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Microsoft: Core games 'sell themselves,' Project Natal will broaden audience

Microsoft's taken steps to appeal to the casual crowd, sure. The first was NXE, which brought us all things like Avatars and Netflix, with subsequent updates adding Facebook, Twitter and Last.fm. These are experiences meant to broaden the appeal of the Xbox 360 to casual gamers, a group that Microsoft spokesperson David Dennis told GI.biz is pretty tricky to hook.

Project Natal will play a big part in Microsoft's continuing goal to interest more casual players, Dennis said. He compared the interactive, controller-less experience to having the broad appeal of a title like Wii Fit -- something Dennis calls "an experience done right" that goes beyond the core yet still manages to "capture the imagination of the core." It's this dual-catering that Dennis thinks Natal excel at, as he predicts the hardware will enable experiences that the core will look forward to, as well as "casual game experiences that are easy to jump in and play."

In the interim, we offer Microsoft this ProTip for appealing to more casual players: Make more games with "Party" in the title. Who doesn't like a party?

Legacy of Kain: Soul Reaver, more PSone Classics rated by the ESRB


The ESRB has exposed a new round of PSone Classics for PS3 and PSP on its ratings site, including Naughty Dog creative director -- and Uncharted creator -- Amy Hennig's 32-bit opus, Legacy of Kain: Soul Reaver. Other titles recently rated for re-release via PlayStation network include Bomberman Party Edition, Fighting Force, Dirt Jockey and International Track & Field.

After last week's deluge of classic PlayStation games gone downloadable on PSN, we were befuddled by the utter lack of any new additions with yesterday's update. We could very likely be looking at the next round in the list -- the only question is when Sony will push them out the digital distribution door.

[Thanks, Dylan!]

Nintendo talks core, third parties, and DSi

During a recent interview with Gamasutra, Nintendo's Denise Kaigler spoke about a slew of subjects sensitive to the Nintendo loyal. Core gaming, third-party support, and the new DSi were just a few of the subjects Kaigler touched on. In regards to the core, Kaigler says that developing games for that audience is important for "everybody, the industry, certainly for Nintendo, but most of all, for consumers." She points to Zelda: Spirit Tracks as a game for that audience.

Moving on to third-party support, we're starting to see more and more third parties recognize Nintendo's platforms. Kaigler says that being able to offer that 150 million user base between the two systems is very enticing to those developers. But, she notes that Nintendo wants to impart its own success on the platform and show these developers how it has achieved success (see: characters with floating, circular hands in everything), which might tie into those poor sales figures for the recent original, mature games MadWorld and House of the Dead: Overkill.

Finally, no interview with a Nintendo exec can skip the company's latest handheld, the Nintendo DSi. Some folks (especially commenters on Joystiq) have felt the handheld doesn't improve enough over the DS Lite, especially for the price it's demanding. Kaigler, however, argues that the new handheld has plenty to offer, pointing out the DSi's popularity on Amazon and at GameStop through pre-order figures, as well as the one feature that we think too many people are overlooking: DSiWare.

Wii Warm Up: Is Sega right?


Sega recently made some opinionated claims toward the Wii and the future to the tune of "it's all about the hardcore" and "casual games are dumb." We're paraphrasing a bit, but you get the idea. When stacked side-by-side, the amount of core titles to casual titles isn't very comparable. But does the Wii need more core games in 2009? Is that the best approach for a third party on the Wii? What do you all think?

DS releases for the week of December 8th

Looks like everywhere is skinny on games this week. On the one hand, that's probably good; these release-heavy weeks can be hard on the ol' pocketbook, and this is supposed to be a season of giving, not a season of going out and buying all the games you want. On the other hand, if you're in Europe, you're looking at just one game this week. At least it's Harvest Moon and not Teddy Bears Go Shopping or something.

So who's up for C.O.R.E.?

  • Build-a-lot
  • Cate West The Vanishing Files
  • C.O.R.E.
  • Driver's Ed Portable
  • Left Brain Right Brain 2
  • Slingo Quest

Gallery: C.O.R.E.

Continued →

Nintendo confident core will be satisfied in 2009

Well, we would think, given that there are a bunch of really unique and fun-looking games coming down the pipe next year. MadWorld, Sin & Punishment 2, The Conduit, and Punch-Out!! are just a few of the games that the core are likely excited for. "I think that next year you're going to see the tide turn a little bit, in terms of people realizing that the Wii can have something of interest for everybody," said Cammie Dunaway in a MTV Multiplayer interview. "So, yeah, I think next year is going to be a pretty good year in terms of the breadth of offerings that are going to be out there for a bunch of folks."

The full interview with Cammie hasn't been published yet, but we'll let you know when it does. Frankly, we're interested in hearing more from her on these games, because, well, we're as excited for them as you are!

[Via CVG]

Miyamoto assures the core Nintendo is working on games for them

It's something Nintendo's been criticized of for awhile now, especially since E3: not caring about the core, and chasing down those almighty casual dollars. Well, during an interview with GameDaily, Miyamoto said a lot of the same stuff he's been saying ever since Wii Music has been completed (Nintendo hasn't forgotten about you, there's a lot of games in development, and so on and so forth).

Miyamoto commented that 30 years he's been "making games" and for the majority of that time, these have been games "that the loyal Nintendo fans enjoy." He went on to say that those games are "the types of games that my career is based on and we're going to continue to make those types of games. In fact, we have many of those types of games in development right now." Sounds like a plan to us, Shiggy, but it doesn't make the waiting any less painful!

NXE storage solution: Free 512MB memory card or cheap 20GB HDD

Last week, Microsoft informed us that they'd be offering a "storage solution" to Xbox 360 Arcade and Core owners who didn't have 128MBs of storage to install the New Xbox Experience. We now have those storage solution specifics.

Microsoft just launched a new Xbox Storage Upgrade website where Arcade and Core owners can request their storage solution. All you have to do is enter your console's serial number and ID, then the system will check to make sure your console isn't an Elite or Pro. Some are reporting that the system knows if you have a HDD connected and will deny your storage upgrade, so be careful. Once your console is verified to be lacking 128MBs of storage, you'll be given a special offer based on which console you own. The storage solution offers are:
  • Xbox 360 Acade owners: Refurbished 20GB HDD + 3 months of Xbox Live for $30.
  • Xbox 360 Core owners: 512MB memory card for free OR refurbished 20GB HDD for $20
[Thanks, to everyone who sent this in]

Turncoat! Warren Spector developing for casual audience


"How dare he abandon us?" you may scream into your monitor (and later into your favorite pillow). Warren Spector, developer of core gamer classics such as Thief and Deus Ex, is working for the mainstream audience. In a Forbes article about casual gaming's increasing influence, Spector said, "I don't believe I'm compromising on my gameplay ideals at all. [But] any artist who doesn't want his or her work in front of the largest audience possible is nuts."

Spector's "shift" shouldn't come as a surprise. For starters, we know his company, the Disney-owned Junction Point Studios, is currently working on a Pixar collaboration. He also intimated his desire for more mainstream development at the Games Education Summit in June.

"I'm sure a lot of the hardcore folks are going to be up in arms and I'm really looking forward to getting into that discussion with them," he said, later adding that he feels the hardcore genre is "completely safe" but "less relevant to major publishers" --
Cliff Bleszinki can breathe a sigh of relief. What we're wondering, now more than ever, is what's going on with the untitled fantasy project we haven't heard about since June 2007.

[Via MCV]

Impress Watch: Sony contemplating upgraded Cell for PlayStation 4

Sure, it's been only 690 days since the PlayStation 3 officially launched, but it's never too early to for discussion on the next next-gen consoles. According to reputable Impress Watch technology writer Hiroshige Goto (via IGN), Sony is looking into using an upgraded version of the Cell processor for the PlayStation 4.

Goto speculates that Sony's upgraded processor would feature between 10 and 20 cores (current Cell uses 8) and boast twice the power. Keeping with the Cell -- as opposed to developing a new chipset -- would not only be cost efficient for the company, but it would also likely prove beneficial to manufacturing costs, software development (it'd be a familiar architecture) and backwards compatibility. Remember: although this is from a reputable source, the news is unconfirmed and, given the PS4 is likely many years away, subject to change even if true.

Fun fact: There are approximately 1900 days (over 5 years) between the PS2's March 2000 launch and Sony's E3 2005 unveiling of the PS3.

Dear Core: Wait 2-3 years (Love, Nintendo)

striatic
Nintendo has affixed a timeline to the vague, yet sincere promise that games based on the company's "core" franchises are in development. "We still have developers working on popular core gaming franchises but we need longer to complete these games, approximately two to three years," Nintendo stated in the October issue of Edge, as reported by Eurogamer. "These games are not ready to launch in early 2009 but are being worked on by all development teams." So sit back, twiddle some other thumbsticks, and let those other folk navigate the slopes for a while. Your turn's a comin'.

[Via Wii Fanboy; image credit: striatic]

Nintendo pleads patience for 'core' games


By now, we're all familiar with the chain of events that unfolded after E3. Nintendo showed off a bunch of games in its E3 2008 press conference that apparently didn't meet the expectations of the "hardcore" set. Said group immediately accused Nintendo of abandoning them. Nintendo stepped in to say that, no, titles for more serious gamers were currently being made, so keep your hair on.

Now, Nintendo has felt compelled to say it again, and warn us that we will have to wait for our treats. "We have developers working on popular core gaming franchises but we need longer to complete [them], approximately two to three years," the company stated in the latest issue of Edge, before adding that none will be ready to launch in early 2009.

So it's going to be at least late next year before we see any new Zelda, Mario, and presumably Pikmin also. Express your rage in the comments field below.

Pachter: Nintendo has not abandoned the core audience


Not everyone stumbled away from Nintendo's E3 presser feeling lightheaded and sick to their stomach. Some, like Wedbush Morgan soothsayer Michael Pachter, felt that the presentation was on point, offering an "even more positive view" of the company, while adding belief that Nintendo has not yet turned its back on the 'critically important' hardcore crowd.

"We think that Nintendo focused upon building upon its formidable lead with the mass market," notes Pachter, "and do not consider the lack of major hard core game announcements to be an abandonment of its core." Granted, this is a man who has the ear of investors and not necessarily gamers, and given that the analyst anticipates Nintendo to report revenue of more than $3.9 billion for 2009's fiscal first quarter, with an estimated $17.7 billion expected for the year, try to at least look surprised when his world views don't align perfectly with your own.

Wii Warm Up: Do you feel abandoned?


Despite what Michael Pachter said yesterday, many actually do feel that Nintendo has forgotten their core gamers and are instead shifting the company's focus to more casual titles. But, the question is are you one of these doubters? Do you think that Nintendo doesn't care about making new Zelda and Mario games for you anymore, or are they simply too impressed with how wonderful stuff like Wii Fit does in sales? Do you think that they'll put out other installments in the franchises that we all know and love, but the games will be reworked so as to be unrecognizable when compared to previous iterations? Do you think this is all a big fuss over nothing?

Pachter: Nintendo hasn't abandoned core gamers

If you were disappointed with Nintendo's E3 showing, then odds are you have a lot of like-minded folks to agree with you. A majority of the industry feels that Nintendo's showing at E3 wasn't really, uh ... good. If you're not looking for real games, then you were probably happy with Wii Music.

Pachter thinks that Nintendo hasn't abandoned the core gamers. He went on to say that "some hardcore gamers were critical of Nintendo's failure to announce new Mario and Zelda games at the show... we think that Nintendo focused upon building upon its formidable lead with the mass market, and do not consider the lack of major hard core game announcements to be an abandonment of its core." Interesting, but what do you all think? Did Nintendo abandon the core gamer or is the hope for a new Zelda and Mario game sometime in the future proof that they haven't forgotten about those core folk?

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