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Final Fantasy XI Ultimate Collection coming in November

With ostentatiously lengthy titles such as A Shantotto Ascension - The Legend Torn, Her Empire Born, we can't blame you for not being able to keep track of the expansions for Final Fantasy XI. By the end of this year, the game will have received seven content additions in the form of retail expansion packs and downloadable add-ons. Fortunately, Square Enix has decided to bundle all of these together in the Final Fantasy XI Ultimate Collection for PC and 360, which is set to hit North American store shelves on November 10 with a slim $20 price tag.

Seems like an odd move, considering one of these add-ons isn't even out yet. Still, with a new bundle of joy on its way, Squeenix is probably getting antsy about last year's model.

Tanaka on bringing FFXI character names into Final Fantasy XIV


When it was announced at E3, Square Enix mentioned the development team was looking for a way to allow players to bring their existing Final Fantasy XI character names into Final Fantasy XIV. At the recent GamesCom event in Cologne, Final Fantasy XIV producer Hiromichi Tanaka wouldn't confirm the feature would be included, but noted Square Enix would like to give incentives for players of its first MMO outing.

Tanaka notes the process of allowing names to carry over into a new Final Fantasy MMO could cause conflicts, but proposes one solution that could work: Force people to add a surname. "Players can keep their main name, but they can add something else to their surname -- that way players with overlapping names can keep their names from FFXI, but they can add something on to it to make it unique," Tanaka told the PlayStation Blog.

Tanaka also discussed Final Fantasy XIV's combat system, which -- as already revealed -- will not be based on a job system. FFXIV's armory system will allow players to switch weapons and abilities within the game, to best suit players who prefer to go solo or as part of a team. As players use weapons and equipment more frequently, the statistics of those items grow, building a stronger class of character without grinding for experience points.

While Tanaka was asked to name his biggest MMO-based inspiration, he quietly brushed the question aside, noting the community was his biggest influence. But clearly Tanaka's biggest MMO influence is Final Fantasy XI ... what else is out there?

Final Fantasy XI moogle-filled expansion begins pre-sale July 5


We know how much you're looking forward to the second installment in the trilogy of mini-expansions for Final Fantasy XI, which is ... wait, it is XI, right? Or -- hold on, is it XII? Which one had the monkey-tail guy in it? That one wasn't online, we don't think. Gunblade was VIII, monkey-tail was IX, whiny athlete was X -- okay, it's definitely XI. What was XII, then? Did XII even come out?

Anywho, the second mini-expansion, titled A Moogle Kupo d'Etat – Evil in Small Doses, is set to drop at the end of this month, but ultra-anticipatory fans can pre-purchase the game starting July 5 for $9.99. You'll need the Rise of the Zilart explansion to play it, and your character's main job level will need to be at least 10 to access the new content. Also, we -- hot bunny-ears girl! Whew, man. That was going to bother us all day.

Square Enix sued over allegedly concealed FFXI fees


According to the Courthouse News Service, a federal class action lawsuit has been brought against Square Enix for allegedly lying or "concealing its monthly fees, penalties for late payments, interest, restrictions and other things that should have been filly disclosed at points of purchase" for the MMO Final Fantasy XI.

Plaintiff Esther Leong of San Francisco is seeking more than $5 million for what she alleges to be "unfair business practices, false advertising and unjust enrichment."

It's unclear how Square Enix has hidden the subscription nature of Final Fantasy XI from potential (or ongoing) players. The game's official website (above) clearly states a monthly fee is required to play the online-only title, when clicking a tab labeled "Monthly Fees" -- as well as listing the subscription-based nature of the game on all retail packaging. Fair warning from the far-flung future to any and all involved in this hilariously moronic suit, Final Fantasy XIV is an MMO too. Anticipate a subscription ... or at least prep for another lawsuit.

Update: LGJ columnist Mark Methenitis takes a closer look at the class action on his Law of the Game blog.

[Via 1UP]

Massively week in review


Joystiq's sister site Massively.com has all the news you'll need about MMOs. Here's the best, brightest, and most interesting stuff from the last week, all in one convenient place for your MMO minute.
10 things I wish I had known before building an MMO
Continuing with our countdown to EverQuest's 10th Anniversary, today marks the first of three special articles containing the retrospective thoughts on MMO development from the team that made it so popular. Today's "10 things I wish I had known before building an MMO" starts off with Steve Klug, Lead Programmer for EverQuest.
Massively's EVE Online Apocrypha expansion hands-on
Massively got word that EVE Online lead game designer Noah Ward, aka CCP Hammerhead, would be in New York City last week. We jumped at the chance to find out more about the Apocrypha expansion, and Ward was kind enough to give us our own hands-on demo while answering our questions about where EVE Online is heading.

Continued →

FFXI for PS3 not just fantasy (but no longer reality)

Hey, did you hear the one about the giant RPG powerhouse who wanted to put its flagship franchise's MMO on the PlayStation 3 ... but then the Sony representative they were talking to quit? And the company never tried to to resume talks with another rep? Man, that's funny.

... what's that you say, 1UP? That's really what happened to Final Fantasy XI on the PS3? No way, you're pulling our chain, who told you that? FFXI Hiromichi Tanaka? Man, now it's even funnier, but in that sad way. We suspect he's joking, or there's a lot more to this story. Still, it doesn't sound like FFXI will be coming to PS3 anytime soon.

For the FFXI players on PC, Xbox 360 and HDD-equipped PS2 versions, keep an eye out for three new expansions, each coming sometime in 2009.

Square Enix was working on FFXI for PS3 but called it off

Square Enix's Final Fantasy-themed MMO is playable on a lot of platforms, but unfortunately not -- directly anyhow -- on the PS3. The dev team behind the game revealed, however, that a PS3 version wasn't entirely out of the mix. At the recent Fan Fest event in Hollywood, the team spoke to 1UP about how Final Fantasy XI was going to be re-released for PS3, but ultimately got canned.

"Initially we were in talks with a representative from Sony [to achieve this], but it appears that that person quit," said FFXI producer Hiromichi Tanaka. Beyond that response though, there doesn't seem to be any explanation as to why talks haven't resumed; however, what is certain is that a PS3 version isn't in the works and hasn't been for a long time. Funnily, all this talk about MMOs makes us wonder whatever happened to that other new MMO Square Enix was working on? You know, the one that was announced three years ago.

Final Fantasy XI invades Dissidia

Who would have thought that Dissidia news could appear in a place like Final Fantasy XI's "Vana Fes 2008 in Korakuen" from this past Saturday? Well, not us, that's for sure. We were pretty content with the fact that only the first ten titles would have representatives, though this entry seems to have broken that rule. Shantotto, a Tarutaru black mage and NPC, is -- thus far -- the only character from the MMO-RPG to make an appearance.

Currently, it's unknown whether Shantotto will be playable or just making a cameo in some non-fighting parts of the game. Could this also mean that FFXII and FFXIII could also still secretly make its way into the game? It's a rather exciting thought, is it not?

[Via PSP Hyper]

Square Enix announces three downloadable expansions for Final Fantasy XI


Diehard Final Fantasy XI players who've not been beckoned away from Vana'diel by the siren call of World of Warcraft or Warhammer Online will be pleased to know that three "scenario expansions" for Square Enix's MMO were recently announced at VanaFest, a FFXI fan event in Japan. The three add-ons will be downloadable from the PlayOnline Viewer over the course of 2009, each going for "around $10.00."

The expansions won't be adding any new locales to Vana'diel's geography, but will attempt to "deepen the storylines running through pre-existing areas by ushering in all-new plots and intrigues." The three scenarios are titled A Crystalline Prophecy - Ode of Life Bestowing (which will be available next Spring), A Moogle Kupo d'Etat - Evil in Small Doses and A Shantotto Ascension - The Legend Torn, Her Empire Born (which will be available in the months following the first expansion). Brief synopses for the scenarios, which were explained in a recent press release, are available after the break.

Continued →

18+ hour boss battles nixed from Final Fantasy XI


We've heard of 18-hour bras, but 18-hour boss battles? Ridiculous! A couple weeks back, we reported on a Final Fantasy XII guild that attempted to take down one of the game's new big bads, the Pandemonium Warden, only to succumb to fatigue, hunger, sleep deprivation, and general near-deathness at the 18-hour mark. Square Enix now says it has heard the fan outcry against the idea of such longevity-rich enemies and is fixing things.

"In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time," reads the latest community update from PlayOnline. What will these "alterations" consist of? "Included in the version update scheduled for early September will be modifications to the degree of difficulty of Pandemonium Warden (and associated pets), Absolute Virtue (and associated pets), and Jailer of Love. The aim of these changes is to create battles where a decisive outcome may be reached within a shorter period of time."

Square's statement also reaffirmed the company's continued "commitment to
a healthy and wholesome game environment." You know, one where players aren't passing out while playing.

[Via Massively]

New Final Fantasy XI boss could take 24 hours to kill


Hey, have you given up? We don't mean just depressed. We're talking to those of you who are ready take the precious gift that each day of life is, attempt to put it back in its clamshell packaging and return it for store credit. Then you might just be ready to take on the Pandemonium Warden, a newly added Final Fantasy XI boss that guild Beyond the Limitation plugged away at for 18 hours before finally giving up the fight. They estimate that with 5 or 6 more hours of work they could have finished the job.

"People were passing out and getting physically ill," guild leaders said. "We decided to end it before we risked turning into a horrible new story about how video games ruin people's lives."

So, to recap: There's a boss in Final Fantasy XI that's so tough that people who play Final Fantasy XI enough to be in a guild don't think it's worth their time. Moreover, he was so difficult it was enough to force them to start making responsible choices with their lives. Mother Brain, you can consider yourself trumped.

[Thanks, Anthony]

Impossibly new Final Fantasy achievements added

The guys over at Xbox360Achievements.org did some snooping around Xbox.com and discovered that Final Fantasy XI has received a Gamerscore boost. As if the game's achievements weren't already impossible enough to unlock (seriously, has anyone actually earned a 1000GS on this game?) Square Enix decided to add 25 more achievements, all secret because that's how they roll, totaling an additional 250 Gamerscore. The achievement additions are speculated to be due to FFXI's 2008 re-release. We feel for anyone who's actually going to white knuckle it through this game to earn these new secret achievements. We advise just staying away and saving yourself the pain and agony.

Final Fantasy XI goes boxless


"Boxes? Where we're going we don't need boxes!" So we presume the dialogue went, as Square Enix's MMO Final Fantasy XI eschewed its cardboard, real-world prison for digital distribution. The PC version of the title is still available in "old-school" format, though players can now download the title -- and all its expansions -- from Direct2Drive.

Final Fantasy XI and its expansions are being sold through Direct2Drive for $19.95 each. Instruction manuals are also available, which is super-nice of them.

[Via Massively]

Law of the Game on Joystiq: Call the cops, he stole my Cloudsong!

Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:

lolcat
Everyone remembers the now classic "You Stole My Cloudsong!" recording (warning: NSFW). What's less funny, if you're a MMORPG player, is that theft is a real occurrence in MMO worlds. So what happens if someone steals your hard earned gold or items? Do you have any recourse? According to the cops in Minnesota, the answer is no. However, a more progressive look at the issue would suggest that protection for your virtual assets is certainly coming, if it doesn't exist already. In fact, in China, a recent case declared that seizure of virtual assets had actual value with actual recourse. It's an issue that is often discussed at sites like VirtuallyBlind, TerraNova, and (shameless plug in 3-2-1) Law of the Game, among others. Of course, simply lumping in digital theft with ordinary theft is far more complex than one might think.

The baseline question that needs to be answered is: What is theft? According to Black's Law Dictionary (7th Ed.), theft is "the felonious taking and removing of another's personal property with the intent of depriving the true owner of it; larceny." Simple enough, but going back into the common law, many jurisdictions traditionally limited larceny (the root of theft) to tangible personal property. It's only more modern interpretations, especially in the US, that include intangible property in the grander concept of "theft." However, even assuming you can include intangibles in "theft," there are much bigger problems with trying to apply this concept to in-game theft.

Continued →

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