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Reggie denies the existence of Wii HD

Though plenty of people -- analyst Michael Pachter chief among them -- are pretty certain that an HD version of the Wii is in the pipeline, you're not going to catch Nintendo's Reggie Fils-Amie copping to it. Speaking with Geoff Keighley on Gametrailers TV, the Regginator said, "Michael continues to be the only one who believes that this is gonna happen. I don't know how forcefully we can say there is no Wii HD."

It certainly sounds like a firm refusal, but let's all try to remember that the shelf life of a Nintendo denial is exactly 10 days.

Nintendo might be considering hybrid HD/SD console

In a voluminous response to an investor question about moving to support high-definition output, Nintendo executives laid out their current thoughts on how and when to make such a move in their consoles. Of course, these thoughts shouldn't be taken as a definite indicator of Nintendo's plans, but they might suggest where the company could be headed in the next generation. And if these statements do reflect future events, Nintendo's next console will be HD-capable, but won't require that standard for every game.

Genyo Takeda, GM of Nintendo's Integrated Research & Development Division, said that "moving to HD appears to me a natural flow" given the adoption of HD by television programming. "If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game's contents, it will be good, I think," he suggested. Shigeru Miyamoto agreed, noting that HD wasn't the most important consideration for something like Wii Fit. "Won't HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make."

Microsoft lifts Xbox 360 minimum 720p, anti-aliasing mandate for devs

In a column published today on Develop, Black Rock Studio (Pure, Split/Second) technical director David Jeffrries revealed that Microsoft has removed an item from its TCRs (Technical Certification Requirements) that stated all Xbox 360 games must run at a minimum of 1280x720 (720p) resolution if the system is in HD mode. According to Jeffries, this was done earlier this year so that developers could be "free to make the trade-off between resolution and image quality as we see fit."

TCRs are technical "rules" that all games developed for a given platform must adhere to in order to be certified for release. Of course, some games that have skirted this specific TCR have still been allowed on the system; the most notable being Microsoft's own Halo 3, which runs at 1152x640 (progressive).

Joystiq has confirmed with a trusted source familiar with Microsoft's TCRs that Jeffries' claim is legit. Not only that, but, as of March 2009, Xbox 360 developers are no longer required to utilize full-screen anti-aliasing in their games. The elimination of both requirements is especially noteworthy since the console maker had touted that all 360 games would run at a minimum of 720p with at least 2x FSAA since before the hardware launched.

As Jeffries points out in his column, 1280x720 isn't necessarily the "starting point" for HD on many displays and that it's not nearly as crucial as anti-aliasing. It's not clear if the back-tracking on Microsoft's part was due to pressure from the development community or not, but we can probably all agree that, as long as a game looks great, it doesn't really matter how its creators got there. Does it?

Blu-ray God of War changes are minimal, doubles up on trophies


Here's today's enormous, shocking revelation: The recently announced Blu-ray God of War collection is going to be a whole heck of a lot like its PS2-based counterparts. Aside from a 720p visual boost and perhaps the addition of an HD-friendly HUD and font, the rest of the re-released games will "be the pure experience, what people would have played when they played God of War originally," according to a recent IGN interview with Sony Santa Monica's director of product development, John Hight.

If you're put off by the lack of new features, perhaps your raging Trophy addiction will be cause enough to purchase the Blu-ray collection. Hight confirmed that the two games both contain their own unique sets of trophies, adding that there would "probably" be two prestigious Platinum trophies available for hardcore completionists. We shudder to imagine the amount of dismemberment required to obtain these merits. This is us shuddering.

Ghostbusters PS3 patch is close to 720p, but no cigar


We were moved -- genuinely moved! -- by Terminal Reality's efforts to improve the lackluster visual quality of the PS3 version of Ghostbusters with a recent patch. However, while the implementation of multi-sampling anti-aliasing and a slight bump of resolution make the PS3 title look prettier than its launch iteration, a recent Digital Foundry comparison came to a startling conclusion. Even post-patch, the game fails to deliver on its promise of 720p resolution or equality with the 360 version of Ghostbusters.

The Eurogamer-hosted blog has a few enormous image comparisons for the pixel-counters among you. We're not experts on visual fidelity (What's an alias? Why must it be anti'ed?) but we do know that we are owed. Does one penny per missing pixel sound fair to you?

Microsoft: Dropping HDMI cable gives Xbox 360 consumers 'flexibility'

Microsoft's VP of Interactive Entertainment Business in Europe, Chris Lewis, tells GI.biz that the removal of the HDMI cable from the Elite packaging was to enable more "flexibility to consumers who can then decide which type of cable they want for their specific gaming and TV screen set-up." Pardon us, but that's like saying Sub-Zero ripping out your spine gives your body more "flexibility." Of course, the drawback is that you're dead.

Adding insult to injury, the new Elite bundle isn't just shipping sans HDMI cable, it has no HD cables at all; meaning that consumers now have even more flexibility to purchase better cables. While any old HDMI cable will do (they're cheap too!), the Xbox 360 component cable is proprietary and priced at $40 (as is the VGA cable). Want optical audio with your HDMI? That adapter's proprietary, too -- and $50. In fairness, PS3s don't ship with HD cables either (they do have an optical audio port, though), and that's always been a joke -- a joke that Microsoft is now in on.

Analyst: Next console cycle isn't coming until 2013


Compared to last Spring's outlandish software sales figures (fueled by the release of Super Smash Bros. Brawl and GTA IV), this year's stats aren't inspiring much confidence in gaming industry investors. In fact, many are anxiously awaiting the launch of new hardware to provide a quick sales boost -- but according to industry analyst Michael Pachter, they shouldn't hold their breath: By his estimation, new hardware won't be hitting store shelves until at least 2013.

Pachter said that publishers would be hesitant to adopt new hardware considering their investments in the current console cycle have yet to adequately pay off. There's one exception -- Pachter expects the oft-rumored high-definition Wii may appear some time in 2010.

Vuze brings HD video streaming to Xbox 360 & PS3

Vuze got a big update today. Version 4.2 of the torrent client/online video portal service now allows live video streaming to game consoles Xbox 360 and PlayStation 3. The software acts as a media server and can directly transfer High Def content (music vids, the latest movie trailers and television episodes) free of charge to consoles on the same network.

Streaming to consoles isn't anything new, but it certainly hasn't been made this easy -- just simply drag-and-drop the video poised for streaming into Vuze's "Devices" tab and you're set. Vuze will automatically convert file formats if it detects that the original file can't be played on the receiving device. Oh, and the fact that it is completely free should be reason enough to try it out.

[Via Engadget]

Miyamoto: We're not 'soft on graphics'

During a recent interview, Nintendo's Shigeru Miyamoto was quick to stick up for Nintendo's latest console and its graphical capabilities. It's one of the most criticized points of the console, as you're well aware, but Miyamoto thinks it's more than capable of getting the job done, stating that "When it comes to specific points such as generating high definition graphics we might appear to be rather relaxed and soft on graphics," further adding "the fact of the matter is that Wii is capable enough to cater to the needs of these hardcore gamers in terms of gameplay content as well as the graphical content, so I really don't want people to be concerned about that kind of attitude."

When asked about a new version of Wii with HD, Miyamoto wanted everyone to know that Nintendo isn't behind the times. "
the fact of the matter is that technology is evolving all the time and in Japan, for example in the year 2010 all the analogue broadcast will be stopped and shifted into the digital broadcasting. So many things are taking place and we are working in terms of the changes of the technologies all the time." So, Nintendo isn't totally out of touch, and we could see a HD version of Wii release, but will we? "I'm afraid we cannot confirm what we are doing today."

Of course, Miyamoto
.

[Via CVG]

Pachter 'absolutely convinced' Wii HD is coming

Wedbush Morgan analyst Michael Pachter believes that Nintendo is preparing the duct tape for a new Wii that will feature high-definition visuals. Speaking in an AFP piece about Wii's bid to appeal to "hardcore" gamers, Pachter insisted that Nintendo needs to overcome the technical gulf that exists between its console and those of rivals.

"A Wii HD would really position Nintendo well, which is why I'm absolutely convinced there is a Wii HD coming," stated Pachter, who thinks the console needs to shed its "toy for my mom" image. Ouch. If you're currently experiencing déjà vu, that's probably because Pachter made this exact same prediction more than a year ago, when he estimated a Wii upgrade to be "two to three years" away.

For the record, we non-analysts at Wii Fanboy still think that's too soon for an upgraded version of a system that continues to fly off shelves -- and developers seem to agree.

[Via videogaming247]

SNK considering Metal Slug HD makeover


SNK may soon be trading in its "rocket lawncher" for a high-def upgrade, as IGN reports that the company is considering bringing an HD version of Metal Slug to consoles. If true, the move would echo recent efforts by the company, such as with the forthcoming The King of Fighters XII, to abandon stale sprites for delicious eye candy.

Nothing else is known of SNK's future plans for the franchise, and considering that the company merely looks forward to announcing something "someday soon," we are not holding our breath just yet. However, fans itching for a retro fix can pick up Metal Slug 7 when it rolls on to the DS in November.

PSN's video content is "open for business to all studios" tonight


Sony has announced that they are willing to carry all studios' video content on their PSN video delivery service -- they'll be hosting standard and high definition videos from anyone who wants to sell them. Video will be available for both sale and rental, and will be portable -- you'll be able to buy it on a PS3, download it to the PSP, and have it live on both devices at the same time.

Prices are said to be $2.99 for an SD rental, and $5.99 for an HD download. Purchase price is $14.99 for SD movies, and it's unclear yet whether HD content will be sold for purchase. The video store will look much like the game store, and will be available tonight on PSN.

Haze says no to HD, yes to HDD


Free Radical has confirmed that ambiguously exclusive PlayStation 3 shooter, Haze, will not be the source of standard, high-definition visuals. Speaking to Ripten, Creative Lead Derek Littlewood explained that, much like other sub-HD games, the 1024x576 resolution was chosen to ensure "a nice smooth framerate." Says Littlewood: "Well, as you develop an engine you're aiming for a certain thing, but as all the pieces slot into place, you end up realising what sort of resolution you can run it at and that's where we ended up with for Haze."

Though the PlayStation 3 will upscale 576p images to 720p (1280x720), it's unlikely to provide Free Radical's penance in the eagle eyes of pixel-counting pedants. With any luck, people will be too busy complaining about geebees to notice the lack of pees, as Ubisoft also confirmed that Haze will require a 4GB installation. Look forward to discussions involving the game's more obscure features (gameplay, story, blah blah blah) once it's out on May 20.

[Via Eurogamer]

Read -- Not very many Ps
Read -- Too many GBs

PS3 Grand Theft Auto IV is 640p, nobody cares


As a news blog it's kind of our job to bring you tidbits like this, but it doesn't make it any more tantalizing, especially when we know the maelstrom of dumb things like this can cause. But here it goes: Thanks to the denizens of this forum thread, we now know that the PS3 version of Grand Theft Auto IV runs at 640p, as compared to the Xbox 360's 720p *ducks*.

Before you start hunting for your fancy pitchfork, let us remind you that until 17 seconds ago this problem didn't bother you at all. And because of some of the processing effects, some people even insist that the PS3 version looks better to them! But hey, if you need something to get angry about, far be it from us to take that from you.

[Via PS3F]

XBLA size limit no longer a problem for SF2HD

What a difference a few weeks make. Back in January, designer Dave Sirlin was complaining about how Microsoft's 150MB size limit for XBLA games was making it hard to squeeze everything Capcom wanted into Super Street Fighter II Turbo HD Remix. Now, it turns out, it's not such a problem after all.

In a blog post today, Producer Ray Jiminez officially confirmed "the filesize will not be an issue" because of some "great help from the guys at Microsoft." It's not quite clear whether the size limit was waived or whether Microsoft just helped squeeze those files in there, but regardless, Jiminez promises the gameplay experience will be identical in both the Xbox and PS3 versions of the game.

The full post also has way more details than you could possibly want about the vagaries of hand-drawn HD art. Check it out if you're into that sort of thing.

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