last month! In fact, just about everything enjoyed a boost in September, with all the home consoles benefiting from recent price drops, and the PSP launching new hardware (NPD's September sales period ran through October 3). The only "loser" is the DS, which fell in total sales, but still managed to sell more than anything else.

In software (see the chart after the break), unsurprisingly strong debuts took place for both games with Halo on the box and games with Mario on the box. In fact, strong is a bit of an understatement for ODST's 1.52 million units sold. It's not quite 3.3 million units, but for a presumably lower-cost spinoff using an existing engine, it'll do.

In a weird bit of cross-platform fickleness, The Beatles: Rock Band debuted in the top 10 for Xbox and Wii, but not PS3 -- while Batman: Arkham Asylum's PS3 version made a second appearance in the top 10 to the exclusion of the Xbox.

-DS: 524K29K (-5%)
-PS3: 492K282K (+134%)
-Wii: 463K186K (+67%)
-360: 353K138K (+64%)
-PSP: 190K50K (+36%)
-PS2: 146K40K (+38%)

Check out the software sales chart after the break.

Continued →

Batman: Arkham Asylum creator focused on quality over quantity, hasn't played BioShock


In a lengthy post-mortem with Gamasutra this week, Rocksteady Studios creative director Sefton Hill spoke his mind on a mess of topics regarding this summer's surprise hit, Batman: Arkham Asylum. "There are too many games out there that deliver lots of average content," Hill said when asked about the relative "tightness" of Batman in comparison with other games. Personal inspiration for the game's design came from places like Zelda and Metroid, two game series he's been a fan of "for years," as well as Silicon Knights' Eternal Darkness. And though Arkham's audio logs and "environment as a character" motif hearken back to 2007's BioShock, Hill claimed he's never played it. "It's on my list of games to get back into ... I can't say for me that was a big direct influence."

Truth be told, we're just scratching the surface of Gamasutra's thorough dissection of Batman -- a game we loved with all of our jaded, rancorous hearts -- so do yourself a favor and stroll through the entire five pages. Call it an afternoon treat! You deserve it, dearest Joystiq reader.

EEDAR: Game sales slowdown turned around in September


2009 hasn't been the best year for the games industry. Month after month, we hear reports of reduced sales figures, company closures, and layoffs. Things may be turning around, though, as EEDAR analyst Jesse Divnich believes software sales during September 2009 have actually gone up from 2008, the first time in seven months thanks to strong sales of Halo 3: ODST, Wii Sports Resort, Marvel Ultimate Alliance 2, Madden NFL 10 and Batman: Arkham Asylum. All in all, software sales should come in at $715 million, a 16% increase over last year.

The music genre may be slowing down, but Divnich notes that "both Guitar Hero 5 and The Beatles: Rock Band have performed at levels ahead of retail expectations," with sales predicted at 800k and 1 million units respectively. The same analyst at EEDAR previously predicted that Guitar Hero 5 would outsell The Beatles 2:1. With NPD sales results dropping next week, we'll soon see how accurate Divnich's latest analysis is.

Batman started as a rhythm-action game -- and other Arkham Asylum secrets


Well, whaddya know? It's not just an Unreal license, painstaking design and dynamic gameplay that make for a Game of the Year candidate. It also takes three cans of whipped cream, 14 nationalities, 44,674 polygons (in one plant!), 314 breakable TVs, and six babies. That's right. If you're looking to crack Rocksteady Studio's formula for success, GameInformer has squeezed out a few of Batman: Arkham Asylum's most intimate secrets.

No, we're not talking solutions to Riddler's challenges or tips for combating fear toxin (hint: just breathe), but rather insight into key development ingredients; like what sports team had the most support from the staff? (Answer: Arsenal Football Club.) And did you know? The game's combat morphed from a rhythm-action game to a 2D prototype that "involved colored circles bashing into each other" before it was revised into its final design.

To think: We were this close to another horrendous Batman game ...

Square Enix looking to develop more best-selling IPs

RPG juggernaut Square Enix already has a handful of reliable internet protocols intellectual properties in Final Fantasy, Dragon Quest and Kingdom Hearts -- however, the company is looking to expand its portfolio of best-selling franchises. In a recent interview with Reuters, Squeenix's Yoichi Wada explained that the developer is hoping to have eight flagship IPs, each installment in which will be capable of selling two million units. He added that with the company's average development time of two years, one of these flagship games could be released every quarter.

So, where are these other five franchises going to come from? According to the interview, Square Enix is cooking up two or three potential blockbusters which should drop by late 2010 or early 2011. For the other IPs, the company may not need to look further than its recent Eidos acquisitions -- a haul which includes the recently successful Batman: Arkham Asylum. We certainly wouldn't mind seeing more of Bruce Wayne on a biennial basis.

[Via Siliconera]

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