dragon-ball-z-burst-limit posts (Subscribe to this feed)
Namco Bandai reaches high 'calibur' profits of $99.7m
Swords and boobs helped propel Namco Bandai to $99.7 million in profit during the third quarter of its financial year. GameDaily reports that Soul Calibur IV has been the publisher's most successful title, selling 2.2m units this fiscal year, followed by Dragon Ball Z Burst Limit's 730k. Overall, the PS2 is the publisher's most successful platform for its software, followed by the Wii. Also, the PSP has been slightly kinder to the publisher than the DS.
Namco Bandai's finances combine the company's video games, arcade machines and toy businesses. Despite a significant drop in revenue, it still plans to walk away with $143m in profit, when it closes the books for the year on March 31.
Namco Bandai's finances combine the company's video games, arcade machines and toy businesses. Despite a significant drop in revenue, it still plans to walk away with $143m in profit, when it closes the books for the year on March 31.
X3F TV -- X3F Impressions: Dragonball Z: Burst Limit
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Dragonball Z: Burst Limit demo on XBLM

Gallery: Dragonball Z Burst Limit
PS3 Fanboy hands-on: Dragon Ball Z: Burst Limit
There was more gaming to be had over at last weekend's New York Comic Con and PS3 Fanboy got to play the upcoming Dragon Ball Z: Burst Limit. We unfortunately did not get the chance to play the PlayStation 3 version, but did give the Xbox 360 one a go. Obviously, we won't talk about console specific details such as visuals, control interface, etc. We will, however, be talking about the highlighted features found in both versions.
On the demo we played, we got a taste of two different battles from the beginning of the DBZ story. Once in the fray, we noticed right away that fights were fast-paced and intense. The ki meter, which controls the use of ki attacks and special abilities, fills up automatically. This allows more powerful moves to be used quicker and more frequently, also giving the gameplay more variety when developing your own unique fighting style.
On the demo we played, we got a taste of two different battles from the beginning of the DBZ story. Once in the fray, we noticed right away that fights were fast-paced and intense. The ki meter, which controls the use of ki attacks and special abilities, fills up automatically. This allows more powerful moves to be used quicker and more frequently, also giving the gameplay more variety when developing your own unique fighting style.
Gallery: DragonBall Z: Burst Limit
English DBZ: Burst Limit trailer is over 9000
[Via N4G]
Dragonball Z: Burst Limit screenshot explosion

Yesterday was a big day for Atari. They released new images, no not of Phil Harrison high ontop of his throne, but of the upcoming next-gen debut of Dragonball Z. Dragonball Z: Burst Limit pits the characters of the popular anime series against each other in an epic quest for dragonballs or limits ... that burst.
To be honest, we're don't know. Dudes fight in mid-air and it looks crazy. If you happen to be a fan of the series check out the images and let us know what you think about the look of the game compared to others in the series. Also, anyone who can give us the deets on what a dragonball is exactly* unlocks 10 X3F Army achievement points ... which are completely made up.
*You know we're kidding, right?
Gallery: Dragonball Z Burst Limit
Dragon Ball Z: Burst Limit will feature online play

Atari didn't say too much beyond that, but it promised "radical 3D graphic effects," which we've witnessed, and we have to agree. This looks closer to playing the actual cartoon than we've ever seen before, and we can't wait to see more.











