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CoD: World at War unlocks Nazi zombies for all, gives double XP this weekend

Due to popular demand, Treyarch is now opening up Call of Duty: World at War's Nazi zombie co-op playlist to everyone on PlayStation Network and Xbox Live, nullifying the previous requirement of completing the single-player campaign. For the uninitiated, Nazi zombie co-op has you and up to four others fighting off endless waves of -- you guessed it -- nazi zombies. And before you ask, no, we never tire of nazis or zombie massacres.

Treyarch is also giving out double the experience points this weekend. It started this afternoon at 1:00 PM ET and will stay in effect until an undisclosed time -- probably Monday morning, if we had to guess. If you're in desperate need for some double XP, we suggest you take off work / school now and head to your console of choice.

[Via X3F; thanks, mdouet!]

FilePlanet giving away World at War beta keys


Attention soldiers: Looking to enlist in the good beta fight of Call of Duty: World at War? According to a slew of tipsters, FilePlanet is offering a limited supply of beta codes to some lucky members beginning today. In order to qualify, players must sign-up for a FilePlanet account or use an existing account -- a free account works, too -- and wait for notification if they've been selected for the Xbox 360 test.

Recently, Treyarch increased the level cap to 24 adding new perks and challenges to the online fray, the developer aims to give its upcoming Pacific-theater, World War II shooter an extra push before it releases to retail this November. Players looking for beta access are urged to register for the contest as soon as possible because codes are going fast. Looking for more on Call of Duty: World at War? Check out our impressions, including video footage.

[Thanks to everyone who sent this in]

Call of Duty: World at War beta updated today

The Call of Duty: World at War beta has been updated. On the official forums, Treyarch developer "JD_2020" has introduced "some Hardcore playlists," including a Search and Destroy playlist. More importantly, the level cap has been raised to 24, giving players access to new weapons, challenges and perks. Additionally, some (but not all) of the bug fixes should be in this patch, with more expected as the beta goes on.

Kudos to Treyarch for granting new features to the beta while it goes on. Despite a few noted caveats, we're still enjoying the multiplayer. Speaking of which, we've got 5 beta codes left to give out this afternoon, so enter here if you still need one.

[Thanks, phillyo2]

Joyswag: Enlist in the Call of Duty: World at War beta

Update: Contest is over! Check your emails tonight!

Looking to play the Call of Duty: World at War beta this weekend? We've got ten Call of Duty: World at War beta codes to give out (for Xbox 360, just to clarify). We'll give out five via this post and the other five will be handed out on The Official Joystiq Twitter™ sometime tonight and tomorrow. All you have to do is tell us what war you think the Call of Duty should be set in next. The war on drugs? A Klingon Scuffle? A war ... of words?

To enter this giveaway:
  • Leave a comment telling us what war setting you would want to see for a future Call of Duty.
  • Limit 1 entry per person per calendar day (comment more than once and Infinity Ward will next develop Call of Duty: Truffle Shuffle Warfare. You want to tempt fate?)
  • This entry period ends at 6:00pm ET on Friday, October 17th. We'll randomly select 5 winners at that time to each receive one (1) code for entry into the Xbox 360 Call of Duty: World at War beta.
  • For a list of complete rules, click here.
Our friends at GameDaily are also hosting a giveaway, so check it out.

Joystiq hands-on: Call of Duty: World at War beta


click for the full, embiggened gallery
This week, we had the chance to enlist into the Call of Duty: World at War beta for Xbox 360, which features a handful of online maps to play. What follows is a back-and-forth discussion of our initial impressions after playing the game for a few hours.

Alexander Sliwinski: Um, isn't it just Call of Duty 4 with a different setting?
Ross Miller: More or less, and I think that's a great way to describe the game: It's Call of Duty 4, with a few differences. For example, instead of helicopters, you've got dogs.

Continued →

COD: World at War achievements revealed


360Sync has revealed the entire list of achievements for Call of Duty: World at War, the next installment in the long standing war series. The achievements are pretty standard, offering points for completing various levels and tasks within those levels during the campaign. Some are reserved for solo play only, while others can be achieved in co-op as well. Our favorite is probably 'No Safe Place' which awards 15 gamerscore for burning an enemy out of a tree with a flamethrower.

Also worth noting is that there aren't any achievements for online versus multiplayer. It appears that restricting achievements to the main campaign has become the mantra for Call of Duty games, as Call of Duty 4 had no online achievements either. Head over to 360Sync to check out the full list.

Answer your Call of Duty this November


Veterans Day this year will be marked by silences, parades, and a bunch of people buying the latest Call of Duty game. Previous speculation that Call of Duty: World at War would launch in November has now been confirmed -- World at War will appear on November 11th, hopefully giving Wii owners an accomplished shooter to play before The Conduit arrives on the scene.

For some time, Activision has promised us that the (Zapper-compatible) Wii title will be "comparable" to versions on other consoles, based as it is on the Call of Duty 4 engine. We'll see how robustly such claims hold up a couple of months from now.

Video: Call of Duty: World at War gameplay

Embedded after the break is freshly squeezed, off screen gameplay footage of Call of Duty: World at War straight from the Games Convention. What's our first impressions of the video? Well, it doesn't look too bad. Really, it doesn't look all that bad. The initial jungle crash landing sequence is intense, the visuals (from what we can tell) look satisfying enough and even the "bunker clearing" seems enjoyable. Give the gameplay a looksy and judge for yourself.

Continued →

Fall in to the World at War website


Call of Duty: World at War has hit the intertrons! The official COD domain has always been a general-purpose website, but the latest information for the upcoming shooter has been granted its own dedicated section with a whole range of groin-grabbing goodies.

The whole point of the site is the get involved with everything Call of Duty. You'll sign up and create your profile, and from there you can complete a variety of "missions" to earn points and level up. This include posting in the forums and taking part in polls, but you'll unlock more missions the further you progress within the site.

Why does this sound like a video game? It's a website -- but a pretty good one at that. The Intel and Reconnaissance (that is, news and media) sections should be updated regularly, and a developer blog is up and running. Off you go, then!

[Via press release]

Joystiq talks to Treyarch's Mark Lamia on CoD 5


While many of you are wondering how Call of Duty 5 ... uh, won't suck on the Wii, check out Joystiq's interview with Treyarch's Mark Lamia. He talks about the Wii version, how it will include online play and also has its own team dedicated to the Wii version of the game. It's a pretty interesting interview that covers some of the concerns Wii gamers have for the title, so head on over and check it out.

Joystiq interviews Mark Lamia of Treyarch and Call of Duty the Fifth


Mark Lamia with all the games he's worked on.

After having a good look at Call of Duty: World at War, we decided to hurl some questions at developer Treyarch's studio head, Mark Lamia. Find out what we learned from the guy who has worked on everything from CoD5 to Santa Fe Mysteries: The Elk Moon Murder, after the break!

Continued →

World at War four player online co-op confirmed

After all the excitement of this weekend's big Call of Duty: World at War debut trailer reveal, we somehow looked over Activision's announcement of one of the game's biggest features. Four player online co-op. Yes sir, World at War will sport four player online co-op as well as two player local split screen as part of the game's main campaign storyline and features the added benefit of allowing you to rack up the experience points for use in multiplayer. Press release after the break.

Oh, and there will be a flamethrower as well. For reals. Promise.

Continued →

Call of Duty: World at War is 'next-gen only baby!'

ps2
Variables
a = Call of Duty: World at War for Xbox 360, PlayStation 3 & PC
b = Call of Duty: World at War for Wii
c = Call of Duty: World at War for PlayStation 2

Proof
If a=b, and variations of c have been known to equal corresponding variations of b, then does a=c?

... Yes? Well, the problem is c doesn't exist. Call of Duty: World at War will be "next-gen only baby!" Treyarch studio head Mark Lamia confirmed with Joystiq, correcting an earlier report that the game would mark a return of the series on PS2; the first since Treyarch's Call of Duty 3. Despite claims that World at War is "not a different game on Wii" (with, um, a few exceptions) -- and therefore, wouldn't be all that different of a game on PS2 -- Activision and Treyarch have apparently retired PS2 from duty ... for good.

Check out our full interview with Treyarch right here.

Call of Duty: World at War producer on why it's not 'CoD 5'

Wondering what happened to the number "5" trailing Call of Duty and preceding World at War? Senior producer Noah Heller offered some insight into its absence, saying, "We're getting rid of the number in Call of Duty for a very specific reason: It's because we want you to know that when you're playing Call of Duty: World at War you're playing the best shooter, the best WW2 game ever. Likewise when you're playing Modern Warfare, likewise when you play any game that will be called Call of Duty."

Now, a handful of us have tried to parse that quote and, no matter which angle we take, it proves elusive. Is he saying that Modern Warfare didn't have a number in the title (because the game's box clearly says otherwise)? Is he saying that future Call of Duty installments, including whatever Infinity Ward is presumably working on, will also be sans number? Or perhaps, as rumored, Infinity Ward has renegotiated their relationship with the flagship title and any numbered sequels (all future sequels?) will be saved for them to develop?

We've sent our own inquiry into Activision for some clarification. We'll let you know what it throws back.

Treyarch: Call of Duty isn't going 'back' to WWII

cod5
Call of Duty: World at War began life right after Call of Duty 3, before Call of Duty 4: Modern Warfare was released. So, following this logic, "there was no modern warfare" when World at War was conceived, Treyarch studio head Mark Lamia told Joystiq, responding to skeptics who fear that the series' return to World War II will be a return to mediocrity. In fact, Call of Duty's "B Team" alternate developer doesn't consider its next entry a rehash at all. "We don't really look at it like we're going back to World War II," said Lamia. "For [Treyarch], it's totally new."

COD: WAW CODE 7: JWGTP-9FCDW-WVRXM-7XX3M-W76PM

Lamia pointed to World at War's two-year development cycle as a key factor; a full 12 months more than the team had to complete Call of Duty 3, which, while by no means a commercial or critical failure, stands as a definitive low point for the franchise. "When you got one year, you do what you know, and get it done well -- don't mess around. When you got two years, you have a chance to introduce new gameplay, new elements."

Check out our full interview with Treyarch right here.

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