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PlayStation Store expands, offers HD movies for purchase

Don't want to wait for a Blu-ray disc from Netflix? Wish you could watch an HD program instantly (provided your internet connection is robust enough)? The PlayStation Store will be updated today with HD movies for purchase from all six major studios. Previously, movies for purchase were relegated to SD options, whilst HD movies were available exclusively for rent. According to a press release from SCEA, "PlayStation Network is the first to offer high definition movies for purchase from all of the major movie studios," including 20th Century Fox, Walt Disney, Paramount, Sony Pictures, Universal, and Warner Bros.

The HD update will be available today on the PlayStation Store in the US, with "plans to launch soon in the U.K., France, Germany, and Spain." (Sorry, Canada!) While we still prefer owning Blu-ray discs, this downloadable option is yet another way for people to access content.

Netflix promotes Wii streaming with 'underwhelming' HD argument

If you've been following the Wii Netflix saga, you're probably familiar with Nintendo's stance on HD movie streaming. The company's Reggie Fils-Aimé recently went on record saying that the average Wii user won't care about the Wii's inability to push HD Netflix. That's expected though, right? He works for Nintendo, after all. But get this, now Netflix itself is deemphasizing its own HD streaming service.

Speaking to TheWiire.com, Netflix VP of Corporate Communications Steve Swasey recognized that the Wii can't handle HD streaming, but stated that Netflix doesn't believe that to be a problem for Wii households. Swasey noted that only 1 in 17 titles are available in HD, adding that HD content is only 720p -- not 1080p -- and that it's not available with 5.1 surround sound. "The HD experience at Netflix Instant Watching isn't that overwhelming," said Swasey, adding, "It's a little bit underwhelming."

So there you have it. There's absolutely no reason for anyone to even want HD streaming. Ever. Now go order your Wii Netflix disc.

Final Fantasy XIII producers: Traditional RPG towns are tough to do in HD

Lots of fans think it would be great to see the classic Final Fantasy VII remade in full HD glory on a platform like the PS3, but Final Fantasy XIII producers Yoshinori Kitase and Motomu Toriyama say it would be really tough to do. In a recent interview with Ultimania, they say that the limit isn't the HD technology, it's the amount of artisanship. "Considering the amount of work to make graphics that deserve HD, it is hard to make towns in the conventional style," said Toriyama. FFVII's graphics were beautiful at the time, but when you consider that we all played them on a 4:3 TV SD screen rather than the 1080p HD behemoths we're all playing games on today, you realize that it's a lot more work for artists to put in to make the game look as epic as Final Fantasy should. That's one reason why FFXIII doesn't have conventional RPG towns.

Kitase agrees, saying that "it is very hard to make games on PlayStation 3 in the same style the games in that era had. Making graphics will take enormous time." So score one for standard definition and the limits of the old pre-HD consoles. Note that neither producer says it's impossible, just a lot of work. So maybe some enterprising young developer will come along and make a solid, HD JRPG in the old-school fashion.

Zombieland Blu-ray includes dynamic theme for PS3

Nine out of ten film experts agree that Zombieland was the best movie to come out last year, and expect it to make a strong showing at the Academy Awards. It should already be a no-brainer that you're going to purchase the film when it's released next Tuesday, Feb. 2 -- however, the Blu-ray version of Zombieland includes an unadvertised bonus that might influence you to drop the extra cash for the HD iteration.

According to High Def Digest, if you pop the Zombieland Blu-ray into your PS3, you'll have the option to download a dynamic theme based on the film through the XMB's Game tab. The theme turns the browser's icons red, and changes the background into a rotating gallery of promotional art for the movie. It sounds like a really neat feature -- one that might influence us to purchase more Blu-rays should it become more popular.

Reggie: Wii users don't care about HD Netflix streaming

As spotted by Siliconera, Nintendo of America boss Reggie Fils-Aimé recently told CNBC that users streaming Netflix through the Wii aren't going to miss the HD content they won't be able to access -- free content that's available through other devices. He justified that claim with a simple argument: "over 26 million consumers have bought a Wii. The consumer is saying, for them, the quality of the visual is not nearly as important as the overall entertainment."

It may irritate 360 and PS3 proponents to no end to hear him lay it out that plainly, but we're having a hard time finding a flaw in Reggie's logic.

See screens and video from Perfect Dark on XBLA

We've all seen screens here and there from Rare's upcoming high def-ified Perfect Dark port for XBLA. Today, we're happy to report there's a whole bunch of new media out there to sift through, courtesy of Gamertag Radio.

Head past the break for video of Perfect Dark's Carrington Institute level or, if you're one who worries about a sudden outbreak of motion sickness, check out some stills from the game over on GTR's flickr page. Perfect Dark is currently scheduled for a "Winter 2010" release.

Source - Screens from Perfect Dark
Source - Carrington Institute level video

Continued →

Reggie denies the existence of Wii HD

Though plenty of people -- analyst Michael Pachter chief among them -- are pretty certain that an HD version of the Wii is in the pipeline, you're not going to catch Nintendo's Reggie Fils-Amie copping to it. Speaking with Geoff Keighley on Gametrailers TV, the Regginator said, "Michael continues to be the only one who believes that this is gonna happen. I don't know how forcefully we can say there is no Wii HD."

It certainly sounds like a firm refusal, but let's all try to remember that the shelf life of a Nintendo denial is exactly 10 days.

Nintendo might be considering hybrid HD/SD console

In a voluminous response to an investor question about moving to support high-definition output, Nintendo executives laid out their current thoughts on how and when to make such a move in their consoles. Of course, these thoughts shouldn't be taken as a definite indicator of Nintendo's plans, but they might suggest where the company could be headed in the next generation. And if these statements do reflect future events, Nintendo's next console will be HD-capable, but won't require that standard for every game.

Genyo Takeda, GM of Nintendo's Integrated Research & Development Division, said that "moving to HD appears to me a natural flow" given the adoption of HD by television programming. "If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game's contents, it will be good, I think," he suggested. Shigeru Miyamoto agreed, noting that HD wasn't the most important consideration for something like Wii Fit. "Won't HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make."

Microsoft lifts Xbox 360 minimum 720p, anti-aliasing mandate for devs

In a column published today on Develop, Black Rock Studio (Pure, Split/Second) technical director David Jeffrries revealed that Microsoft has removed an item from its TCRs (Technical Certification Requirements) that stated all Xbox 360 games must run at a minimum of 1280x720 (720p) resolution if the system is in HD mode. According to Jeffries, this was done earlier this year so that developers could be "free to make the trade-off between resolution and image quality as we see fit."

TCRs are technical "rules" that all games developed for a given platform must adhere to in order to be certified for release. Of course, some games that have skirted this specific TCR have still been allowed on the system; the most notable being Microsoft's own Halo 3, which runs at 1152x640 (progressive).

Joystiq has confirmed with a trusted source familiar with Microsoft's TCRs that Jeffries' claim is legit. Not only that, but, as of March 2009, Xbox 360 developers are no longer required to utilize full-screen anti-aliasing in their games. The elimination of both requirements is especially noteworthy since the console maker had touted that all 360 games would run at a minimum of 720p with at least 2x FSAA since before the hardware launched.

As Jeffries points out in his column, 1280x720 isn't necessarily the "starting point" for HD on many displays and that it's not nearly as crucial as anti-aliasing. It's not clear if the back-tracking on Microsoft's part was due to pressure from the development community or not, but we can probably all agree that, as long as a game looks great, it doesn't really matter how its creators got there. Does it?

Blu-ray God of War changes are minimal, doubles up on trophies


Here's today's enormous, shocking revelation: The recently announced Blu-ray God of War collection is going to be a whole heck of a lot like its PS2-based counterparts. Aside from a 720p visual boost and perhaps the addition of an HD-friendly HUD and font, the rest of the re-released games will "be the pure experience, what people would have played when they played God of War originally," according to a recent IGN interview with Sony Santa Monica's director of product development, John Hight.

If you're put off by the lack of new features, perhaps your raging Trophy addiction will be cause enough to purchase the Blu-ray collection. Hight confirmed that the two games both contain their own unique sets of trophies, adding that there would "probably" be two prestigious Platinum trophies available for hardcore completionists. We shudder to imagine the amount of dismemberment required to obtain these merits. This is us shuddering.

Ghostbusters PS3 patch is close to 720p, but no cigar


We were moved -- genuinely moved! -- by Terminal Reality's efforts to improve the lackluster visual quality of the PS3 version of Ghostbusters with a recent patch. However, while the implementation of multi-sampling anti-aliasing and a slight bump of resolution make the PS3 title look prettier than its launch iteration, a recent Digital Foundry comparison came to a startling conclusion. Even post-patch, the game fails to deliver on its promise of 720p resolution or equality with the 360 version of Ghostbusters.

The Eurogamer-hosted blog has a few enormous image comparisons for the pixel-counters among you. We're not experts on visual fidelity (What's an alias? Why must it be anti'ed?) but we do know that we are owed. Does one penny per missing pixel sound fair to you?

Microsoft: Dropping HDMI cable gives Xbox 360 consumers 'flexibility'

Microsoft's VP of Interactive Entertainment Business in Europe, Chris Lewis, tells GI.biz that the removal of the HDMI cable from the Elite packaging was to enable more "flexibility to consumers who can then decide which type of cable they want for their specific gaming and TV screen set-up." Pardon us, but that's like saying Sub-Zero ripping out your spine gives your body more "flexibility." Of course, the drawback is that you're dead.

Adding insult to injury, the new Elite bundle isn't just shipping sans HDMI cable, it has no HD cables at all; meaning that consumers now have even more flexibility to purchase better cables. While any old HDMI cable will do (they're cheap too!), the Xbox 360 component cable is proprietary and priced at $40 (as is the VGA cable). Want optical audio with your HDMI? That adapter's proprietary, too -- and $50. In fairness, PS3s don't ship with HD cables either (they do have an optical audio port, though), and that's always been a joke -- a joke that Microsoft is now in on.

Analyst: Next console cycle isn't coming until 2013


Compared to last Spring's outlandish software sales figures (fueled by the release of Super Smash Bros. Brawl and GTA IV), this year's stats aren't inspiring much confidence in gaming industry investors. In fact, many are anxiously awaiting the launch of new hardware to provide a quick sales boost -- but according to industry analyst Michael Pachter, they shouldn't hold their breath: By his estimation, new hardware won't be hitting store shelves until at least 2013.

Pachter said that publishers would be hesitant to adopt new hardware considering their investments in the current console cycle have yet to adequately pay off. There's one exception -- Pachter expects the oft-rumored high-definition Wii may appear some time in 2010.

Vuze brings HD video streaming to Xbox 360 & PS3

Vuze got a big update today. Version 4.2 of the torrent client/online video portal service now allows live video streaming to game consoles Xbox 360 and PlayStation 3. The software acts as a media server and can directly transfer High Def content (music vids, the latest movie trailers and television episodes) free of charge to consoles on the same network.

Streaming to consoles isn't anything new, but it certainly hasn't been made this easy -- just simply drag-and-drop the video poised for streaming into Vuze's "Devices" tab and you're set. Vuze will automatically convert file formats if it detects that the original file can't be played on the receiving device. Oh, and the fact that it is completely free should be reason enough to try it out.

[Via Engadget]

Miyamoto: We're not 'soft on graphics'

During a recent interview, Nintendo's Shigeru Miyamoto was quick to stick up for Nintendo's latest console and its graphical capabilities. It's one of the most criticized points of the console, as you're well aware, but Miyamoto thinks it's more than capable of getting the job done, stating that "When it comes to specific points such as generating high definition graphics we might appear to be rather relaxed and soft on graphics," further adding "the fact of the matter is that Wii is capable enough to cater to the needs of these hardcore gamers in terms of gameplay content as well as the graphical content, so I really don't want people to be concerned about that kind of attitude."

When asked about a new version of Wii with HD, Miyamoto wanted everyone to know that Nintendo isn't behind the times. "
the fact of the matter is that technology is evolving all the time and in Japan, for example in the year 2010 all the analogue broadcast will be stopped and shifted into the digital broadcasting. So many things are taking place and we are working in terms of the changes of the technologies all the time." So, Nintendo isn't totally out of touch, and we could see a HD version of Wii release, but will we? "I'm afraid we cannot confirm what we are doing today."

Of course, Miyamoto
.

[Via CVG]

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