games-for-windows posts (Subscribe to this feed)
E3 Games for Windows Live announcements? Not so much!
Do you like Games for Windows? Oh, you do? How about E3? Great! Now here's the rub: You can't have them together. According to our brothers from other mothers at Big Download, the GFW announcements at E3 2009 are going to be, well, non-existent. A Microsoft PR rep said that the company doesn't feel as though the game is aimed at PC gamers, but rather console-focused.
And while Microsoft plans on holding a Windows 7 reception at E3 where a variety of PC games will be demoed using the new operating system, the press conference set to "completely transform how people think about home entertainment" (does that mean we'll pay someone else to think about it for us?) won't feature any new GFW newsplosions.
And while Microsoft plans on holding a Windows 7 reception at E3 where a variety of PC games will be demoed using the new operating system, the press conference set to "completely transform how people think about home entertainment" (does that mean we'll pay someone else to think about it for us?) won't feature any new GFW newsplosions.
Games for Windows update to address piracy, DLC
Microsoft has revealed new plans for the Games for Windows Live platform, focusing on copy protection and downloadable content, according to Develop. The features built into a new GFW update will help game companies prevent game piracy before a product's street date with server-side authentication -- including "authentication for online play".
GFW users will also be able to save general settings to an account, which can be carried over to games played on any "compatible and connected Windows PC," which sounds similar to the Xbox 360 General Settings feature, sans the cloud preferences are saved on.
Microsoft also plans to encourage downloadable content by simplifying the process. Using new APIs, developers will be able to create in-game store fronts to make DLC access a streamlined process for customers while "providing developers and publishers with new revenue streams."
Microsoft promises that the GFW team is hard at work on "several projects" tied directly to the Live platform and hope to build "new developer relationships" to get the most out of the platform. It seems Games for Windows Live is slowly creeping up to the functionality of the Xbox 360 Live platform. We're finally here! Quick, someone check the temperature in Hell.
GFW users will also be able to save general settings to an account, which can be carried over to games played on any "compatible and connected Windows PC," which sounds similar to the Xbox 360 General Settings feature, sans the cloud preferences are saved on.
Microsoft also plans to encourage downloadable content by simplifying the process. Using new APIs, developers will be able to create in-game store fronts to make DLC access a streamlined process for customers while "providing developers and publishers with new revenue streams."
Microsoft promises that the GFW team is hard at work on "several projects" tied directly to the Live platform and hope to build "new developer relationships" to get the most out of the platform. It seems Games for Windows Live is slowly creeping up to the functionality of the Xbox 360 Live platform. We're finally here! Quick, someone check the temperature in Hell.
Fallout 3's 'The Pitt' dated March 24, new screens

($10) on Xbox 360 and Games for Windows Live simultaneously. Also, Pete Hines from Bethesda confirmed that the recently released patch for the game "is specific to DLC and is required to play The Pitt. It doesn't address anything with the base game outside of that."In tandem with the confirmed release date, Bethesda also dropped a trio of new screens that you can check out below in our gallery.
Gallery: Fallout 3: The Pitt
PC gamers report Operation: Anchorage issues
Those of you who prefer to play Fallout 3 on the PC and have yet to download Operation: Anchorage DLC should take note of some reported issues. Forum users at the official Games for Windows site are reporting that the game fails to recognize the DLC in some instances. According to a GFW forum mod, it takes a couple of minutes to validate the DLC (see: boot up your game, go into the Wastelands, wait), but some users are still having problems accessing the content.
It's unclear whether the updated GFW Live interface plays a role or if it's just an isolated DLC bug, but we hope that Bethesda and Microsoft step in and clear this up soon.
It's unclear whether the updated GFW Live interface plays a role or if it's just an isolated DLC bug, but we hope that Bethesda and Microsoft step in and clear this up soon.
Microsoft appoints new Games for Windows boss
Congratulations, Ron Pessner! You've been chosen by Microsoft to head up the Games For Windows Live division and step into the shoes of one Chris Early, who recently became the victim of our terrible "layoffs" tag. It says here you've come from the Entertainment and Devices division, and will be joined by Microsoft Games Studios' Dave Luehmann, who will oversee development and publishing for Windows games.
That's right, Ron, they have games on Windows now. To be fair, you undoubtedly boast a keen awareness of the matter, as Microsoft claims to be pursuing success for its PC gaming platform with renewed vigor. According to a statement published on Gamasutra, the company hopes to further "invest in Windows as a first–class gaming platform through great Windows out of box experiences," not to mention a variety of online services like LIVE and MSN games.
And hey, you're taking over at a point where Games for Windows Live is free. That has to be easier compared to the last guy.
That's right, Ron, they have games on Windows now. To be fair, you undoubtedly boast a keen awareness of the matter, as Microsoft claims to be pursuing success for its PC gaming platform with renewed vigor. According to a statement published on Gamasutra, the company hopes to further "invest in Windows as a first–class gaming platform through great Windows out of box experiences," not to mention a variety of online services like LIVE and MSN games.
And hey, you're taking over at a point where Games for Windows Live is free. That has to be easier compared to the last guy.
Games for Windows Live boss among Microsoft layoffs
Chris Early, general manager for Games for Windows Live, has been listed among the casualties of Microsoft's first sweeping round of layoffs. While Microsoft has yet to make a formal announcement, VentureBeat's Dean Takahashi reports that emails to Early have bounced, and surmises that "more well-known managers will exit now there are fewer people to manage."The former exec was first put in charge of GFWL in July 2007, and had been an evangelist for the platform since the early days of Live Anywhere. Takahashi ponders if this might signal the beginning of the end for service altogether, which despite a recent revamp has struggled to find acceptance. We wish Early the best of luck as we turn our heads skyward and wonder aloud if anyone in this economy is truly safe.
Warhammer 40,000: Dawn of War 2 beta on Jan. 21
Relic Entertainment's Mark Noseworthy has confirmed with Joystiq that the Warhammer 40,000: Dawn of War 2 closed beta will begin January 21st if you purchased the original Dawn of War expansion, Soulstorm. Procrastinators, take note: you'll be introduced into the public beta just a week later on January 28th. Or, break the cycle of lethargy and pick up the expansion in order to grab an early beta spot.
We got a closer look at Dawn of War 2 during CES, and fans of real-time strategy games will not be disappointed ... unless you don't own a PC (but c'mon, how could you be an RTS buff without owning a PC?). Dawn of War 2 will be a PC-only release with Games for Windows Live features like voice chat and Achievements.
We got a closer look at Dawn of War 2 during CES, and fans of real-time strategy games will not be disappointed ... unless you don't own a PC (but c'mon, how could you be an RTS buff without owning a PC?). Dawn of War 2 will be a PC-only release with Games for Windows Live features like voice chat and Achievements.
Counting Rupees: The Network is the Platform
Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming:

"The Network is the Computer" - John Gage, Sun Microsystems, 1984
When John Gage said this in 1984 it was a fairly controversial statement. Computers were getting smarter and more powerful and seemed to be moving away from the DUMB terminals of the past to more application-oriented, personal computing. At the time, most people probably weren't considering that an incredibly powerful, pervasive, interconnected web of servers and computers allowing for petabytes of data all over the world to be stored, accessed, manipulated and interacted with, would be used by more than 20% of the world's population, and nearly 75% of the US population. Looking at where we are today, his words seem fairly prescient. Not that the technology and power in computers hasn't also been improving at an astonishing rate, but there's certainly been a shift in how people use computers as internet penetration has increased. After all, would things like the iPhone or EeePC or Mini 12s or email terminals really serve much of a purpose if not for their ability to connect to a network?
So, what does this really have to do with gaming? Well, there's certainly been some interest in creating web games, ranging from incredibly simple but fun diversions like Desktop Tower Defense, to more complex first-person shooters like Fallen Empire: Legions or the Quake 3: Arena remake, Quake Live. But this is really just the start.
Recently, people have been mostly puzzled as to why Microsoft would continue to try and keep "Games for Windows Live" alive when it was so unpopular when it launched. Indeed, people were not very interested in paying for services that they were already used to getting for free. A few months ago, Microsoft had to scrap the idea of making people pay for the service and now, more recently, it has launched a new client for it. Judging from the response, it doesn't seem like most people care about the service. What's Microsoft thinking here?

When John Gage said this in 1984 it was a fairly controversial statement. Computers were getting smarter and more powerful and seemed to be moving away from the DUMB terminals of the past to more application-oriented, personal computing. At the time, most people probably weren't considering that an incredibly powerful, pervasive, interconnected web of servers and computers allowing for petabytes of data all over the world to be stored, accessed, manipulated and interacted with, would be used by more than 20% of the world's population, and nearly 75% of the US population. Looking at where we are today, his words seem fairly prescient. Not that the technology and power in computers hasn't also been improving at an astonishing rate, but there's certainly been a shift in how people use computers as internet penetration has increased. After all, would things like the iPhone or EeePC or Mini 12s or email terminals really serve much of a purpose if not for their ability to connect to a network?
So, what does this really have to do with gaming? Well, there's certainly been some interest in creating web games, ranging from incredibly simple but fun diversions like Desktop Tower Defense, to more complex first-person shooters like Fallen Empire: Legions or the Quake 3: Arena remake, Quake Live. But this is really just the start.
Recently, people have been mostly puzzled as to why Microsoft would continue to try and keep "Games for Windows Live" alive when it was so unpopular when it launched. Indeed, people were not very interested in paying for services that they were already used to getting for free. A few months ago, Microsoft had to scrap the idea of making people pay for the service and now, more recently, it has launched a new client for it. Judging from the response, it doesn't seem like most people care about the service. What's Microsoft thinking here?
What to expect from the Games for Windows Live Marketplace
One part of the new (Improved? You decide.) Games for Windows Live is, well, live. That would be the in-game interface we covered yesterday. It's fast, functional, and even swaps Windows UI elements out for 360 controller button icons when you connect a 360 controller to your PC (a nice touch).
The next element of the GFWL reset is due next month: the Marketplace. We got to go hands-on with this standalone app and ... it's very much what you would expect. The Marketplace app will become available once the first GFWL DLC rolls out; load up a GFWL game and it will auto-download. Similarly, GFWL games will check upon starting up if there are any title updates – just like 360 games – and download / install them with no muss, no fuss.
The next element of the GFWL reset is due next month: the Marketplace. We got to go hands-on with this standalone app and ... it's very much what you would expect. The Marketplace app will become available once the first GFWL DLC rolls out; load up a GFWL game and it will auto-download. Similarly, GFWL games will check upon starting up if there are any title updates – just like 360 games – and download / install them with no muss, no fuss.
Games for Windows Live redesigned - screenshots, details
With little (no?) fanfare, Microsoft has rolled out an update to its also-ran Games for Windows Live service, ready to shed some of that bad name just in time for this holiday's GFW-branded lineup (think Fallout 3 and GTA IV). So what's in store for you, PC gamers? Mostly, a much needed UI refresh. Gone is the ill-advised, console-inspired Blades interface – in its stead is a much slicker (much quicker!) menu that pops down from the top of the display. All the features you'd expect to be there are there: gamertag, friends list, messaging, achievements. As announced earlier this year, they've also done away with the tiered subscription service for PC gamers. No more "Gold" service – all of this is free, including TrueSkill matchmaking.
Gallery: Games for Windows Live
Indeed, there isn't much new in the way of functionality with one notable exception: the Marketplace. Though it's not available just yet (we'll let you know when "in the next few weeks"), the standalone Marketplace app will be akin to its 360 counterpart, offering publishers and developers a place to host trailers, demos, and DLC – all integrated into the game. Available now: the ability for a game to alert you to patches, and then download them and seamlessly patch them into your game. Boot it up again and – voila! – you're running the latest release. No messy files to download or delete.
We'll have our writeup of the latest installment in the GFW Live saga tomorrow; however, for now, flip through some of these screenshots from yesteryear to see what's changed. If you've taken it for a spin, let us know what you think. Oh, hell with it: you'll let us know what you think regardless! (Full presser after the break).
Gallery: Games for Windows Live (old)
Rockstar: GTA IV PC delayed to Dec. 2
Rockstar has confirmed the delay of the PC release of Grand Theft Auto IV, reflected on retailers' sites earlier this week. The game has been pushed from November 18th to December 2nd. The developer did not cite particular reasons for the hold up, reports IGN, but we can assume it's due in part to typical, last minute bug squashing and system optimization. On that note, Rockstar did finally release official system specs:
Minimum System Requirements
Minimum System Requirements
- OS: Windows Vista (Service Pack 1) / XP (Service Pack 3)
- Processor: Intel Core 2 Duo 1.8 Ghz / AMD Athlon X2 64 2.4 Ghz
- Memory: 1.5 GB RAM; 16 GB hard drive space
- Video card: 256 MB NVIDIA 7900 / 256MB ATI X1900
- OS: Windows Vista (Service Pack 1) / XP (Service Pack 3)
- Processor: Intel Core 2 Quad 2.4 Ghz / AMD Phenom X3 2.1 Ghz
- Memory: 2 GB (XP) / 2.5 GB (Vista) RAM; 18 GB hard drive space
- Video card: 512 MB NVIDIA 8600 / 512 MB ATI 3870
Let's play name that Games for Windows software!

Team Gamerscore Blog needs your help. See, there's a new Games for Windows stand alone client that's set to release for the PC soon, a program that will let PC users access to the XBLM, buy content and get added Live functionality as time goes on. So, what's the problem you ask? Well, they don't have a name for the software and they'd like your creative genius in help deciding one.
Pop on over to the official G4W poll of officialness to vote on your favorite client name (we're partial to "Games for Windows - LIVE Portal") or, if you don't like the options given, make up your own client name. Just don't recommend "Games for Windows - Home", because we hear the MS peeps take offense to it.
Silver Live members get free cross platform title playtime through Fall
With Microsoft's Games for Windows reveal last week, where they announced all Games for Windows titles would be allowed to access a fully functioning Xbox Live without the need for a Gold account, comes word that ALL cross-platform titles on the Xbox 360 will be allowed access multiplayer functionality as well. Though, only for a limited time.Shacknews confirmed the news with Microsoft which ultimately means that anyone who owns Universe at War, Shadowrun or Lost Planet: Colonies Edition on the Xbox 360 can play multiplayer online against 360 and PC Live members with a free Silver Xbox Live account. The catch being that this free Xbox 360 cross-platform gaming is more of a promotion and will only last until the rollout of the Fall update later this year. So, if you're part of the Silver crowd, own 360 versions of any of the games listed above and have the urge to play online, you better enjoy it while it lasts. Your freeloading time is limited.
[Thanks, to everyone who sent this in]
Games for Windows Live goes free
This topic sure to be a hotbed of commenting action. Yesterday Microsoft announced that Games for Windows Live, the PC-based equivalent of the Xbox Live service, has changed to a completely free business model. After a lukewarm launch against PC service powerhouse Steam the Games for Live service has ended the Gold/Silver distinction for PC gamers that Xbox Live subscribers are subjected to. Changing to a free model means gamers can compete in cross-platform gaming (where applicable) at no additional charge. The question now remains, does this move signify a a change that must be made to the Xbox Live structure or are the services two completely different beasts. Consider, only a handful of games and features exist on the PC side of Live and with strong competition from other free services it's a move Microsoft had no choice but to make to survive. So, what are your thoughts on Games for Windows Live going free?
[Thanks to everyone who sent this in. Via Engadget]
[Thanks to everyone who sent this in. Via Engadget]
Microsoft makes Games For Windows Live free for all
Microsoft's struggling Games For Windows Live service, which promised an Xbox Live like online experience with voice chat, unified friend lists, and cross-platform play between PC and console, is about to shrug off its chief criticism: cost. MS announced today that it is ending the XBL-style tiered pricing structure – which put a year of Gold membership at $49.99 – and making the service free for all users.
The change is effective immediately, affecting all current GFW Live titles (such as Halo 2 and Shadowrun) as well as future releases. MS is also set to expand the service through a GFW Live Marketplace, due this fall. Like the XBL Marketplace, the PC-centric store will offer free and paid downloadable content, demos, and trailers (is this PC Live Arcade?)
In addition to these announcements, MS is working to make the GFW Live interface "much more PC friendly" (read: not like the Xbox 360's now deprecated "Blades" interface) along with reducing the technical requirements for developers. One criticism of the interface from the development camp has been that it must be built into every GFW title, rather than a stand-alone client such as Steam.
The change is effective immediately, affecting all current GFW Live titles (such as Halo 2 and Shadowrun) as well as future releases. MS is also set to expand the service through a GFW Live Marketplace, due this fall. Like the XBL Marketplace, the PC-centric store will offer free and paid downloadable content, demos, and trailers (is this PC Live Arcade?)
In addition to these announcements, MS is working to make the GFW Live interface "much more PC friendly" (read: not like the Xbox 360's now deprecated "Blades" interface) along with reducing the technical requirements for developers. One criticism of the interface from the development camp has been that it must be built into every GFW title, rather than a stand-alone client such as Steam.















