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iPhone plays Doom, but what about Doom 3?
id Software's John Carmack estimates that the iPhone version of iconic first-person shooter Doom took "maybe six weeks of serious work" to come together. Borrowing time -- and an artist -- the prolific programmer managed to assemble a port that, according to a recent VentureBeat interview, "plays great on every iPod Touch and iPhone ever made." But what if he focused effort on the iPhone 3GS, the latest and more powerful variant of Apple's killer app-platform?
"I think we could do the real Xbox Doom 3 game on a 3GS if we targeted it exclusively," Carmack notes. "That is pushing it a bit. You could probably get that kind of visual fidelity." And here we thought portable devices were only good for recording spooky audio logs and unlocking doors within exploding barrel research laboratories.
"I think we could do the real Xbox Doom 3 game on a 3GS if we targeted it exclusively," Carmack notes. "That is pushing it a bit. You could probably get that kind of visual fidelity." And here we thought portable devices were only good for recording spooky audio logs and unlocking doors within exploding barrel research laboratories.
Doom Classic released for iPhone and iPod Touch

The title is going for $6.99 [app store link] and includes four episodes: "Knee-deep in the Dead," "Shores of Hell," "Inferno" and "Thy Flesh Consumed." It offers multiple control configurations, at least one of which we've gotten fairly proficient with after an embarrassingly long and death-filled adjustment period. We haven't tried out the four-player local Wifi deathmatch yet, but as for internet play? Based on John Carmack's comments, we'd expect to find that washed up on the shores of Hell.
Doom cover artist dies at 73
Doom is one of the most influential games in history, and at least some of that credit has to go to the iconic cover, which features an aesthetic that's still pervasive in the industry a decade-and-a-half later. The man responsible for that image, artist Don Ivan Punchatz, has passed away. He was 73.Though Punchatz created cover art for numerous books and magazines, ranging from Playboy and National Geographic to Boys Life and Newsweek, what we'll always remember is the lone space marine with the curiously exposed abdomen facing off against the legions of Hell. Our best wishes to his family and friends.
[Via BigDownload]
Doom Classic soon to hurt us plenty on iPhone

Doom Classic should support wi-fi multiplayer upon its release, with Bluetooth to follow if it's not already implemented. At least, that's what Carmack said earlier this year.
PC version of Wolfenstein gets crash-fixing patch
Though the PC version of Wolfenstein has been out for nearly two months now, the game's been persistently affected by a number of minor bugs. Nothing really huge, mind you -- just a handful of game-crashing, save file-corrupting, SecuROM-breaking errors which are capable of completely crippling your enjoyment of the title. Like we said, no biggie.
Fortunately, id Software recently released patch 1.11 for the title, which is designed to fix all of the above bugs, effectively restoring your Nazi-massacring experience. Sadly, the patch doesn't include a fix for the glitch which prevents Robo-Hitler from spawning at any point in the game. What gives, guys?
[Thanks, Merrick.]
Fortunately, id Software recently released patch 1.11 for the title, which is designed to fix all of the above bugs, effectively restoring your Nazi-massacring experience. Sadly, the patch doesn't include a fix for the glitch which prevents Robo-Hitler from spawning at any point in the game. What gives, guys?
[Thanks, Merrick.]
Wolfenstein sells 106k units in first week, all bets off
When the NPD released its figures for August, we noticed Wolfenstein was absent from the top-sellers list. Sure, the title was only available for purchase during a few days of August (it released August 21 on PS3, Xbox 360 and PC), but one of those versions had to have sold more than Fossil Fighters, which was in tenth place on the sales chart with 92,000 sold, right? Gamespot says, no.
Apparently, id's resurrected shooter only sold 106,000 across all platforms -- 59,000 units on Xbox 360, 30,000 on PS3 and 16,000 on PC. In other words, the PS2 version of Madden alone outsold combined sales of Wolfenstein. Disappointing, for sure, since you must have really been hoping to get your money back.
Apparently, id's resurrected shooter only sold 106,000 across all platforms -- 59,000 units on Xbox 360, 30,000 on PS3 and 16,000 on PC. In other words, the PS2 version of Madden alone outsold combined sales of Wolfenstein. Disappointing, for sure, since you must have really been hoping to get your money back.
Storm the castle against Wolfenstein devs tonight
Those of you looking to throw down in a challenging series of class-based WWII shootouts should be on the look out on Wolfenstein multiplayer tonight. From 6PM (that's now!) to 8PM EDT developers from Raven Software -- the ones that are left, we assume -- and id Software will be on hand to battle for glory against Xbox Live Gold members in another rousing session of Game with Developers.
Unlike the last GwD event, gamers don't have to pre-purchase content in order to play with the game's development team! Well, unless you count the game itself. Which, technically, we guess you have to.
Unlike the last GwD event, gamers don't have to pre-purchase content in order to play with the game's development team! Well, unless you count the game itself. Which, technically, we guess you have to.
Zenimax picks up 'Prey' trademark
Though we heard about a planned follow-up to the gravity-twisting Prey way back in March of 2008, things have been quiet on the game ever since. Now, according to filings found by superannuation, Bethesda parent company Zenimax has acquired the rights to the series.
Does this mean that id Software, which was recently acquired by Bethesda, is collaborating with the publisher on an incredible, post-apocalyptic open-world game filled with Native Americans and disturbingly vaginal doors? Yes. Yes, that's exactly what it means. But you didn't hear it from us.
Does this mean that id Software, which was recently acquired by Bethesda, is collaborating with the publisher on an incredible, post-apocalyptic open-world game filled with Native Americans and disturbingly vaginal doors? Yes. Yes, that's exactly what it means. But you didn't hear it from us.
iPhone It In: Wolfenstein RPG

Wolfenstein RPG shocked me in this respect. I thoroughly enjoyed the deeper experience that the RPG elements offered (a leveling system and well-rewarded exploration), while save-anywhere functionality and short load times encourage quick gameplay sessions. In so many words, it offers the best of both worlds: a deep experience with jump in/jump out functionality.
Gallery: Wolfenstein RPG (iPhone/iPod Touch)
Quake Live adds support for Mac, Linux
Despite our best intentions, we at Joystiq have been pretty lax about sinking the hours we thought we would into the browser-based Quake Live. But perhaps we'll be more dilligent about it now that the whole gang can get involved. Via the game's forums, id announced Tuesday that support had been added to the game for Linux and Mac users
Currently, Mac players are limited to playing through Safari, though id says that the Firefox/Mac combo will soon be a workable configuration.
[Via Big Download]
Currently, Mac players are limited to playing through Safari, though id says that the Firefox/Mac combo will soon be a workable configuration.
[Via Big Download]
id: Xbox 360 Rage may have separate discs for campaign and multiplayer

In an interview with Shacknews, id Software prez Todd Hollenshead brought up a novel approach that the developer may use to minimize disc-swapping with the Xbox 360 version of Rage: give the game's single-player and multiplayer modes their own discs.
"We'll probably have two DVDs for sure, and then the question is, will multiplayer be on a separate disc or not?" Hollenshead posed. "It makes no sense for a player to swap that disc in multiplayer, right? That's fail. They have to keep one disc in during multiplayer, can you just put all the multiplayer content on one DVD?"
Sounds like a good idea to us; although, in the same interview, the id boss implies that the final number of DVDs the the Xbox 360 version of Rage will ship on isn't exactly settled, wondering, "Will we have to go to three?" We don't care how many discs it's on -- just make sure the game goes to 11.
"We'll probably have two DVDs for sure, and then the question is, will multiplayer be on a separate disc or not?" Hollenshead posed. "It makes no sense for a player to swap that disc in multiplayer, right? That's fail. They have to keep one disc in during multiplayer, can you just put all the multiplayer content on one DVD?"
Sounds like a good idea to us; although, in the same interview, the id boss implies that the final number of DVDs the the Xbox 360 version of Rage will ship on isn't exactly settled, wondering, "Will we have to go to three?" We don't care how many discs it's on -- just make sure the game goes to 11.
id: Rage won't have Doom 3's 'Monster Closets'
There was a major design element in Doom 3 that a lot of players took issue with -- and no, we're not talking about the protagonist's inability to hold a firearm and a source of illumination at the same time. The element was the game's enemy spawning mechanic, which would make baddies appear when the player reaches set points in the level -- a practice which has since been nicknamed "monster closets." Fortunately, it seems id's next angrily-named project won't feature this oft-harangued spawning system.
In a recent interview with 1UP, Rage lead designer Matt Hooper explained that enemies in a certain section of the game's demo will be "doing whatever they're supposed to be doing. If they're supposed to be defending against you coming there, they'll be doing that. If they're just tinkering or having a conversation they'll do that." Sounds like id's AI has actual motivation now. Well, motivation beyond "scare the crap out of then murder space marines," anyway.
In a recent interview with 1UP, Rage lead designer Matt Hooper explained that enemies in a certain section of the game's demo will be "doing whatever they're supposed to be doing. If they're supposed to be defending against you coming there, they'll be doing that. If they're just tinkering or having a conversation they'll do that." Sounds like id's AI has actual motivation now. Well, motivation beyond "scare the crap out of then murder space marines," anyway.
Carmack says ad-based model not working for Quake Live
In addition to announcing support for Quake Live on Mac and Linux, John Carmack admitted that the current ad-based model wasn't exactly working for the game. To assuage the problem, id Software will soon be offering a subscription model in addition to the free-to-play model currently in place.
"The in-game advertising stuff has not been big business .... [it's] not going to be able to carry the project," Carmack said. Dually, he noted that while a subscription service will be offered, the game will never go exclusively "pay-to-play." According to Shacknews, the subscription model will allow players to create and host private server matches.This all sounds good to us -- now maybe all the hardcore Quake Live players will play in private servers and allow us to get a single shot off.
"The in-game advertising stuff has not been big business .... [it's] not going to be able to carry the project," Carmack said. Dually, he noted that while a subscription service will be offered, the game will never go exclusively "pay-to-play." According to Shacknews, the subscription model will allow players to create and host private server matches.This all sounds good to us -- now maybe all the hardcore Quake Live players will play in private servers and allow us to get a single shot off.
Mac and Linux users joining Quake Live community August 18
Has your ultra-hip, Justin Long-approved operating system kept you from joining in the Quake Live online gib-fest? 1UP recently reported on a recent QuakeCon 2009 announcement which should bring some joy to your empty, empty life -- on Tuesday, August 18, the title will be patched to allow Mac and Linux users to access the game's web-based bounty. Since the service's launch, this has by far been the most requested feature from free-to-play FPS lovers worldwide. It's nice to see id deliver on its promise to incorporate the non-Windows contingency.
Of course, we're still running a version of Digital UNIX circa 1995, so we might just be permanently S.O.L.
Of course, we're still running a version of Digital UNIX circa 1995, so we might just be permanently S.O.L.
QuakeCon 2009: The Wolfenstein launch trailer
Before sharing the very first video footage of Rage with the crowd at QuakeCon today, id Software CEO Todd Hollenshead shared the final piece of video marketing material for another title: the launch trailer for the Raven Software-developed Wolfenstein. Despite being in development for what seems to be an eternity (we first heard about this one-time Xbox 360 exclusive in 2005!) the game hits retail next week. Let us know if this launch trailer makes your wallet itchy.
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