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Mass Effect 2 cinematic trailer teases 'full-length' version for Dec. 22 XBL debut

Snagged from IGN's "Ultimate Holiday Videogame Guide" comes this Mass Effect 2 cinematic trailer ... well, teaser trailer may be more accurate. While the above video shares nearly a minute and a half of delicious cinematic video (read: this isn't in-game, folks) the end promises the "full-length trailer" will premier on Xbox Live on December 22, just a few days before ecksmas.

So you can take "Mass Effect 2 cinematic trailer" off your wishlist and bump up "Mass Effect 3 cinematic trailer."

[Via Kotaku; thanks, tmacairjordan87]

Metal Gear Solid (the first) coming to Euro PSN this week

Snake's first "solid" adventure is finally making its way to Europe's PSN. Eurogamer reports Konami's announcement that the tactical espionage action title will arrive this Thursday, November 19, for £8. We followed up with Sony Europe and a representative confirmed the release.

The PSN version of MGS is the original game released on PlayStation and not the Twin Snakes update released in 2004. For those living the States, the title has been available since this summer. The release of the first Metal Gear Solid on PSN will be followed by MGS: Portable Ops, MGS: Portable: Ops+ and MGS: Digital Graphic Novel. Of course, this is all in preparation for Peace Walker sometime next year.

Metal Gear Solid: Peace Walker characters revealed in Famitsu

Hideo Kojima has remained tight-lipped about the characters that will appear in Konami's upcoming PSP spy romp, Metal Gear Solid: Peace Walker -- so far, we only know four: Snake, Snake, Snake and Snaaaake! However, Famitsu has revealed a few other faces that will make an appearances in the game: Amanda, Huey, Chico, Coldman, Strangelove, Galvez, Cecile, Paz, and, most notably, Master Miller from Metal Gear 2. The magazine also included illustrations of these characters, who look as colorful as their names might suggest.

Famitsu also provides details about the co-op modes seen in the nine-minute trailer released last month. When two players get close to one another, "Co-op" mode activiates, merging the players' health gauges and allowing them to trade items. When they get really close, they go into "Snake-in" mode, in which one player controls both Snakes' movements so that the other can focus on murdering fools.

We wonder if all four players can merge in this manner, forming a growling, bearded train of death?

[Thanks, Ryan]

Forza 3 goes gold, demo hits Marketplace on Sept. 24


Microsoft and Turn 10 have just sent word that Forza Motorsport 3 has gone gold, with time to spare to spin enough disks for the game's European and North American launch on October 23 and 27, respectively. But the racing news doesn't end there, folks. A demo for the upcoming racing sim is heading to the Xbox Live Marketplace on September 24, featuring many of the latest iteration's enhancements.

The Forza 3 demo will feature the game's new cock-pit view, refined damage model, new rewind function and even allow players to pull barrel rolls around the full Camino Viejo circuit. Forza 3's September 24 demo includes five playable vehicles:
  • 2007 Porsche #80 Flying Lizard 911 GT3-RSR
  • 2010 Audi R8 5.2 FSI quattro
  • 2009 Ferrari California
  • 2008 Mitsubishi Lancer Evolution X GSR
  • 2009 Mini John Cooper Works
And with a true competitive spirit, the demo will also support official leaderboards for gamers to compare their best lap times. Strap in, folks. This one is rounding its last corner before crossing store shelves.

Fable 2: Game of the Year Edition confirmed

Eurogamer reports that Fable II: Game of the Year Edition has been confirmed by Microsoft. Furthermore, the site notes that the title will release in Europe on September 18 for €64.99/£39.99. Doing a little digging of our own, we uncovered the box art for the game (pictured above), which gives us some idea of what to expect in the package. According to the box, purchasers will receive: "More Quests! More Locations! More Choices!"

If previous retail listings for the title are to be believed, all that "more" will be comprised of both the Knothole Island and See the Future DLC packs. So far, the Game of the Year Edition has only been confirmed for Europe, but we've contacted Microsoft for confirmation and details regarding a North American release.

Confused about Metal Gear Solid's timeline? So is Hideo Kojima

Don't feel bad if all the convoluted relationships and multi-generational storylines of the Metal Gear Solid series are occasionally too much for you. During an interview with Eurogamer, Metal Gear creator Hideo Kojima expressed a similar sentiment. "Actually, strange you ask, because I personally get confused too about the whole timeline and saga of Metal Gear Solid," Kojima said when asked about organizing his thoughts (which become the games' head-scratching reality). "This is especially tricky when you create the future first and then go back in time to create something new. There are a lot of small aspects where sometimes it doesn't match completely."

On the subject of the future, Kojima explained that Metal Gear Solid Rising is a good fit for younger KojiPro staff, while Peace Walker requires the Kojima Touch®. "The younger staff couldn't really understand [Peace Walker's] background, and since I made the concept and overall storyline, I thought that I would go more deeply in, because for me it was more understandable a setting." Rising, however, is a new story set in the future, without so much influence from Kojima's existing storyline.

MS details Lips DLC for the rest of August


Attention, karaoke buffs, Microsoft has unveiled the Lips DLC for the remainder of August, and there's quite a variety to be had. From Coldplay to Creedence, from Robyn to Robbie Williams, there's something for everyone. There's also Timbuk3's "The Future's So Bright, I Gotta Wear Shades," which should should be enough for anyone. The upcoming August releases are each priced at 160 ($2). Starting today, they are as follows:

August 14:
"With Every Heartbeat" – Robyn
"Love Is Gone" – David Guetta and Chris Willis

August 21:
"The Road to Mandalay" – Robbie Williams
"Talk" – Coldplay

August 27:
"Angel" – Shaggy
"Proud Mary" – Creedence Clearwater Revival

*"Song for Whoever" is not available in U.K., Ireland and the Netherlands.

Peter Jackson: Halo Chronicles 'no longer happening'

After years of speculation – appearing on our E3 bingo cards for the last two years in a row (2008, 2009) – it looks like we can finally lay to rest questions about Halo Chronicles, the much-ballyhooed partnership between would-be Halo movie producer Peter Jackson and Microsoft Game Studios. When asked about the project following a screening of District 9 – directed by would-be Halo movie director Neill Blomkamp – Jackson told Joystiq, "That Halo project is no longer happening, it sort of collapsed when the movie didn't end up happening."

First announced in September of 2006, the project was later revealed to be an "episodic" series in 2007 and confirmed as recently as April of last year, when Microsoft said, "Microsoft Game Studios has been hard at work collaborating with Peter Jackson and Bungie on the development of [a Peter Jackson-helmed Halo project]." Another job listing in August of last year again alluded to continued development of the project. With key hires like Ryan Payton for Microsoft's newly unveiled Halo studio, 343 Industries, we're not sure what all is going on if Halo Chronicles isn't. We've asked Microsoft Game Studios to confirm Jackson's assertion and are hoping there's some sort of miscommunication here. Maybe "no longer happening" is a Kiwi euphemism for "totally happening." No?

Microsoft Game Studios licenses GFx tech for Crackdown 2, all titles


Microsoft has signed a deal with Scaleform to utilize its GFx user interface middleware across all Microsoft Game Studios titles, officially beginning with Ruffian's upcoming Crackdown 2. Scaleform's GFx is a vector graphics rendering engine that allows artists to design user interfaces -- such as menus and in-game heads-up displays (HUDs) -- and animated textures using Adobe Flash. Scaleform's middleware has already been used in an assortment of games, including The Conduit, Resistance 2 and Crysis.

According to Scaleform's site, using its middleware will allow game developers to focus on building gameplay, "rather than coding interface elements or developing custom tools." We hope that means Crackdown 2's menus won't run abnormally slow, like the original game in the series.

Brendan Iribe, president and CEO of Scaleform, was elated at the news (and probably holding a giant novelty check), claiming Microsoft's new "master agreement" for use of the Scaleform GFx middleware will streamline the process for all future MGS development teams.

[Via Develop]

Kojima Productions 'aiming for PS3 quality' with Peace Walker


Click to embiggen.
Peace Walker may be a PSP game, but that's not stopping Hideo Kojima from treating it as his Metal Gear Solid 5. Kojima explains that "the main staff of MGS4 are producing it," and as such, "they are aiming for PS3 quality because they were creating MGS4 on the PS3 not too long ago." Obviously, the PSP is significantly less powerful than Sony's home console, but the team is trying to push the PSP in new ways, "expressing this in ways only we can express it in."

Kojima wouldn't confirm how the multiplayer gameplay of Peace Walker will work, but he does promise it will be "stealth-action based." Some new additions exclusive to the PSP game include "a variety of other different cardboard boxes," the ability to customize Snake's gear configurations, and a "growth feature" where "your character evolves." As usual, the coy designer avoided going into specifics.

Check out brand new screenshots of the game (scheduled for a 2010 release) here:

Alan Wake may scare up 360 first, PC later


Potentially bad news for PC-toting Alan Wake fans, a recent forum post by Remedy's MarkusRMD has left the release window of the PC version dangling in suspense. When asked directly about the development of the PC version of Alan Wake, MarkusRMD responded, "Unfortunately all I can say at this point is that we're focusing all our efforts on the 360 version and will be making comments in regards to the PC at a later in time."

While not an outright confirmation, it certainly sounds like the PC version could release later than the Xbox 360 version, which is currently scheduled to release in spring 2010. We've contacted Microsoft -- the game's publisher -- and will update this post as soon as we hear anything new.

[Via Shacknews]

A 'slice' of Forza 3's Japanese cars and tracks revealed


With an October release just around the corner, Turn 10 is taking the time to slowly reveal the cars and tracks featured in Forza Motorsport 3. Today's details come from the Japanese region, with news that Forza 3 will feature the legendary Suzuka Circuit -- known as one of the most "dangerous motorsport race tracks in Japan" -- the Tsukuba Circuit and the Twin Ring Motegi, home of the Indy Japan 300.

Also revealed in today's press release were 17 of the game's 400 vehicles, featuring standard production cars like the 2006 Mitsubishi Lancer Evolution IX MR and 2008 Subaru Impreza WRX STi, as well as race models from Nissan and Toyota. A full list of the rides revealed today -- which Turn 10 promises is just a 'slice' of Japanese content -- can be found after the break. Brace your faces, racing fans, as Turn 10 trickles out more details for the upcoming racing sim in the coming months.

Continued →

Yahuh! Banjo-Kazooie: Nuts & Bolts soundtrack out tomorrow


If you're in the market for a delightfully bouncy orchestral video game soundtrack, then we've got some good news for you. Sumthing Digital will be offering the official Banjo-Kazooie: Nuts & Bolts soundtrack starting tomorrow. We've sampled a few tracks and can confirm that it is most definitely delightfully bouncy and orchestral. All kidding aside, it's actually a pretty decent soundtrack, and certainly better than a lot of the other game music out there.

The soundtrack will also be available from Amazon, and can currently be pre-ordered for $13.99, nearly two bucks off the $15.98 list price. As Rare states on its website, "Nobody has an overabundance of vehicular bear music in their library right now, so this deserves a shot."

Source - Sumthing Digital
Source - Amazon

Pre-order ODST, unlock Sgt. Avery Johnson


So here's the news: Pre-ordering Halo 3: ODST at participating retailers will net you a token to unlock Sergeant Johnson as a playable character in the new Firefight mode. We greet this news with mixed feelings. On one hand, A.J. Johnson is undeniably a badass. His in-game model is even chomping his trademark cigar. On the other hand, we're not sure if picking Johnson amounts to cheating.

As Halo players well know, the man is invincible. The guy was jumped by the Flood and survived. Hell, we've seen him take a beam rifle to the head without even flinching. Here's hoping his mortality is restored for ODST. Otherwise it just wouldn't be fair. Check out some screens of Sgt. Johnson in the gallery below, and find a list of participating retailers after the break.

Continued →

PSN Thursday: MGS1 infiltrates the PSOne Classics' ranks


Similarly to the European PSN Store update, this week's content is a little lean.

!

But what's this? Solid Snake infiltrates the store in his original PS1 adventure, Metal Gear Solid. Yours for the premium PS1 price of $9.99. Sure you can probably find a cheaper copy in a bargain bin somewhere, but really you're paying for the ability to play this classic on your PSP. Anywhere. Other than that, there's a new episode of Qore and an NCAA Football 10 demo. PSP owners can grab GRAW 2 and some themes, too.

Choose your platform to view the corresponding release list:



(Note: Continue past the break to view both release lists.)

Continued →

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