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Crackdown 2 touches down July 6

Microsoft has announced the date for your return trip to Pacific City ... when you'll tear it to shreds in the name of justice! Crackdown 2 will launch in North America on July 6, with Asia, Australia and New Zealand releases following on July 8, and Europe's on July 9 -- narrowly missing the "first half of 2010" release estimate.

Producer James Cope previously said that a demo will be forthcoming before the release of the game, so we'll be playing some small portion of Crackdown 2 sooner than July 6. We're going to start playing even sooner than that, actually -- our dreams are littered with orbs.

[Update: New multiplayer ViDoc embedded above.]

Gallery: Crackdown 2

Crackdown 2 producer: 'Expect a demo' before release

Crackdown 2 producer James Cope doesn't want you to have any doubt in your mind that a demo is headed to Xbox Live before the game's release, telling IGN UK in an interview, "You can definitely expect a demo to hit Live before the game is out." While we know the game's set to release in the "first half of 2010," Cope wouldn't get any more specific about the release date.

Cope, however, did explain the revamped orb collection system (which adds "new types of Orbs for Agility and Driving skills") and admitted that "the Agency has finally discovered the power of flight." More specifically, he's referring to helicopters, the armored vehicles that will aid you in your destruction clean-up campaign across Pacific City -- and something criminally absent from the first Crackdown. For a handful of more granular details about the upcoming city-jumping sim sequel, peep the rest of the source interview.

[Via Xbox360Achievements.org]

Greenberg: Crackdown 2 coming first half of 2010

On Major Nelson's weekly podcast -- with a host left laughing and teary-eyed due to the Xbox head's dental-related lisp -- Aaron Greenberg did some NPD boasting before ruminating on the first half of 2010. After pointing out Mass Effect 2, Splinter Cell Conviction, and Alan Wake, he confirmed Crackdown 2 as part of Microsoft's list of "triple-A, exclusive" titles heading to the Xbox 360 during "the first half of the year."

"Those are just the exclusives, that doesn't include Final Fantasy ... there's no way we had a first half of the year like that last year," Greenberg added. The back end of the upcoming year is no slouch either in his eyes, with Halo Reach and Fable 3 said to be on schedule for launch in the Fall. Considering the first Crackdown's February release date, we're hoping for a similarly timed release of the sequel (just in time for its third birthday!). We've followed up with Greenberg and will update this post if we hear more.

Spike VGA 2009 Wrap-up: The awards, the trailers, the premieres

As you can probably tell by looking at our front page, last night's Spike Video Game Awards show was a pretty prolific source of gaming news. From the big reveals of games like Batman: Arkham Asylum 2 and Star Wars: The Force Unleashed 2, to new trailers for Crackdown 2 and Halo: Reach, to ... well, the actual awards, it was a pretty busy night for all parties involved.

We've collected all the stories, trailers, and winners of each award in this post to prevent you from hunting through our archives -- or our hateful, hateful liveblog -- to find what you're looking for. You'll find them all listed after the jump!

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Crackdown 2's VGA trailer invites you to 'blow #&$^ up' with it

As you might have already guessed, last night's Spike Video Game Awards show's "World Premiere" trailers have landed on the web via GameTrailers.com. First up for us this morning: Crackdown 2. Featuring the first campaign footage from the game that we've seen, it looks as though we'll be cooperatively taking down enemies with other agents when the game launches. Moreover, the entire trailer glories in the mass destruction introduced to us in the first Crackdown, backed up by a "Would you like to blow &%^$ up with me?" soundtrack. Color us excited.

Here's your Crackdown 2 weapon loadout, agent!

Doling out only a handful of fresh screens for Crackdown 2 with a smattering of in-game renders, Ruffian Games has done little to supply us with more information on its upcoming game in today's media release. Everything from various character designs to about two dozen weapon types can be found in the gallery below, showcasing the visually gussied-up artwork from the sequel to 2007's surprise hit. It appears as though the few screenshots included are of areas we've seen in the past, though (as you can see in the image above) we're now treated to many more explosions. Now if only we could get some sort of a release date, we could start getting properly excited for Crackdown 2. The thrill just ain't there without an end in sight, ya know?

Get your graffiti in Crackdown 2

Why waste your graffiti on something as temporary as the rear wall of the nearby Rio Grande or Ronald's Cheese Corner when you could have it enshrined forever, digitally? That's the opportunity being offered by Ruffian Games, which is looking for graffiti submissions from fans who'll have a chance to get their art in the game and their name in the credits, if their work is among the best, that is.

If you're having trouble deciding what exactly, the theme – the jumping off point, if you will – of your e-vandalism should be, may we suggest ... Mighty Horse?

Interview: Crackdown 2 lead designer Steve Iannetta


In 2010, the agents are returning to action, this time with a new development team at the helm. Following a demo of Crackdown 2's single-player in action and a multiplayer deathmatch session, Ruffian Games' lead designer Steve Iannetta took time to discuss everything from new concepts and features in the sequel, the media's reaction to the RealTime Worlds "controversy" and evolving the co-operative world of Pacific City.

Continued →

Interview: Microsoft Game Studios' Phil Spencer

If given the choice of becoming a (presumably) anthropomorphic vegetable, Phil Spencer would opt for an eggplant. Sure, we spoke to the confident head of Microsoft Game Studios about other things -- Halo, Project Natal, Fable, Crackdown, the Xbox 360's successor, blah blah blah -- but with that profound scoop out of the way, there's barely any reason to read this interview.

Mind you, the part where Spencer suggests that alternate forms of input (whether in addition to or in substitute of traditional controllers) might become a common expectation is pretty interesting. You should definitely read that.

Joystiq: We just came out of the Tokyo Game Show panel discussion for Project Natal ...


Phil Spencer: The creators panel.

Yes, the creators panel. Hideo Kojima was there; they brainstormed about all these games. How much focus is Microsoft Game Studios placing on Natal development internally in comparison to other projects?

It's a big focus for us in first party. As a first party, I think it's our duty, it's our responsibility to look at the new technologies that we bring to our platform. We did this with Live. We did at launch of 360. When we look at Project Natal as an opportunity for first party to truly innovate on our platform, creating new experiences, new intellectual property, we're very focused. A large percentage of the studio right now is thinking about Natal as part of what they're doing.

Continued →

TGS 2009: The Recap Post


Last week, the Tokyo Game Show brought in over 100 posts worth of news, previews, interviews, galleries, and videos. Clearly, a lot happened. If you're looking for a comprehensive list of all the goings-on during TGS 2009, Joystiq has you covered -- and organized!

Click on a platform below to scan the highlights:



(On the far right: that's "News" and "Culture" on the top and bottom, respectively)

Continued →

Preview: Crackdown 2


A hands-on preview of Crackdown 2 at TGS last week came with a catch: deathmatch only. No matter how much potential for greatness a game might possess, it's hard to gauge its true character when limited to a boring multiplayer mode. That's not to say that my time with Crackdown 2 was entirely boring -- it wasn't -- but simply playing the most generic mode of all didn't raise my enthusiasm beyond a mild passing interest.

While I wasn't able to play the game's single-player campaign, I was shown a rough portion of it in action. Ruffian lead designer Steve Iannetta and producer James Cope showcased the game's new weapons and enemies (the mutated citizens of Pacific City that were simply referred to as "The Freaks"). Unlike the deathmatch portion of the preview session, this part was interesting.

Continued →

TGS 2009: Watch a Crackdown 2 deathmatch

One of the biggest surprises to come out of TGS 2009 is the presence of Crackdown 2 -- and it's playable! While the Ruffian Games developed sequel was only just announced at E3, Microsoft decided to let press in Tokyo step into an early build of the new Pacific City. Some textures were missing, and a few glitches popped up, but it was to be expected in what we were told was a game "roughly at 60 percent" complete.

Stay tuned, we'll post our impressions soon, along with an interview with Ruffian lead designer Steve Iannetta. (Oh, and just in case you were wondering: we mopped the floor with the competition.)

Overheard@TGS: Putting the 'crack' in Crackdown 2


During a behind-closed-doors presentation of Crackdown 2, Ruffian Games lead designer Steve Iannetta broke it down like this: "The orbs are the 'crack,' in Crackdown."

It's true, and Iannetta says that orb fiends will not be disappointed when they go hunting for the returning collectible in Crackdown 2. Stay tuned for gameplay footage and our hands-on impressions of the upcoming sandbox title.

New Crackdown 2 screens -- zombies included [updated]


Click to embiggen
Is it still kosher to assume zombies are what's being featured in these Crackdown 2 screens? We saw a glimpse of the ... let's call them "mutated" enemies in the trailer released back at E3, but we'd yet to see them being punched, kicked, and exploded so vociferously before. With any luck, we'll nab some new gameplay video -- or maybe just impressions of new gameplay video -- when we check out the game this week at the Tokyo Game Show.

Update: After spotting 10 unlisted Crackdown 2 images on Ruffian's Flickr page, we were asked by Microsoft to remove the screens due to an exclusivity agreement with Game Informer magazine. In the interest of playing nice, we've complied with the request. We'll have the images back on Joystiq as soon as possible, we assure you ... though a Google Images search might net you results a bit sooner.

Crackdown 2 Zune HD (and other styles) available at Zune Store

Microsoft's John Noonan, who is currently working on Crackdown 2 and is co-host of Microsoft Game Studios' Platform Biased podcast, got folks in a tizzy when he tweeted about the Crackdown 2 Zune HD. We got in touch with Noonan, who let us know that this laser-etched model -- along with many others sporting Xbox-exclusive brands -- are available as part of the Zune Original Program at the Zune Store.

The "Xbox Series" features Halo ODST, Gears of War 2 and Forza 3, along with a few others. There doesn't appear to be an extra charge for the advertising fan appreciation, so the only thing you'll pay for is the Zune -- which, we're told is like an iPod.

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