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Rumor: Gears of War 3 in April 2011

A few things in this life are certain: Oprah will have a new book for you to read every month and you can bet there's a new Gears of War in the works. Edge says a source has put a pin in April 2011 as the release window for the third entry in Epic's series -- and we should expect the first teaser trailer next month, on April 8, with a full-on reveal at E3 in June.

"Microsoft's keen to avoid a clash with Halo: Reach and wants Natal to own Christmas," alleges Edge's source. "That's why we won't be seeing Gears Of War 3 until next year, but expect a major marketing push ahead of its release."

Recently, Epic prez Mike Capps hinted at a major game announcement to be made by the studio during E3. Additionally, EA has teased a "Shooter from Epic" due just before April in Q1 2011.

Unreal Engine 3 coming to Palm WebOS soon

The iPhone isn't the only touch-controlled mobile platform to get a baffling port of Unreal Engine 3. Palm announced that a version of UE3 on WebOS -- that's what the Palm Pre uses -- is on display at GDC. According to the announcement, licensed Unreal Engine developers will soon gain the ability to create games for the mobile platform, using both UE3 and Palm's new Plug-in Development Kit.

The more mobile platforms support Unreal, the more cost-effective it will be to develop games for them using the technology. After all, once you've got an Unreal iPhone game, you now have the basis for a WebOS game too.

[Thanks, Sean!]

Epic giving Unreal Engine 3 devs free Steam SDK update

Carrying on in the longstanding Epic Games tradition of offering up free upgrades to existing products, the developer, publisher and game engine creator announced this morning that it will be adding Steamworks support to Unreal Engine 3. "With Valve offering these services free of charge, the idea of providing the Steamworks SDK [software development kit] to all Unreal Engine licensees was a no-brainer," Epic VP Mark Rein notes in the announcement.

As it turns out, Valve offered up the development tools to UE3 developers (via Epic) without charging a single penny. That said, this isn't just a philanthropic gesture on Epic's part, but rather a strategy aimed at targeting the large stable of games powered by Unreal Engine. "Epic's technology is one of the most widely used engines in the industry and has powered many of the best games created in the past 10 years, on multiple platforms," Valve prez Gabe Newell proclaims.

That's really the crux of it -- bring in the Unreal Engine 3 users and they might stick around to purchase some other games on Steam. It's a bit of a sneaky trap (and a smart business move to boot), but it's one we wouldn't exactly be upset about falling for.

GDC: This is what Unreal Engine 3 on iPhone looks like


Unreal Engine 3 on the iPhone ... it looked better in person!

While we've yet to see Unreal Engine 3 ported to Nintendo's Wii or Sony's PSP, Epic did undertake the considerable task of squeezing its seemingly ubiquitous middleware platform onto Apple's similarly ubiquitous iPhone. According to Epic's Josh Adams – Epic Games' senior console programmer – that could be due to fundamental hardware limitations in the other platforms. You see, the iPhone 3GS has a PowerVR SGX graphics processor which supports programmable shaders. According to Adams, "Programmable shaders are something UE3 is pretty much dependent on."

Though you're probably most familiar with Unreal Engine on Windows, Xbox 360, and PS3, Adams says the engine also runs on Nvidia's Tegra 2 platform, on Linux, and on Mac, though (Adams notes) "we haven't shipped any games on those platforms yet." Adams says the iPhone port was "a fun 'Can we get UE3 onto the iPhone?' kind of project." Though Adams' presentation was exceptionally technical – this is the Game Developers Conference, after all! – it's fascinating to hear about the technical underpinnings and workflows that result in this type of outcome.

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Epic showing off APB, new Unreal features at GDC

As has become custom, Epic has announced that it will be showing off new Unreal Engine features during a press conference at GDC 2010. Some of the new features include a new "procedural artist-driven tool" for creating buildings and new tool for "continuous branching objects such as roads, sidewalks, tentacles, roots, vines, cabling, and railway tracks." A new foliage demo -- which will be viewable in 3-D -- is set to highlight the engine's new features. In addition to its Unreal Engine 3 conference, Epic will also host live demonstrations of the upcoming Realtime Worlds MMO, APB.

Joystiq will be on hand for both events, so stay tuned for coverage next week.

Xbox Live Deal of the Week: Gears of War Avatar items

Looking to represent the Serans during the ongoing conflict with the Locust in Gears of War 2? Well, you've probably been playing the game, but if you insist on enlisting your Avatar in the ranks of the willing and able, Major Nelson reveals the COG armor (steroids not included) will only set you back 240 ($3) this week, while the helmet is a far more manageable 80 ($1). That's a savings of 25 and 50 percent off the normal price, respectively -- a sale that is valid until March 8.

Shortcut: Add Gears of War COG armor (male) to your queue [Xbox.com]
Shortcut: Add Gears of War COG armor (female) to your queue [Xbox.com]
Shortcut: Add Gears of War COG helmet (male) to your queue [Xbox.com]
Shortcut: Add Gears of War COG helmet (female) to your queue [Xbox.com]

Overheard@DICE: How do you define indie?

"I find this talk offensive." -- A half-joking independent developer listening to Chris Taylor of Gas Powered Games and Epic's Mike Capps discussing being independent studios at DICE.

But, how do we define independent? And is it different from being "indie?" We know that Mega 64 has a violent reaction about the latter question.

Now, it's hard to imagine Mike Capps, who swims in a pool of Unreal Engine cash, being defined as independent. He even dryly stated during the conversation, "We became Microsoft five years ago." However, Chris Taylor, whose company doesn't have an engine that runs many of the games out there stated, "My children will probably not go to college because of Demigod." He also mentioned that in 2008 the company went from 125 people to 45 and then had to build back up again. But does a company's bank account make it independent or is it a state of mind?

In fairness, Mike Capps was a last minute replacement for Double Fine's Tim Schafer, so the original pairing may have been less jarring. But, the indie developer got us thinking: what are the lines that define the perception of independence?

Lost Planet 2 adds Gears of War's Marcus and Dom

Capcom announced today that Marcus Fenix and Dom Whatshisface of Gears of War fame will have their grizzly visages added to Lost Planet 2 in the form of bonus costumes. (That's right, their love spans even dimensional rifts.) Romantic, sure, but it's not really much of a stretch, is it? Add a grappling hook to Marcus Fenix or a weirdly sexy lady leader to the Akrid and they're pretty much interchangeable, right?

If you'd like to see the gruff duo battling giant bugs -- but different giant bugs than the giant bugs they normally fight -- we've got a trailer for you after the break.

Continued →

Nvidia shows off Unreal Engine 3 on Tegra

NVidia chose to show off the processing power of the new version of its mobile Tegra processor the same way many companies demonstrate their big-boy processors: with Unreal Engine 3. On stage at its CES presentation, NVidia demonstrated an FPS running on the processor -- the same processor the company demonstrated in several portable tablet-type devices.

Though Epic's Tim Sweeney classified it as the "same engine" that runs on PC, Engadget described it as "A lot like the iPhone demo we saw recently. Certainly impressive, but this isn't an Xbox 360 yet." And, in fact, the environment bears a resemblance to that from the iPhone demo. Nonetheless, the demonstration prove that Tegra is quite powerful for a chip designed for handheld devices -- and one that's rumored to be part of a future DS system.

Gears of War now available via Xbox Live Games on Demand

Put down that can of Imulsion energy drink, friend, 'cause we've got some good news for you (and we wouldn't want you to choke, you know). The original Gears of War has arrived on Xbox Live's Games on Demand service, making it that much easier to get ready for next year's big announcement from series creator Cliff Bleszinski (spoilers: it's probably Gears of War 3!).

For the usual $19.99, all 6GB of Marcus Fenix's Locust murder opus can be yours -- without all that pesky 'physical media' nonsense -- through the Xbox Live Marketplace (except in Japan, sorry!). We've linked it below of course, for your convenience.

Shortcut: Add Gears of War to your Xbox 360 download queue (via Xbox.com)

Epic's People Can Fly trademarks 'Bulletstorm'

It's been over a year since EA announced plans to publish a new IP developed by Epic's People Can Fly studio (Painkiller), and now we just might have the name of the project. People Can Fly has filed a software trademark (spotted by superannuation) for the term "Bulletstorm." While we could speculate as to whether this is the EA project, or whether it's the unnamed project that wowed Mark Rein back in 2007, there are more important things to discuss.

Specifically, what kind of game could Bulletstorm possibly be? With such an ambiguous title, it could be almost anything. A point-and-click adventure game? A suburban economy simulator? The mind boggles at the possibilities.

Unreal Engine 3 up and running (and shooting) on iPhone

Epic Games has again shown itself a practitioner of the dark magicks by porting its powerhouse Unreal Engine 3 to iPhone. AnandTech got a peak at a playable tech demo, featuring a weapon and architecture from the Unreal Tournament series. Although, the site says it was told this shouldn't be taken as a sign that Epic is getting into iPhone game development.

The demo evidently ran quite smoothly, but the engine requires Open GL ES 2.0, meaning that it will only run on the iPhone 3GS or the third-generation iPod Touch. Check out a quick -- we're talking 15 seconds -- video of the demo, made by AnandTeach, after the break.

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Reminder: Shadow Complex is $10 this week

If you have an Xbox Live Gold subscription and have yet to experience the joys of Shadow Complex, it's time for you to stop reading this post. You see, Shadow Complex has been marked down to 800 for one week and one week only. It was already a steal at 1200 ($15) and $10 is absolutely ludicrous. Go buy it. Now. We'll even help you out with a handy shortcut link. You should click it. Your friends will make fun of you if you don't.

Shortcut: Add Shadow Complex to your 360 download queue [Via Xbox.com]

VGA 2009: Cliff Bleszinski teases new projects, more to come 'when the weather's warm'

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Epic's Cliff Bleszinski.

So you segued from Gears into Shadow Complex ... what are you working on now?


I can't tell you that! It's actually quite agonizing for me right now, because there's a bunch of awesome shit we're working on, but I can't say a damn thing about it no matter how many alcoholic beverages you might try and feed me! Well, maybe if you bribe me with hookers and blow, that might work.

Shadow Complex will be on sale during the holidays. Was that Microsoft's idea or Epic's?

Microsoft is doing that promo. They're doing some other stuff as well to help drive the holiday sales. I mean, in this day and age look how crammed Christmas is, and it's like March is the new holiday. Everybody's moved out to March. I think it's good because the good games will rise, and the bad games will sink, right? I was getting tired of the fact that everyone had to cram everything into the holiday season. Hopefully we'll get some quality releases in March that will do well, and the gaming industry can sell more than 80% of its games outside of a three month period.

What are you playing right now?

I'm playing the hell out of Modern Warfare 2 and I hate those guys, because those guys are so awesome. Uncharted 2 I beat, which was absolutely stellar. Borderlands co-op is amazing ... that's the only way to play, really. I gush about it not just because it's our engine but because Randy and those guys are good friends, and it's the kind of game I really want to play. It's the perfect blending of the shooter and the RPG.

So when will we hear about this "awesome shit"?

Maybe sometime when the weather's warm, you'll be hearing something.

Microsoft lists more jobs for Project Natal, 343 Industries; hiring Shadow Complex, Gears of War franchises lead

With Shadow Complex setting very specific week-one sales records on XBLA, Epic and Chair would be kind of nuts to not consider a sequel. One job listing out of a recent crop on Microsoft's employment boards seems to out that likely scenario, implying that Shadow Complex is a bona fide franchise for Microsoft Game Studios and Epic. Said listing specifically calls for a Lead Producer to "lead the publishing side of games made by Epic: Gears of War and Shadow Complex."

Additionally, Microsoft appears to be looking for more able bodies to join its growing pool of Project Natal and 343 Industries employees. Existing job listings call for everything from designers to engineers to even a few artists. Sadly, the company isn't looking for MJOLNIR armor models yet, but just in case, Microsoft, you know how to reach us.

[Via Develop]

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