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PSA: Games for Windows Live's Games on Demand launches

Microsoft's Games on Demand for Games for Windows Live is now live and on demandable. The launch lineup doesn't exactly conjure up thoughts of exploding confetti, but here goes nothing:
  • Dirt 2 ($40)
  • Fallout 3 ($50)
  • Kane and Lynch: Dead Men ("1600") -- really, that's what it says (aka $20)
  • Red Faction: Guerrilla ($40)
  • Shadowrun ($10)
  • Street Fighter IV ($40)
  • Viva Pinata ($10)
With established digital distribution systems for PC gamers -- heard of Steam? Impulse? -- already featuring far larger libraries and arguably better discounts, it sure looks like GFWLGOD (we're still working on the acronym ... ) is marching onto the field about an hour after the match ended.

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Games for Windows Live adding Games on Demand beginning Dec. 15

Games on Demand, a.k.a. full game downloads, is one of the more recent additions to Xbox Live -- and today Microsoft has announced that it's bringing the service to its Games For Windows Live platform beginning December 15. GFWL creative director Chuck Osieja calls the initiative "Microsoft's return to delivering Windows games built on unique LIVE experiences." The service has a rocky history of sporadic supported releases and last summer ditched its subscription fees in the face of competition from the likes of Steam.

The move puts Microsoft up against Valve's digi-distribution service, which similarly offers community features and its own Achievements system, but boasts a much larger catalog at present. The GFWL Games on Demand initial lineup will include Resident Evil 5, Red Faction: Guerrilla and Battlestations Pacific along with new GFWL-enabled versions of 2D Boy's excellent World of Goo and Hemisphere Games' Osmos -- all titles currently offered by Steam, with some available via Stardock's Impulse service. Microsoft hasn't divulged pricing for titles offered via GFWL Games on Demand.

A reworked version of the former Windows Vista Ultimate Extra Tinker will be made available free to GFWL users when the Games on Demand service launches a week from next Tuesday.

DirectX 11-powered Dirt 2 heading to PCs in early December

During Microsoft's big coming-out party for Windows 7 today in New York City, Codemasters showed off the new DirectX 11 version of the upcoming PC port of Dirt 2 that you see above. Though the developer said little of new content additions being made to the game, the already gorgeous visuals have been gussied up with help from DirectX 11, and cheevos will be ready for the taking on Games for Windows Live. Meeting its previously announced delay head-on, Dirt 2 starts shipping in North America on December 1, with December 3 and 4 release dates for the rest of the world (in your face, world!).

Games For Windows getting 'easier' for indies, Microsoft eager for multi-touch games


Earlier this month, Microsoft announced an initiative to streamline the certification process of games coming to its Games for Windows platform. In doing so, the company effectively offered an olive branch to small developers and publishers who had previously been unable for a variety of reasons -- be they financial, time or size-related -- to release games on the platform. Perri Munsell, director of Windows consumer product management, told Joystiq today that the relaunch means good things for both the little guys and the big guys.

"Now, through the self-certification process, we really allow any developer -- indie on up, from one, two-man teams all the way up to a major publisher -- everyone receives the same automation tools." It's not just a question of making the certification process easier for everyone though, as Munsell says that before, indie devs couldn't even approach the GFW platform. "It goes beyond 'easier' -- it makes it possible."

When asked about Microsoft's criteria for "showcasing" certain games at its events, Munsell says rather unsurprisingly, it has to do with what the company is promoting and how that ties into its plans. For next month's Windows 7 release, the company will be courting game developers large and small that are working on multi-touch games. "[At our events] we have different developers at different times based on what the core message is. One example is that Windows 7 has multi-touch built into it, and so we're actively looking at developers today -- some of them indie -- that have some great examples of multi-touch capability. And it really shows off the technology. 'Cause multi-touch by itself? There's no magic there. Multi-touch with a great partner application? That's where the magic exists."

And sure, we asked when games would be downloadable and if Microsoft's working on cross-platform play, but got the boilerplate "nothing to tell you today, unfortunately" (though we should note there was an audible pause when we asked when we would be hearing more, before the PR handler chimed in). We were promised we'll be "kept posted" on those items, but for some reason, we're thinking "no" on holding our breath.

Games for Windows certification streamlined for Windows 7 launch


You'd think that owning and operating the world's most ubiquitous operating system would make Microsoft popular with PC game publishers, that they'd be jumping at the chance to have the company's 'Games for Windows' nomenclature. For the software giant, this hasn't been the case so far, with major publishers like EA and Valve sticking with their own distribution services for PC gaming. Microsoft hopes to change that with its recent announcement of a streamlined approval process for GFW-labeled games, just in time for the launch of Windows 7 -- the "Games for Windows Self Certification Site."

By opening up a website that advertises the various marketing benefits of bringing titles to the GFW label, it appears that Microsoft is putting forth at least a minimal effort to keep its PC gaming business running. We've reached out to Microsoft for more information on the new self certification process and will update this post when we know more.

[Via Big Download]

Games for Windows Live goes 3.0


If you were running about the Capital Wasteland in Fallout 3 or tossing hadoukens in Street Fighter IV on your PC recently, you may have noticed a Games For Windows Live update. Microsoft reports the new update is now available, which adds the Marketplace, anti-piracy measures and a host of other new features to the PC suite. Congrats, Microsoft! You've finally turned our PCs into Xbox 360s!

[Thanks, Kent!]

Rumor: Gears of War 2 chainsawdomizing PC


There are some rumors circulating around the internets that Gears of War 2 could make a belated arrival on the PC platform, just like the first title. IGN points to Beantown Games, the originator of this vicious little rumor, which posted details from a supposed unreleased press release for the game, along with supposed box art shots featuring the Games for Windows logo.

IGN then gave Kotaku the nod, who went to work checking into some of the stuff Beantown Games posted. The blog found inconsistencies in the Beantown post, with the supposed leaked press release being a near carbon copy of the original press release for Gears of War 2 on Xbox 360. Then, there's the UPC codes, which apparently all point to The Golden Compass. It's odd, to say the least.

As much as all of this seems like malarkey, one shouldn't entirely rule out the possibility of Gears of War 2 on the PC. The first game released on PC in November of 2007, a full year after the release of the original Xbox 360 game. Since the sequel released on Xbox 360 in November of last year, we wouldn't put it past Epic and Microsoft to crank the game out on PC some time in 2009. Though, when we contacted Microsoft, a spokesperson said "We have no plans for Gears of War 2 on the PC," so take it as you will.

Source - Beantown Games [Via IGN]
Source - Kotaku

Yatta! Your lame PC will run Street Fighter IV, specs revealed

It must be quite an annoying wait for you PC gamers, knowing that your console brethren are already finding enjoyment in Street Fighter IV. There must be something we can do to make this interim more bearable? Oh, we know! We have just the thing; we've got the specs, thanks to Capcom.

Wouldn't you just love to know if your PC can handle all of Bison's psycho power? Chances are, it can. Check after the break for the minimum requirements and see if your rig stacks up.

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E3 Games for Windows Live announcements? Not so much!


Do you like Games for Windows? Oh, you do? How about E3? Great! Now here's the rub: You can't have them together. According to our brothers from other mothers at Big Download, the GFW announcements at E3 2009 are going to be, well, non-existent. A Microsoft PR rep said that the company doesn't feel as though the game is aimed at PC gamers, but rather console-focused.

And while Microsoft plans on holding a Windows 7 reception at E3 where a variety of PC games will be demoed using the new operating system, the press conference set to "completely transform how people think about home entertainment" (does that mean we'll pay someone else to think about it for us?) won't feature any new GFW newsplosions.

Street Fighter IV PC comes packin' ... a fightpad

For the few of you out there waiting for a PC version of Street Fighter IV and who, simultaneously, had not prepared for playing the game with a keyboard and mouse, Capcom has luckily thought ahead. It's including a MadCatz Fight Pad in the $60 Games for Windows version of SFIV that'll be sold at your local brick and mortar. We're wondering how many folks are willing to snag one of these for the controller alone!

Problematically, the company has at once solved your problem and caused another -- how are you going to play against friends in your house with only one controller? Knowing that the arcade controllers released have come in fairly short supply, here's hoping the introduction of PC Street Fighter IV brings with it a bevy of the unfortunately necessary controllers to the market.

PC version of Street Fighter IV to feature Games For Windows Live


Poor Games For Windows Live. The branding and service have been so neglected that it actually gives us a little spring in our step to see someone embracing it, like the way we like to hear about Brad Pitt buying mosquito nets for poor countries.

Its latest benefactor is Street Fighter IV on the PC, which will use the service to provide multiplayer and Achievements when it arrives on home computers this summer. Out of curiosity, have any of you been waiting for a PC release to polish up your Tiger Uppercut?

[Thanks, The Weaponeer!]

Games for Windows update to address piracy, DLC


Microsoft has revealed new plans for the Games for Windows Live platform, focusing on copy protection and downloadable content, according to Develop. The features built into a new GFW update will help game companies prevent game piracy before a product's street date with server-side authentication -- including "authentication for online play".

GFW users will also be able to save general settings to an account, which can be carried over to games played on any "compatible and connected Windows PC," which sounds similar to the Xbox 360 General Settings feature, sans the cloud preferences are saved on.

Microsoft also plans to encourage downloadable content by simplifying the process. Using new APIs, developers will be able to create in-game store fronts to make DLC access a streamlined process for customers while "providing developers and publishers with new revenue streams."

Microsoft promises that the GFW team is hard at work on "several projects" tied directly to the Live platform and hope to build "new developer relationships" to get the most out of the platform. It seems Games for Windows Live is slowly creeping up to the functionality of the Xbox 360 Live platform. We're finally here! Quick, someone check the temperature in Hell.

Fallout 3: Motivations, enemies and perks of 'The Pitt'


GameSpy recently sat down with Bethesda senior producer -- lead producer of all DLC -- Jeff Gardiner to discuss The Pitt, revealing a host of interesting tidbits for Fallout 3 fans. The Pitt begins with the player encountering an escaped slave, named Werhner, from Pittsburgh, who claims the leader of The Pitt has discovered a cure for mutations. After disguising themselves as a slave, players will have to "find work, and figure out how to gain audience with raider boss."

New quest lines, "stylized" Power Armor and weapons aren't the only things added to Fallout 3 with The Pitt DLC; new mutated foes will hunt down the player. Trogs (pictured above) are subhuman life forms, heavily mutated by the unique Pittsburgh radiation. "They scurry around on all fours, fear the light, and hunt in large packs," said Gardiner.

The Pitt is expected to add the same amount of game time to Fallout 3 as Operation: Anchorage did; however, players will be able to return to The Pitt when their quest is completed. Three of the four achievements added for The Pitt will be obtained by completing the quest. The last is "much more difficult," involving the collection of one hundred steel ingots found in the area.

Three new perks have also made the travel to Pittsburgh. One adds to the "killing efficacy" of the new Auto Axe melee weapon, another relates to the extreme radiation of the area, and the last is "rewarded after completing a Pitt fight." The Pitt DLC releases on the Xbox 360 and Games for Windows Live on March 24 for 800 ($10).

Batman: Arkham Asylum goes Games for Windows Live


Microsoft has revealed Batman: Arkham Asylum will lead the charge this summer as a Games for Windows Live release. The Bat will join Stormrise, Battlestations: Pacific and Red Faction: Guerrilla in what the official GFW blog calls "a strong summer" lineup -- not like it'd be biased about it, right?

Batman: Arkham Asylum is currently in development by Rocksteady Studios -- of Urban Chaos: Riot Response fame (or shame, depending on your take) -- and follows the comic book mythos of the renowned DC character. Joystiq recently went hands-on with Batman: Arkham Asylum; check out the post to find out if it's just another routine brawler or "the best Batman game ever," as Warner Bros. has claimed.

[Thanks, TheWeaponeer]

Fallout 3's 'The Pitt' dated March 24, new screens


Bethesda just made the release date of Fallout 3's second DLC pack, "The Pitt," officially official: Tuesday, March 24. Like last month's "Operation: Anchorage," the upcoming DLC will come in at 800 ($10) on Xbox 360 and Games for Windows Live simultaneously. Also, Pete Hines from Bethesda confirmed that the recently released patch for the game "is specific to DLC and is required to play The Pitt. It doesn't address anything with the base game outside of that."

In tandem with the confirmed release date, Bethesda also dropped a trio of new screens that you can check out below in our gallery.

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