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Blur crossing finish line in 2010

Blur won't be making its scheduled November release, as Activision has officially pulled the arcade racer from the track, pushing it toward a 2010 launch. According to Activision CEO Mike Griffith, the move is being made to "fully optimize the vision [Bizarre] set out to create for Blur including a distinctive and groundbreaking multiplayer mode that will appeal to a broad audience." The vision for Blur!
Activision still has plenty on its plate this holiday season with Call of Duty: Modern Warfare 2 and DJ Hero. Then again, with the early part of 2010 as packed as it is with pushed releases, who knows what delays are still lurking.
Gallery: Blur
Hands-on: Blur (split-screen multiplayer)
Bizarre Creations' upcoming arcadey racing title Blur eschews the genre's unsavory, ultra-realistic bits, replacing them with weapons, power-ups and fast-paced neck-and-neck action. It's not the first time racing games have swapped out real for enjoyable -- but after playing a handful of four-player split-screen matches at Activision's PAX event, I couldn't remember the last time a racer made said switch so sublimely.
Blur trailer is powered up
- Blur looks like an awesome combination of the slick street racing of Fast and Furious with the unpredictability of Mario Kart-style power ups -- all bathed in gratuitous neon light.
- While really exciting, it's still only our second-favorite Blur-related video of the day.
- The sound of British people talking makes cars look faster. We have no explanation for this.
PAX 2009: Blur gets Twitter support

Here we go: Twitter apparently working in both 360 and PS3 versions of Blur. Update example: "I just won 1st place at Hackney!" etc.
So, will we be tweeting from our existing accounts? Is the Xbox 360 version's integration independent of the Xbox Live partnership? Can we see tweeted replies in-game? Can we post Twitpics of our victories? Will the Fail Whale be drivable? We want answers -- and we shall get them!
Activision talks 2010: Bond is back, joined by Tony Hawk, Spider-Man, and 'innovative' action game

On this afternoon's earnings call, Activision Publishing CEO Mike Griffith dropped some details on what we can expect out of Activision in 2010. Of course, there's "a strong lineup behind the Guitar Hero franchise" and some Call of Duty "new releases" as well as "online monetization" of the franchise (not this again!) and strong Modern Warfare 2 sales, but that's not all it has in store for 2010.
"We'll launch also new games based on James Bond, Tony Hawk, and Spider-Man, along with games supporting the theatrical releases for Dreamworks' Shrek 4 and How to Train Your Dragon," Griffith said. "In addition, as previously announced, we're planning to release an innovative property in the $4b action genre." Here's Activision CEO Bobby Kotick discussing the aforementioned $4b opportunity; could this be what former Dead Space producer Glen Schofield dumped EA and went to Activision for?
Regardless, it's been nearly half a year since we got an update on Activision's first stab at the Bond franchise, after acquiring the rights from EA over three years ago. So it looks we'll be seeing more of Bond in '10 ... two-thousand and ten.
Blur pre-order bonuses make decision about where to buy less clear

Pre-ordering Bizarre Creations' latest racer from GameStop (Xbox 360, PS3, PC) will net you an "Exclusive Multiplayer Advantage Booster Kit" which unlocks a Ford Bronco and an exclusive "Last Man Standing" multiplayer survival mode, as well as a "Double Fans" bonus for the first ten multiplayer races, which increases your ability to earn money.
Those who pre-order from Game Crazy will receive double cash for the first three single-player races. And purchasing the game on the release date from Best Buy gets a code to unlock a Dodge Hennessey Viper.
Activision still has yet to officially reveal when that release date will be, though all three retailers agree on November 3.
Gallery: Blur box art
Newest Blur video provides insight into game's vision
More importantly, we'll finally find out what the "Shunt" power-up does. Also, how is that not a swear?
Gallery: Blur
Bizarre stands to make $40m if Blur is a hit
This is the kind of runaway success Activision is looking for in Blur, as Bizarre could make $40 million should the game meet projected sales by 2012/13. While we don't know what the target sales are, Blur will have close to three years to reach the goal set by Activision when it releases later this year, so we'd say something around the four million mark is definitely not out of the question.
Three games to light up your 4th

Bizarre: Racing games not meeting sales expectations
It's difficult to argue against Ward, as he doesn't suggest anything concrete, but racing games have been competitive in the sales charts this generation (if that's recent enough). Console exclusives such as MotorStorm, Gran Turismo 5 Prologue (a glorified demo!) and Forza 2 all rank among the top 10 bestselling games to date on their respective platforms, and Burnout Paradise has succeeded both at retail and digitally in its lengthy, multiplatform run. Sure, a niche racer like GRID is never going to gain mass appeal (nor is it intended to) and certain staple franchises, like Need For Speed, have dwindled in popularity and quality (hence the reboots), but the racing genre is right where it should be -- at least, in terms of our expectations.
Perhaps Ward and Bizarre just have greater expectations for their upcoming racer, Blur, which we called "a hyper-realistic Mario Kart." That puts Blur in good company, as Mario Kart Wii -- what Ward calls "the exception rather than the rule" -- has sold in excess of 15.4 million units by last count in May. But, really, there's nothing realistic about expecting those kinda numbers.
Hands-on: Blur
After being behind the development wheel of realistic racing titles like PGR (well, realistic at least in look), Bizarre Creations has decided to do away with its half-and-half arcade style and create a different kind of racing experience. That experience is Blur, published by (new parent company) Activision.
As we sat down at the (ridiculously loud) Activision booth in the West Hall during E3 2009, we were greeted by an enthusiastic Bizarre employee who explained this was the game the developer always wanted to make. A fun, almost party-game style racer where players jump behind the wheel of powered-up, real-world vehicles. Yes, strangely, Blur features licensed cars -- with unreal abilities.
Gallery: Blur
Seen@E3: Blur devs playing Need for Speed: Shift

Impressions: Blur
Find out what the game looks like, and exactly how they planning on leveling the playing field for racers. Hint: it doesn't involve blue shells and banana peels ... but it's fairly close.
Gallery: Blur
Why Blur can damage its cars
Because a game like Blur doesn't have to have companies like Porsche and Ferrari, Bizarre is able to focus on the ones that will let Bizarre beat up its cars. Plus, according to Bizarre's Gareth Wilson, car-crunching games like GRID and DiRT helped to pave the way.
Just out of curiosity, how much does damage modeling matter to you?
Blur trailer races into clear view
We know, of course, that it's the effect produced by one of the many Mario Kart-style power-ups intended to make Blur stand out from other current-gen auto racers. It looks a little out of place in the context of the trailer, but we'll save our "spiffy / goofy" verdict until we see some actual gameplay. What do you think?













