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Fallout 3, Electronic Arts clean up at Game Critics E3 Awards
Fallout 3 from Bethesda Softworks nabbed the coveted Game of the Show award today from Game Critics -- a panel of judges comprised of editors from various online/offline publications (including Joystiq's own Chris Grant). Fallout 3 also took home the award for Best RPG at the show.
Electronic Arts brought home 5 awards including Best Action/Adventure game for Dead Space and Best Original Game for Mirror's Edge. The Xbox 360 platform was at the top of the award count with 8 for the console, including a Best Action Game win for Gears of War 2.
Electronic Arts brought home 5 awards including Best Action/Adventure game for Dead Space and Best Original Game for Mirror's Edge. The Xbox 360 platform was at the top of the award count with 8 for the console, including a Best Action Game win for Gears of War 2.
The Joystiq E3 2008 Awards
With E3 over and done, it's time for outlets everywhere to start organizing their Best of E3 awards, and the Joystiq network is no different. Thus, we present to you Joystiq's E3 2008 Awards. Find out what the Most Devestating Megaton was. Discover which company walks away with the Annual Least Like EA Award. Of course, you'll want to find out what Joystiq picked as their game of the show as well.
Check out Joystiq's E3 2008 Awards!
Check out Joystiq's E3 2008 Awards!
PS3 Fanboy hands-on: Mega Man 9

Mega Man 2 is my earliest truly memorable gameplay experience, so it's a bizarre feeling to be getting hands-on time with a game that looks identical fifteen years later. Make no bones about it, though. Mega Man 9 looks identical to the old NES games from the series. Capcom said they were taking the series back to its roots, and that's what they've done; difficulty included.
If you've never played a NES Mega Man game, firstly -- shame on you! Secondly, you'll probably be confused by Mega Man 9's graphics. These are pixelated 8-bit sprite graphics at their finest. In fact, the game looks like it borrows assets from Mega Man 2. Particularly the forest level, where the background looks almost identical.
Speaking of levels, there were only two available and they were both hard as nails. Mega Man 9 is going to make you weep like no modern game has done in years. During the levels I played, Mega Man doesn't have any particularly special abilities. No charge beam and no slide tackle. Rush returns with a spring in his back, letting you reach higher ledges, but that's it. There's no indication whether you'll be able to pick up these skills later in the game or not, but I'm hoping so. Even Mega Man 4 had the charge beam.
Gallery: Mega Man 9
Fanpoll: How was Microsoft's E308 showing?
Joystiq E3 hands-on: Tomb Raider: Underworld
The room is stuffed with a handful of game journalists. It's dark. Drifting from the (very nice) speaker system are the sounds of ocean waves lapping against a boat. On screen, Lara Croft stands on the wooden deck wearing scuba gear. Thrifty girl that she is, it looks like Lara didn't want to spring for a wetsuit with legs in it. Apparently not worried by the deep cold of the ocean, she dives into the water. It's time for me to play Tomb Raider Underworld.
Gallery: Tomb Raider: Underworld E3 08
E308: We can model X3F

E308 X3F Sticker Gallery: The final entry

Anyway, we just uploaded another batch (the final batch) of X3F sticker photos including Dead Space producer Chuck Beaver, Mirror's Edge's own Nick Channon, the SouthPeak crew as well as the one, Joystiq's only, our main boss guy who keeps us employed ... CHRIS GRANT! Oh, and don't mind the pic quality. We had to use our cell phone camera due to a digital camera going MIA for a bit. Anyhoo, long live the X3F stickering.
Almost everything you want to know about the New Xbox Experience
Looking for simple answers to your Xbox 360 dashboard redesign questions? Here are a few points to take away from the new Xbox experience:
- "There's nothing to announce" right now regarding a keyword search for the Marketplace. We hope for some kind of searching option or a better layout for content
- Playing games from the hard drive will work fine for multi-disc games; in fact, you can pick which discs you want to rip (but a disc swap for the correct disc in the drive is required)
- As an example, Joystiq was told that Devil May Cry 4 is approximately a 4 or 5GB installation and takes about 10 minutes to copy onto a harddive: PS3 installation is roughly 18-25 mins
- You'll need to keep the disc in the drive the entire time. This is about speeding up load times and to check if you own the title -- the disc will not spin so no more jet noises
- Xbox 360 notifications look the same but are actually very cleaned up and look sharper -- the sounds are all the same
- Yes, you can still use your gamertag pics and your themes (they look cleaner and more crisp now, an example of what it could look like is above) -- example of a gamerpic in action is in the top right corner of the image above
E308: The Joystiq / X3F reader meetup recap-o-pix

Check out the photographic reader meetup recap below and for more meetup coverage, jump on over to Joystiq and browse their photos too.
Gallery: E3 08: Joystiq / X3F Reader Meetup
E308: Time to leave, time to go home

Again, thanks to everyone for sharing a memorable E3 2008 with all of us at X3F. It was exciting, it was stressful, but overall we'll be walking away from this week with a grin on our face and dreams of special Xbox 360 releases that will be coming later this year. Tata.
E308: South Park XBLA to launch in 2009
Remember that epic trailer showcasing the new South Park game for Xbox Live Arcade? All 2.4 seconds of it. No details were dropped regarding what type of game it would be but the South Park Studios official site is already trying to fuel the hype train.
A posting moments after it was unveiled at the conference reads: "A brand new South Park game is coming to Xbox Live in 2009. That's all we've got for now, but stay tuned for more details over the next few months. Let the speculations begin!"
We don't have any guesses on what it will be but we hope it has nothing to do with that awful first-person shooter or the terrible kart racing game or that laughable mini-game collection or ... wait, are we supposed to speculate on whether or not it's going to suck? Who do we send our guesses to?
A posting moments after it was unveiled at the conference reads: "A brand new South Park game is coming to Xbox Live in 2009. That's all we've got for now, but stay tuned for more details over the next few months. Let the speculations begin!"
We don't have any guesses on what it will be but we hope it has nothing to do with that awful first-person shooter or the terrible kart racing game or that laughable mini-game collection or ... wait, are we supposed to speculate on whether or not it's going to suck? Who do we send our guesses to?
Valve's Lombardi talks Portal XBLA, achievements and other platforms
Valve's Doug Lombardi (seen muzzled by an X3F sticker at E3 2008) recently cleared up some confusion regarding the content of Portal: Still Alive for the Xbox Live Arcade in an interview with OXM. "It's just a series of new challenges," Lombardi told the magazine. "[Portal: Still Alive is] another way for people to experience Portal, without having to buy the full Orange Box."
We can't say we're surprised. With such a focus on story we didn't expect Valve to do anything exclusively for the Xbox that would factor into actual canon of the series.
Lombardi later detailed that Valve has new projects in the works for the Xbox 360 but remain firm on its disinterest for PS3 and Wii development. It was also confirmed that Team Fortess 2 that the achievements and content added to the PC version of the game will come to the Xbox 360 at some point, when Valve has worked out how it wants to package and release that content.
We can't say we're surprised. With such a focus on story we didn't expect Valve to do anything exclusively for the Xbox that would factor into actual canon of the series.
Lombardi later detailed that Valve has new projects in the works for the Xbox 360 but remain firm on its disinterest for PS3 and Wii development. It was also confirmed that Team Fortess 2 that the achievements and content added to the PC version of the game will come to the Xbox 360 at some point, when Valve has worked out how it wants to package and release that content.
E308: Sony 'disappointed' by FFXIII for 360
Sony Computer Entertainment America boss Jack Tretton discussed Sony's take on the recent announcement that Final Fantasy XIII will release simultaneously on the Xbox 360 with the PS3 with a round-table of journalists, including our own team at Joystiq. "Am I disappointed by it? Yes," Tretton told the group, adding: "Am I surprised by it? No." He was quick to stress that the game remains a PS3 exclusive in Japan, but that "seeing as there isn't that big of a [PS3] installed base in [there], I don't know how big of a coup that is for us."
Speaking on the subject of paying off publishers for exclusivity, Tretton told Joystiq "[Sony] invested so much money in the [PS3] hardware" that it simply "can't write checks for exclusive software."
While popular theory is that Microsoft paid Square Enix off for its recent handfull of upcoming releases, word around the industry campfire points at a decision made by Square Enix months ago to focus on multiplatform development that saw Final Fantasy XIII land on the Xbox 360. With a high install base and solid attach rate for the Xbox 360 in North America and Europe many developers are forgoing exclusivity in order to lessen the blow of "next-gen" game development. Capcom has been a prime example of this point with Devil May Cry 4; which saw better sales on the Xbox 360.
Regardless of the situation, Square Enix is happy to bring the experience to as many people as possible and as gamers we all should be too.
Speaking on the subject of paying off publishers for exclusivity, Tretton told Joystiq "[Sony] invested so much money in the [PS3] hardware" that it simply "can't write checks for exclusive software."
While popular theory is that Microsoft paid Square Enix off for its recent handfull of upcoming releases, word around the industry campfire points at a decision made by Square Enix months ago to focus on multiplatform development that saw Final Fantasy XIII land on the Xbox 360. With a high install base and solid attach rate for the Xbox 360 in North America and Europe many developers are forgoing exclusivity in order to lessen the blow of "next-gen" game development. Capcom has been a prime example of this point with Devil May Cry 4; which saw better sales on the Xbox 360.
Regardless of the situation, Square Enix is happy to bring the experience to as many people as possible and as gamers we all should be too.
E308: X3F Wish Makers

Jump in for a list of the games you asked about with links to all the news and content we could find, steal and bribe our way to get! We couldn't get them all and there is a ton more not listed but check it out and let us know what you thought of our coverage.
Oh and by the way, we are SO not even done covering E3 2008. Prepare yo' self!
Castle Crashers, Galaga Legions, more on XBLA in 4-6 weeks

We expected Microsoft to show off some cool XBLA games at E3, but we weren't expecting four to six weeks of win.















