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Battleship now syncing on iPhone

Adding to its growing roster of Hasbro board games retooled for board-less play, EA has christened the iPhone / iPod touch version of Battleship on its maiden voyage to the iTunes App Store. The game distinguishes itself through an animated play field, cutscenes depicting the damage being done to the enemy fleet and the fact that people won't stare at you on the train like they used to when you broke out the physical board game and started playing with friends.
Priced at $2.99, Battleship supports pass-around and local WiFi / Bluetooth multiplayer. We do not support playing the game near water, as Apple's touch-based devices have a moisture sensor to rat you out when you tell the Genius Bar you don't know why they stopped working.
Battleship ($2.99, EA Mobile):
Priced at $2.99, Battleship supports pass-around and local WiFi / Bluetooth multiplayer. We do not support playing the game near water, as Apple's touch-based devices have a moisture sensor to rat you out when you tell the Genius Bar you don't know why they stopped working.
Battleship ($2.99, EA Mobile):
Mac gamers to enter the Dragon Age on Dec. 21
It's a much-better-than-usual day to be a Mac gamer: EA and Transgaming have announced that they're bringing BioWare's downright fabulous Dragon Age: Origins to OS X on December 21. The game will be released via "popular online digital retailers" including GameTree, Direct2Drive, GamersGate, GameTap and Best Buy as a download only (sorry, packaging-philes).
Two versions of the game will be offered up: Standard and Digital Deluxe. Both will include the Stone Prisoner add-on content and Blood Armor, while the later grows that list with the Warden's Keep expansion, wallpapers and in-game items. They'll run $49.95 and $64.95, respectively.
Two versions of the game will be offered up: Standard and Digital Deluxe. Both will include the Stone Prisoner add-on content and Blood Armor, while the later grows that list with the Warden's Keep expansion, wallpapers and in-game items. They'll run $49.95 and $64.95, respectively.
EA denies Forbes claim over Tiger Woods split
With the recent controversy golfer Tiger Woods has found himself embroiled in, Forbes National Editor Michael Ozanian believes that the biggest name in golf is done being a pitchman. Ozanian claims that companies like Electronic Arts, which publishes the Tiger Woods PGA Tour series, will drop Woods "regardless of what they are saying now."
Well, we were actually curious to hear what EA is saying now, so we contacted the publisher. A spokesperson for the company informed Joystiq, "There is no change in our marketing strategy for the franchise. Our strong relationship with Tiger for more than a decade remains unchanged."
Site Gamerinvestments.com believes there's "no way" EA is going to drop Woods. Its logic: "There is simply no other golfer that EA Sports can replace him with and there is no way that they are going to stop making one of their most successful games."
Well, we were actually curious to hear what EA is saying now, so we contacted the publisher. A spokesperson for the company informed Joystiq, "There is no change in our marketing strategy for the franchise. Our strong relationship with Tiger for more than a decade remains unchanged."
Site Gamerinvestments.com believes there's "no way" EA is going to drop Woods. Its logic: "There is simply no other golfer that EA Sports can replace him with and there is no way that they are going to stop making one of their most successful games."
Riccitiello addresses EA morale, effects of negative press
With a second year of major layoffs at publisher Electronic Arts, questions about morale and investor perception surround the company. EA CEO John Riccitiello told IndustryGamers that in the case of morale, those who survived "understand the logic, they agree with it and support it and think we're a stronger company for the moves." The exec stresses that those who remain are "all excited about [EA's] move into digital and direct-to-consumer" -- something that may not have been true when he brought up the strategy two years ago.
Riccitiello also feels that there was a lot of bad press relating to EA's Q2 results -- the one with all the layoffs -- and that "a lot of negative articles were written that entirely missed the point that [EA] felt [it] had a great first half ... sometimes people almost believe more what they read in a newspaper than what they hear from their own company." In fairness, that seems rather understandable, given recent events in corporate America.
Riccitiello also feels that there was a lot of bad press relating to EA's Q2 results -- the one with all the layoffs -- and that "a lot of negative articles were written that entirely missed the point that [EA] felt [it] had a great first half ... sometimes people almost believe more what they read in a newspaper than what they hear from their own company." In fairness, that seems rather understandable, given recent events in corporate America.
Battlefield: Bad Company 2 won't put up a fight against XBL party chat
Electronic Arts has called in another marketing airstrike against Call of Duty: Modern Warfare 2, hoping to pull members of its fanbase who're unhappy with its online play towards Battlefield: Bad Company 2. The previous target was dedicated servers for PC players; now it's Xbox Live party chat and the ability to use it in multiplayer.
Speaking with MTV Multiplayer, EA DICE producer Gordon Van Dyke stated, "We are ok with [party chat]. We haven't taken a stance being against it and feeling like people are cheating." Modern Warfare 2 only offers party chat support in a handful of its multiplayer playlists, ostensibly to curb cheating. But, according to Van Dyke, he doesn't "think [cheating with party chat is] that big of an issue, that I've seen, where we have to worry about that" in Battlefield: Bad Company 2.
So, is party chat (or the lack thereof) really that important to you? Share your thoughts in comments.
Speaking with MTV Multiplayer, EA DICE producer Gordon Van Dyke stated, "We are ok with [party chat]. We haven't taken a stance being against it and feeling like people are cheating." Modern Warfare 2 only offers party chat support in a handful of its multiplayer playlists, ostensibly to curb cheating. But, according to Van Dyke, he doesn't "think [cheating with party chat is] that big of an issue, that I've seen, where we have to worry about that" in Battlefield: Bad Company 2.
So, is party chat (or the lack thereof) really that important to you? Share your thoughts in comments.
More Green Day headed to Rock Band
In simple terms, Green Day and Rock Band are friends. There have already been several Green Day tracks released for Harmonix's musically inclined baby and it was announced today that even more are on their way later this month. Starting December 15 on the Wii and Xbox 360 – and December 17 on the Playstation 3 – players will be able to grab three new Green Day tracks from the band's 21st Century Breakdown album: "Christian's Inferno," "Last of the American Girls," and "¡Viva La Gloria!". The tracks will be available individually for $1.99 / 160
/ 200 Wii points. The full track pack will be available on PS3 and Xbox 360 for $5.49 / 440
.BioWare's Facebook game gives to charity, takes $10 off Dragon Age for PC
BioWare has launched a browser-based game on Facebook that benefits charity ... and gamers looking to save some scratch on the PC version of Dragon Age: Origins. Called Gift of the Yeti, it's a simple yet surprisingly fun arcade-style dash to deliver presents ... as a yeti subbing for Santa Clause.
Outside of the game, BioWare is playing the part of old St. Nick for hospitalized children, donating $10,000 to the Child's Play charity. And by simply loading up the game, players are presented with a link to the EA Store, where they're automagically given a $10 discount off of Dragon Age for Windows.
The press release announcing the game indicates that it's just the tip of the iceberg for the company's foray into social gaming. BioWare co-founder, Dr. Ray Mazuyka, said of the endeavor, "Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs." Sure, they likely won't be for consoles -- but who are we to look a gift yeti in the mouth?
Outside of the game, BioWare is playing the part of old St. Nick for hospitalized children, donating $10,000 to the Child's Play charity. And by simply loading up the game, players are presented with a link to the EA Store, where they're automagically given a $10 discount off of Dragon Age for Windows.
The press release announcing the game indicates that it's just the tip of the iceberg for the company's foray into social gaming. BioWare co-founder, Dr. Ray Mazuyka, said of the endeavor, "Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs." Sure, they likely won't be for consoles -- but who are we to look a gift yeti in the mouth?
Mass Effect 2 goes for challenge and sophistication, not pampering
Mass Effect 2 producer Adrien Cho thinks developers are pampering players, making games much easier now than in previous generations. "It goes back to that learning mechanism of "Well, I tried this – it didn't work. I'm going to try something different." And I think that's going to be something in Mass Effect 2, we don't want it to be a cakewalk, you want a challenge," he told Video Games Daily.
Using the brutally difficult From Software title Demon's Souls as an example, Cho says hardcore players today want to earn progress in games. "I think gamers want a more sophisticated game, they don't want a breezy game where you see all the cinematics and just put in your hours and play it through." According to Cho, Mass Effect 2 aims to give players a healthy dose of challenge and sophistication when it launches early next year. We're all for hard work and challenge, but our idea of sophistication doesn't include the ancient mechanic of trial and error.
Using the brutally difficult From Software title Demon's Souls as an example, Cho says hardcore players today want to earn progress in games. "I think gamers want a more sophisticated game, they don't want a breezy game where you see all the cinematics and just put in your hours and play it through." According to Cho, Mass Effect 2 aims to give players a healthy dose of challenge and sophistication when it launches early next year. We're all for hard work and challenge, but our idea of sophistication doesn't include the ancient mechanic of trial and error.
EA: Pandemic's California location 'significant' in decision to close studio
EA CEO John Riccitiello claims there were multiple factors in the decision to shutter Pandemic Studios, but one of the most significant was the studio's California base of operations. In an interview with Kotaku, Riccitiello blamed a combination of regulatory changes that affect technology and entertainment companies in California, as well as the tax incentives offered in other countries as major factors in the company's decision. "For good or for bad, we are taking down headcount in California because it is really expensive," Riccitiello said.
Another factor in the decision is the rapid growth of digitally delivered titles and browser-based games, leading Riccitiello to believe that the industry is quickly moving away from a focus on "packaged" software. "In a world that used to be all PC, then used to be all console, now it's neither." Riccitiello's comments echo those of Square Enix boss Yoichi Wada, who recently advised publishers to prepare for the "exponential growth" of digital delivery and server-based games following the announcement the studio would restructure its Eidos London offices, resulting in layoffs.
Pandemic Studios' closure comes at an interesting time, as the announcement was made just weeks before the studio's final title: The Saboteur. However, Riccitiello reiterated that the company's brand and franchises will live on.
Another factor in the decision is the rapid growth of digitally delivered titles and browser-based games, leading Riccitiello to believe that the industry is quickly moving away from a focus on "packaged" software. "In a world that used to be all PC, then used to be all console, now it's neither." Riccitiello's comments echo those of Square Enix boss Yoichi Wada, who recently advised publishers to prepare for the "exponential growth" of digital delivery and server-based games following the announcement the studio would restructure its Eidos London offices, resulting in layoffs.
Pandemic Studios' closure comes at an interesting time, as the announcement was made just weeks before the studio's final title: The Saboteur. However, Riccitiello reiterated that the company's brand and franchises will live on.
PSA: Free NFS Shift 'team racing' DLC out for 360, PC

EA has opened the garage door and rolled out its Team Racing Pack for Need For Speed: Shift, adding five new cars and a cooperative online racing mode to its superb driving game. Available today for Xbox 360 and PC, the DLC is priced at ... wait, it's free? Five cars and a new mode are free? This is obviously an error and the DLC should be downloaded before EA starts asking like 1500 space bucks for it. Oh, EA did this intentionally? Kudos, giant publisher. (We're still not sure if this is some kind of trick.)
XBL Gold members can grab the expansion from the Xbox Live Marketplace at this link. PS3 owners in the UK will find the free DLC on PSN today, with the US PlayStation Store getting it next Thursday, December 10.
XBL Gold members can grab the expansion from the Xbox Live Marketplace at this link. PS3 owners in the UK will find the free DLC on PSN today, with the US PlayStation Store getting it next Thursday, December 10.
New Mindscape studio pulls EA, Free Radical staff for downloadable games
Mindscape has established a new development studio in France called Punchers Impact, Develop reports. The news here isn't so much that the team will be focusing on downloadable games for XBLA, PSN and PC -- rather, that many of the 40-odd staffers come from noteworthy devs EA and Free Radical.
The studio is being led by Guillaume Descamps in the role of studio director and executive producer. Previously of casual game devs ZigZag Island and DK Games, Descamps is in charge of Punchers Impact's yet-unnamed first release, which Mindscape says will be ready for the end of 2010. While the team's makeup may lend itself well to delivering a solid downloadable action title, we have a sneaking suspicion that, given Mindscape's track record of games such as My Pet Hotel, the chances of a TimeSplitters-like release have been neutered.
The studio is being led by Guillaume Descamps in the role of studio director and executive producer. Previously of casual game devs ZigZag Island and DK Games, Descamps is in charge of Punchers Impact's yet-unnamed first release, which Mindscape says will be ready for the end of 2010. While the team's makeup may lend itself well to delivering a solid downloadable action title, we have a sneaking suspicion that, given Mindscape's track record of games such as My Pet Hotel, the chances of a TimeSplitters-like release have been neutered.
EA's Riccitiello predicts fewer titles per year, harder push for digital distribution
Having already implemented major layoffs for a second year in a row, EA CEO John Riccitiello needs to start cutting more nitty-gritty costs. Following up on previous statements about cutting the number of releases per year, the executive tells Reuters that the company will have 40 releases in the next fiscal year, but that around 30 releases a year "wouldn't shock [him] at some point in the future." Focusing on fewer, quality titles sounds like the THQ gambit.
Another way EA can reduce costs is by cutting down on its packaged goods manufacturing and distribution. Riccitiello believes packaged games like Madden NFL will always have a following, but that digital distribution will account for half the industry in 2010, up from 40 percent. He states that EA's "goal" for the publisher's digital distribution operation is to become "as important as, and over time maybe more important than, our packaged goods business."
BioWare reveals Samara, Mass Effect 2's biotic bombshell
Samara is an elite Asari warrior who controls some incredibly potent biotic powers. Forget simply tossing enemies around -- she manipulates dark energy in order to levitate herself, as evidenced in the above video. The footage also confirms that there are still five potential party members yet to be introduced before the game ships for PC and Xbox 360 on January 26 (not March 23 as originally noted by Randy, who's clearly met his recommended daily allowance of paste.)
Gallery: Mass Effect 2 - Samara
ESRB rates Monopoly for PSP
Good news for PSP-toting board game fans: GamerBytes recently spotted an ESRB listing for a PSP version of Monopoly. With the addition of a new version of Monopoly for the PSP -- now rated by the ESRB -- EA is close to bringing a version of the classic board game to every available gaming platform (only the DS is left out at this point). There isn't much known about the PSP version, though it does have support for up to four players. It's not clear if it will be a full retail game or a PSP Mini, though the recently released iPhone version would probably make a prime target for the Mini market.
Master Arica Harbor with these Bad Company 2 beta tips
If you find yourself coming up short in your quest for victory in the PS3-exclusive multiplayer beta for Bad Company 2, the development team at DICE has a few pointers to help reduce the gap between your win and loss statistics. Bad Company 2 level designer Inge Jøran "Pirelli" Holberg posted a laundry list of tips for attackers and defenders for the beta's Arica Harbor map.
With the map's design in mind, Holberg's tips feature a slew of ideas on how you can destroy specific areas of the map to redirect adversary foot traffic -- right into the sights of your favorite firearm. Our tips? Keep shooting people on the other team and you're bound to win eventually. We're professionals here, folks.
With the map's design in mind, Holberg's tips feature a slew of ideas on how you can destroy specific areas of the map to redirect adversary foot traffic -- right into the sights of your favorite firearm. Our tips? Keep shooting people on the other team and you're bound to win eventually. We're professionals here, folks.




















