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Doom Classic released for iPhone and iPod Touch

The title is going for $6.99 [app store link] and includes four episodes: "Knee-deep in the Dead," "Shores of Hell," "Inferno" and "Thy Flesh Consumed." It offers multiple control configurations, at least one of which we've gotten fairly proficient with after an embarrassingly long and death-filled adjustment period. We haven't tried out the four-player local Wifi deathmatch yet, but as for internet play? Based on John Carmack's comments, we'd expect to find that washed up on the shores of Hell.
Doom cover artist dies at 73
Doom is one of the most influential games in history, and at least some of that credit has to go to the iconic cover, which features an aesthetic that's still pervasive in the industry a decade-and-a-half later. The man responsible for that image, artist Don Ivan Punchatz, has passed away. He was 73.Though Punchatz created cover art for numerous books and magazines, ranging from Playboy and National Geographic to Boys Life and Newsweek, what we'll always remember is the lone space marine with the curiously exposed abdomen facing off against the legions of Hell. Our best wishes to his family and friends.
[Via BigDownload]
Wolfenstein demo marches onto Xbox Live
If you've been itching to give Wolfenstein a try but aren't willing to plunk down any cash -- a likely possibility at this point -- you'll be happy to know that a Wolfenstein demo is now available on Xbox Live Marketplace in Australia, Canada, France, Hong Kong, Ireland, Italy, Korea, New Zealand, Singapore, Spain, Taiwan, United Kingdom and United States.
If you are somehow unfamiliar with the game allow us to sum up. There are Nazis. They are doing evil, occult-y things. You, the good guy, must stop them. With guns. And magic. If your experience varies significantly from this description, please check the game title. You're probably playing something else.
Add the Wolfenstein demo to you 360 download queue
[Via Major Nelson]
If you are somehow unfamiliar with the game allow us to sum up. There are Nazis. They are doing evil, occult-y things. You, the good guy, must stop them. With guns. And magic. If your experience varies significantly from this description, please check the game title. You're probably playing something else.
Add the Wolfenstein demo to you 360 download queue
[Via Major Nelson]
Wolfenstein sells 106k units in first week, all bets off
When the NPD released its figures for August, we noticed Wolfenstein was absent from the top-sellers list. Sure, the title was only available for purchase during a few days of August (it released August 21 on PS3, Xbox 360 and PC), but one of those versions had to have sold more than Fossil Fighters, which was in tenth place on the sales chart with 92,000 sold, right? Gamespot says, no.
Apparently, id's resurrected shooter only sold 106,000 across all platforms -- 59,000 units on Xbox 360, 30,000 on PS3 and 16,000 on PC. In other words, the PS2 version of Madden alone outsold combined sales of Wolfenstein. Disappointing, for sure, since you must have really been hoping to get your money back.
Apparently, id's resurrected shooter only sold 106,000 across all platforms -- 59,000 units on Xbox 360, 30,000 on PS3 and 16,000 on PC. In other words, the PS2 version of Madden alone outsold combined sales of Wolfenstein. Disappointing, for sure, since you must have really been hoping to get your money back.
iPhone It In: Wolfenstein RPG

Wolfenstein RPG shocked me in this respect. I thoroughly enjoyed the deeper experience that the RPG elements offered (a leveling system and well-rewarded exploration), while save-anywhere functionality and short load times encourage quick gameplay sessions. In so many words, it offers the best of both worlds: a deep experience with jump in/jump out functionality.
Gallery: Wolfenstein RPG (iPhone/iPod Touch)
id: Xbox 360 Rage may have separate discs for campaign and multiplayer

In an interview with Shacknews, id Software prez Todd Hollenshead brought up a novel approach that the developer may use to minimize disc-swapping with the Xbox 360 version of Rage: give the game's single-player and multiplayer modes their own discs.
"We'll probably have two DVDs for sure, and then the question is, will multiplayer be on a separate disc or not?" Hollenshead posed. "It makes no sense for a player to swap that disc in multiplayer, right? That's fail. They have to keep one disc in during multiplayer, can you just put all the multiplayer content on one DVD?"
Sounds like a good idea to us; although, in the same interview, the id boss implies that the final number of DVDs the the Xbox 360 version of Rage will ship on isn't exactly settled, wondering, "Will we have to go to three?" We don't care how many discs it's on -- just make sure the game goes to 11.
"We'll probably have two DVDs for sure, and then the question is, will multiplayer be on a separate disc or not?" Hollenshead posed. "It makes no sense for a player to swap that disc in multiplayer, right? That's fail. They have to keep one disc in during multiplayer, can you just put all the multiplayer content on one DVD?"
Sounds like a good idea to us; although, in the same interview, the id boss implies that the final number of DVDs the the Xbox 360 version of Rage will ship on isn't exactly settled, wondering, "Will we have to go to three?" We don't care how many discs it's on -- just make sure the game goes to 11.
Report: Wolfenstein multiplayer team struck with layoffs
GI.biz reports that an unspecified number of employees from Wolfenstein's multiplayer developer, Endrant Studios, were laid off today. Adding insult to injury, today just happens to mark the official launch of the game. Making matters even worse, Wolfenstein is the studio's first title.
According to an Endrant spokesperson, now that the Wolfenstein development cycle is complete, the studio has "regrettably been forced to make adjustments to staff and headcounts," adding that the laid-off staff members "worked incredibly hard on [Endrant's] latest title." The spokesperson also issued the studio's hope that the former employees "land on their feet quickly."
For our part, we hope they do too.
According to an Endrant spokesperson, now that the Wolfenstein development cycle is complete, the studio has "regrettably been forced to make adjustments to staff and headcounts," adding that the laid-off staff members "worked incredibly hard on [Endrant's] latest title." The spokesperson also issued the studio's hope that the former employees "land on their feet quickly."
For our part, we hope they do too.
id: Rage won't have Doom 3's 'Monster Closets'
There was a major design element in Doom 3 that a lot of players took issue with -- and no, we're not talking about the protagonist's inability to hold a firearm and a source of illumination at the same time. The element was the game's enemy spawning mechanic, which would make baddies appear when the player reaches set points in the level -- a practice which has since been nicknamed "monster closets." Fortunately, it seems id's next angrily-named project won't feature this oft-harangued spawning system.
In a recent interview with 1UP, Rage lead designer Matt Hooper explained that enemies in a certain section of the game's demo will be "doing whatever they're supposed to be doing. If they're supposed to be defending against you coming there, they'll be doing that. If they're just tinkering or having a conversation they'll do that." Sounds like id's AI has actual motivation now. Well, motivation beyond "scare the crap out of then murder space marines," anyway.
In a recent interview with 1UP, Rage lead designer Matt Hooper explained that enemies in a certain section of the game's demo will be "doing whatever they're supposed to be doing. If they're supposed to be defending against you coming there, they'll be doing that. If they're just tinkering or having a conversation they'll do that." Sounds like id's AI has actual motivation now. Well, motivation beyond "scare the crap out of then murder space marines," anyway.
Mac and Linux users joining Quake Live community August 18
Has your ultra-hip, Justin Long-approved operating system kept you from joining in the Quake Live online gib-fest? 1UP recently reported on a recent QuakeCon 2009 announcement which should bring some joy to your empty, empty life -- on Tuesday, August 18, the title will be patched to allow Mac and Linux users to access the game's web-based bounty. Since the service's launch, this has by far been the most requested feature from free-to-play FPS lovers worldwide. It's nice to see id deliver on its promise to incorporate the non-Windows contingency.
Of course, we're still running a version of Digital UNIX circa 1995, so we might just be permanently S.O.L.
Of course, we're still running a version of Digital UNIX circa 1995, so we might just be permanently S.O.L.
Wolfenstein pre-order goodies revealed
If you're a diehard B.J. Blazkowicz fan looking to pre-order id's recently delayed WWII FPS, Wolfenstein, then know a few outlets are offering exclusive pre-order bonuses. According to the game's official site, four different retailers will provide extra incentive to pre-purchase:
[Via VG247]
- GameStop: 2,000 in-game gold pieces for multiplayer (also listed for PC)
- Best Buy: Early access to the Flammenwerfer weapon
- Game Crazy: Limited edition collector's medal
- Amazon: Free copy of Wolfenstein 3D for PSN or Xbox Live
[Via VG247]
News flash: Wolfenstein has a castle
All kidding aside, the video basically encapsulates everything that typifies the series: Castles, Nazis, the occult and blowin' stuff up. Give it a watch.
Here's your order of two Wolfenstein motion comics with extra cheese
You can find the other video ... *dramatic pause* ... past the break.
Gallery: Wolfenstein
Cheese stick: second Wolfenstein motion comic recounts 'Spear of Destiny'
Released today, the second cheese-tastic chapter brings Spear of Destiny: A Wolfenstein Adventure to life through the magic of red & black Flash animation. For the uninitiated -- or, more likely, those who watch the comic and can't figure out what's happening -- this game actually served as a prequel to the first Wolfenstein and had players on a mission to steal the (drum roll, please) Spear of Destiny (a.k.a. the Holy Lance) from the Nazis before they could use it ... for evil!
The comic ends with series protagonist William "B.J." Blazkowicz using the fancy stick to slay a demon, an act that somehow manages to come off more hokey than heroic. That had to be what they were going for, right?
Quakecon 2009 moves to the Gaylord Texan, new hotel reservations required

The dates for QuakeCon have not changed. The event will be held August 13-16 and is still a free event open to the public; however, if you plan on bringing your own computer, you'll have to register ASAP.
Wolfenstein includes comprehensive Nazi death stat tracker
Stat tracking is nothing new for FPS games, but we have to hand it to Raven for being thorough. According to MTV Multiplayer, the upcoming Wolfenstein keeps track of not only how many Nazis you kill, but the manner in which they died. Multiplayer asserts that it saw a stat screen at 36 percent completion, which noted that 639 kills had been made. Using some simple math, the blog calculated that a total of 1638.4 Nazis will meet their doom by the end of the game.
Now, we hate to criticize, but that's assuming the rate of Nazi influx is constant, which it almost assuredly is not. Still, regardless of exactly how many have fallen by the end, we take comfort in the fact that we'll know exactly how many were dissolved, dismembered, burned and electrocuted. Strangely, the game doesn't appear to keep track of the number that have killed the old fashioned way: with a bullet.
Now, we hate to criticize, but that's assuming the rate of Nazi influx is constant, which it almost assuredly is not. Still, regardless of exactly how many have fallen by the end, we take comfort in the fact that we'll know exactly how many were dissolved, dismembered, burned and electrocuted. Strangely, the game doesn't appear to keep track of the number that have killed the old fashioned way: with a bullet.















