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Street Fighter IV hits Games on Demand

We get it. The outside world is far too dangerous to traverse just for video games. There are, like, bees and stuff out there. That's why we have things like Amazon and Games on Demand. The latest coming to the latter is Capcom's new Platinum Hits title, Street Fighter IV.

At $30, it's the tamest you'll ever see final boss Seth -- this could be your best bet at having some semblance of self-esteem.

Shorcut: Add Street Fighter IV to your download queue [Xbox.com]

Phoenix Wright delivering Justice for All on February 15

Capcom originally planned to release its WiiWare ports of the Phoenix Wright games every other month. However, the publisher today announced that the court date for the second game, Justice For All, has been moved up a month, and will now be available on WiiWare in North America on February 15 (February 19 in Europe).

If you're playing through the series for the first time on WiiWare, this will be your first opportunity to meet Franziska von Karma, a brilliant young prosecutor who attacks every person she meets with a whip. Somehow, she missed out on the whole "assault = illegal" thing in law school.

Dark Void plugged with 'Survivor Missions' DLC next week

The Rocketeer raconteurs at Capcom have announced downloadable content for January's critical crash-and-burn, Dark Void. Dubbed "Survivor Missions," the pack allows you to "relive key events" from the third-person shooter, modified by increasingly difficult waves of enemies and a points multiplier. Think: Gears of War 2's horde mode, only you're alone and ... can turn into a plane?

The DLC should be available on Xbox 360 next week, February 10th, at 400 MS points ($5). It'll land on PlayStation Network the following day, February 11th, for $4.99 -- that's one cent cheaper than DSiWare's Dark Void Zero. And if you're looking for even more ways to spend money on Dark Void, Bear in mind the soundtrack, which launches on February 9th.

Mega Man 4 rated by Australian board

Australia's OFLC classification of Mega Man 4 has us wondering if the blue bomber's fourth adventure will become a western Virtual Console offering. Already slated for release in Japan, this would be the first indication that the game is being offered via VC off the island. The android's first three missions are already available on the VC outside of Japan. Mega Man IV is when things started getting campy with the baddies, as we were introduced to that light bulb guy and the one with a vacuum on his head.

Of course, instead of picking up this series bit by bit on Virtual Console, if there's any chance of finding the Mega Man Anniversary Collection, you should definitely do that. It includes Mega Man 1-8, but can end up costing a pretty penny now.

MotoGP dev keen on Natal head tracking, 3DTV

Speaking to CVG, MotoGP lead designer Greg Bryant discussed the future of the series on both the Xbox 360 and PS3. Bryant said the development team plans to incorporate Natal support into MotoGP 10/11 in order to implement head tracking. According to Bryant, "the future for [Natal] is through head tracking in racing games." As for future iterations on the PS3, he noted that the team plans to use stereoscopic 3D and "theoretically" enable head tracking with the Playstation Eye.

Honestly, if it turns out anything like this, consider us stoked.

Analyst: Casual games not bad for the core

First reaction: lolwhut? Of course casual gamerz haven't hurt the hardcore. Hardcore have mad skillz.

Second, more thoughtful reaction: Oh -- Cowen and Company's Doug Creutz was speaking in terms of business. That makes a little more sense. Speaking to Edge, Creutz espoused his belief that "non-traditional" formats like the iPhone and social gaming have not hurt the core gaming market. Rather, said Creutz, "We believe that these newer gaming media represent a distinct and non-competitive market segment from console gaming, which is dominated by the core gamer." He elaborated that while casual titles didn't fare as well in 2009, the sales of core titles were still strong (a reasonable belief).

According to Creutz, the "difficulties" faced by the industry are the result of the "relatively slow uptake" of the PlayStation 3 and Xbox 360, thanks in large part to their high price points. However, now that both the PS3 and 360 have reached mass market prices, the console cycle will "reaccelerate to the benefit of the publishers that are positioned to take advantage."

Creutz sentiments seem to be in line with many of the major game publishers, as both Capcom and EA have expressed dissatisfaction with the Wii market, with a Capcom spokesperson outright declaring, "If you're not Nintendo, it does seem harder to make money on the Wii today compared to the PS3 and the Xbox 360". Meanwhile, Ubisoft has announced that it plans to "refocus" its efforts on the Xbox 360 and PS3 in 2010.

Capcom Q3 2009 financials reveal monster sales of Monster Hunter Tri

If you're anything like us, you immediately tore into the recently released Capcom Q3 2009 financial report looking for the number of Mario Party Fushigi no Korokoro Catcher arcade machines the company sold in the last nine months of 2009 (80, in case you were wondering) only to find a wealth of information about the publisher's other games. For instance, worldwide sales (sell-in, not sell-through, mind you) of Bionic Commando crept over 700k, while Monster Hunter Tri moved 1.15 million in Japan alone -- we worry deeply for the monsters of Japan, being hunted relentlessly by all of those people. At this point in the post, we'd like to point out that these numbers are for the nine months ending December 31, 2009, and thusly don't reflect January's sales. Also, things are about to get really boring.

The Japanese publisher is reporting a 5.9 percent increase in net sales for the nine month period, and boasts an 84.3 percent increase in "operating income compared to the same term in [Fiscal Year 2008]," which is to say sales increased by ¥49,987 million from the same time period last year (netting ¥1,731 million). Whew - glad we got through that! Capcom itself doesn't ruminate on the numbers too much either, saying "only a few flagship software titles were released from our home video game division, while both arcade operations and content expansion were weakening." Unfortunately for us, there's still no word on the US arrival of Mario Party Fushigi No Korokoro Catcher.

Source -- Capcom 3rd Quarter Financial Results (warning: PDF)
Source -- Capcom 3rd Quarter Financial Results press release

Monster Hunter Tri supports Wii Speak, bundled with accessory in Europe

Back in November, Capcom told Joystiq it was "hoping" to add voice chat support to Monster Hunter Tri using the neglected Wii Speak accessory. Today's announcement of the European release of the game confirms that players will be able to coordinate with their hunting parties by yelling at their TVs.

Not only will the Western releases of Monster Hunter Tri support the Wii Speak accessory, but it will be offered as part of a bundle in the European version. In addition to the standalone game and a Classic Controller Pro bundle, you'll be able to buy a pack containing Monster Hunter Tri, a black Classic Controller Pro, and a Wii Speak mic.

[Via Siliconera]

MotoGP 09/10 free DLC and demo info revealed

While things around the track have been quiet, Capcom is finally spilling the oil regarding DLC for its upcoming racer MotoGP 09/10. At this week's Silverstone event, Capcom revealed that two free DLC packages will be released for the motocross title "shortly" after the game's release.

Before the MotoGP 09/10 turns the final corner onto store shelves, Capcom will release an Xbox 360 and PS3 demo "about a month" prior to the game's launch. The demo is slated to feature the world-famous Mugello, Italy, track as well as all three bike classes and will probably make any race fanatic's wheels spin with joy. Whether you're looking forward to its upcoming March release or not, one thing is certain: The racing references in this post need to end, immediately.

Vroom. Okay, now.

Lost Planet 2 action figures vs. your wallet

Capcom has inked a deal with Japanese toymaker collectibles purveyor Kotobukiya that will see the latter producing toys action figures based on the Variable Suits (i.e. power armor) featured in Lost Planet 2. Set to mech their debut in May, the two VS reproductions will retail for $39.99 each -- which seems pretty steep, until you consider just how detailed they actually are.

Both figures will stand 6" tall and feature more than 20 points of articulation, plus functioning canopies and -- taking a cue from the game -- removable, interchangeable heavy weapons. It'll be up to you to provide the appropriate sound effects. Check out slightly larger photos of the itty-bitty bots after the break.

Continued →

Video: Excella and Josh in Resident Evil 5: Gold Edition

After announcing Excella Gionne as a playable character in the Mercenaries Reunion mode in Resident Evil 5: Gold Edition, Capcom has now released a video of Excella in action. Even in motion (perhaps especially in motion), it all seems just a tad silly. There's something incongruous about a woman in an evening gown and heels bringing the pain to swarms of zombies. She certainly never showed off her zombie-slaying abilities in the game proper. Still, that's probably beside the point.

Capcom also released a video of Josh Stone in the Mercenaries Reunion mode. He seems a little more at home, cheesy catchphrases included. See him in action after the break. Resident Evil 5: Gold Edition DLC lands on PSN and XBLM in February, with a retail release set for March.

Continued →

Mega Man Zero Collection arrives in North America in 'early summer'

In the mood for several more Mega Man games simultaneously? Capcom just announced its plans to localize the Mega Man Zero Collection for Nintendo DS.

The collection contains all four games in the Mega Man X spinoff series Mega Man Zero, originally released on Game Boy Advance between 2002 and 2005. The press release promises "new modes," though it doesn't specify what those modes are. We know that the Japanese version includes some kind of artwork collection.

The collection will be released in "early summer 2010," just in time for us to have given up on trying to complete Mega Man 10.

Super Street Fighter IV anime in the works, explains Juri's creepy eye

If you prefer Street Fighter in hand-drawn 2D instead of the look of Street Fighter IV, and if you prefer it to be ... completely non-interactive, well, Capcom has some exciting news. A Super Street Fighter IV anime project is in the works from the Gonzo animation company. The anime focuses on Juri (and her weird glowing eye), but also contains "great fighting action," "backstory goodness," and "plenty of Cammy and the Dolls," according to Capcom's Seth Killian.

How to see the anime is a bit of a mystery. Capcom is offering it to Xbox 360 buyers of Super Street Fighter IV as a bonus (possibly as some kind of download or through Xbox Live Marketplace), but that offer is for Japan only. The fact that a trailer is available on Xbox Live Marketplace in North America suggests that it will be available here in some form. We're checking with Capcom for details. In the meantime, enjoy the trailer above or through your Xbox.

Shortcut: Download the Super Street Fighter IV anime trailer

Super Street Fighter IV trailer: the fight calls out to us

Now that we know when we can get our hands on Super Street Fighter IV (April 27!) we can start flipping out in earnest about the prospect of experimenting with all the new characters. Capcom, anticipating our desire to flip out, sent out a new trailer which features all of the currently announced characters showing off what they can do. It's totally worth watching just to see Dee Jay win, then get totally stomped in rapid succession.

Also, watch for Cody ruining a "Street Fighter: Screw the Rules" mural. What a jerk!

Dead Rising 2 screens show off new weapon creation system

It isn't like us to dedicate an entire post to a single screenshot, but when it comes to Dead Rising 2 we've already set a precedent. Earlier today, Capcom's Unity blog posted a handful of new images from the zombie-killing simulator, but the screen that really captured our attention was the one shown (gloriously) above.

Combining vastly different items to create our own completely insane arsenal against the zombie collective? Imagine the possibilities: Like some kind of cutting thing, attached to something that spins or something! Clearly our intense excitement has damaged the part of our brain that controls our creativity, but you get the point. Things are going to get killed, real good. More screens are available on the Capcom Unity blog.

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