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Reminder: Watch the first episode of Halo Legends today [update: It's gone]

Update: The episode is no longer available.

This is just a quick public service announcement to remind all the Halo fans out there today that the first episode of Halo Legends is available on Halo Waypoint today. Entitled "The Babysitter," it tells the story of a squad of ODST soldiers on a mission to assassinate a Covenant Prophet. The only catch is that a Spartan has been assigned to lead the squad. ODSTs and Spartans don't necessarily get along, so things get a little complicated.

The episode is only available today, so be sure to grab it quick. And remember, something related to Halo Legends will be airing on Waypoint every week, so keep an eye out for future installments.

Interview: 343 Industries' Frank O'Connor

Now that Halo Waypoint has launched and the Halo Legends anime project will soon begin airing on Xbox consoles everywhere, we got the chance to discuss the current state of Halo with 343 Industries creative director, Frank O'Connor. After the break, you'll find discussion on Waypoint, Legends, Halo 3: ODST sales and whereabouts of Ryan Payton. We also talk about the whether or not there's just too much Halo out there, whether we'll see any Halo games for kids and we even squeeze in a question about Pimps at Sea.

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Rumor: First screens, details for Halo Reach leaked

MLG forum user (and MS Paint fanatic) ToM MoReLLo claims to have played Halo: Reach, and was somehow able to nab multiple blurry screenshots of the game as evidence. Now, when we say blurry we mean blurry. In fact, the classic images of Bigfoot were of higher quality than some of these screens. Perhaps our natural skepticism is taking over, but we're taking these images with a rather large grain of salt.

As for details, the forum post claims Reach will feature squad-based combat and perks, similar to that of Modern Warfare. Squad-based mechanics certainly make sense, considering former Ghost Recon Advanced Warfighter creative director Christian Allen joined Bungie in 2007. But again, grain of salt.

Halo: Reach -- Bungie's final title in the Halo universe -- is expected to ship in 2010. Microsoft has yet to reply to our request for a comment on the images.

[Via Shacknews & NeoGAF]

Rumor: Footage of canned Shadowrun reboot

Before 2007's Shadowrun released and Microsoft subsequently closed the doors on FASA, the studio was apparently working on Shadowrun: The Awakening -- a game with a full single-player campaign and unique 3D gameplay engine developed in-house. Some footage (teleport past the break to give it a look-see) managed to make its way online over at Unseen64, showing off a few environments and some character animations. As Unseen64 would tell it, the story goes: FASA brought a new art director in which, through a series of unknown events, lead to an eventual cancellation in favor of the multiplayer-driven experience that was the 2007 game.

As it stands now, Jordan Weisman managed to snag the rights to the Shadowrun IP (among others), so the possibility of seeing this resurface as an actual thing isn't entirely impossible -- though Weisman is trying to let some of the negativity surrounding the brand die down a bit before revisiting it.

[Via StrategyInformer]

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Alan Wake dev wants to avoid including game's ending in press copies


According to a Remedy managing director Matias Myllyrinne, the studio wants to discuss the possibility of leaving the ending of its upcoming thriller Alan Wake off discs sent to press with its publisher, Microsoft. "I think we're going to be insanely careful about how much of the story we reveal," Myllyrinne told G4TV. "I'd like to hold it back, [I] don't want anybody to spoil it for the audience. That's just my personal feeling."

Using the twist ending of The Sixth Sense as an analogy, Myllrinne says he'd prefer players be able to piece together the secrets of Bright Falls on their own before having them spoiled by others. Although admirable, his analogy can only mean one of two things: Alan Wake is dead or he's Haley Joel Osment. Either way, we're already terrified.

G4 competition dishes out rare Halo 3 flaming armor


Beyond cries from fanboys for Recon, the rarest of all Halo 3 armor permutations -- or at least the rarest option -- is strutting around multiplayer matches with a flaming skull. Originally only available to employees of Bungie, the heated helmets are now the prize for G4's upcoming Sarkathlon.

In order to enter the contest, which runs until midnight on November 8, players must download a special variant of the map Longshore (only found on the second disk of Halo 3: ODST) and find eight hidden grenades scattered throughout the map. The player who completes the task and crosses the finish line in the shortest amount of time with saved replay proof walks away with the flaming skull. It's the Halo equivalent of painting a giant bulls eye on your back, so why wouldn't you want it?

[Image Credit: Hushed Casket]

Forza 3 limited edition premium theme not so limited anymore

We're not sure if it was intentional, or if someone at Microsoft pulled the wrong lever, but the Forza 3 LCE premium theme -- previously reserved exclusively for those that bought the collector's edition -- is now available to the masses for free. We're guessing this was probably a mistake, as the theme is only showing up on the Xbox.com Marketplace, and we were unable to find it in XBLM on an actual console. If you really like Forza, or you just like cars, you'd best get it now before someone in Redmond gets wise.

Add the Forza 3 LCE theme to your 360 download queue

[Thanks, Faiz R.]

Halo: Evolutions book cover, authors revealed

It's been a while since the Halo: Evolutions story collection was announced. Now, just a month away from its November 24 launch, Tor Books has revealed both the book's cover art and all of the authors who will contribute to the compilation. Contributing to the book will be John Goff, Frank O'Connor and Kevin Grace of 343 Industries, as well as authors B.K Evenson, Jeff Vandermeer, Tessa Kum and Fred Van Lente. As previously announced, Eric Nylund, Tobias Buckell and Karen Traviss will also be penning stories for the book.

Tor editor Eric Raab promises the collection will appeal to "every kind of Halo fan from straight up action with the Master Chief to glimpse [sic] into the Elite mindset post Halo 3" and will also delve into characters like Cortana, the Gravemind and Admiral Cole. One thing's for sure: If you like teabagging and reading, this book is for you.

Click the book cover to the right to check out a Spartan-sized version.

Halloween brings spooky Gears 2 double XP weekend


In celebration of Halloween and the impending release of a new title update, Epic's Rod Fergusson has announced that Gears of War 2 will be hosting a double XP weekend starting this Friday, October 30. In addition to awarding double XP in all multiplayer modes, the game will be featuring an extra "scary" lineup of Locusts in Horde mode. Specifically, Fergusson notes that Horde mode will feature lots of extra Boomers, including some waves comprised entirely of Boomers. An entire squad composed of Flamers, Grinders and good old Boomshot Boomers?

Yeah, pretty scary.

[Via VG247]

Gears of War 'Delta Squad' getting boxed for UK gamers


NECA's Gears of War inspired figures are heading to the UK in a special Delta Squad box set, according to Electronic Theatre. Originally available in various packages across North America, the special UK release of the Delta Squad package will include fan favorite characters (sans the Carmine brothers) Marcus Fenix, Dominic "Dom" Santiago, Augustus "Cole Train" Cole and Damon "The Annoying One" Baird, as well as new weapons and accessories exclusive to the set.

The series also includes a feature some gamers would prefer to do without: The ability to completely repel the opposite sex if located within 30 feet of your bedroom.

In-game 'shop' will bring microtransactions to Fable 3


Lionhead boss Peter Molyneux isn't just pushing the curve on Xbox 360 with now-confirmed Project Natal support in Fable 3; during his speech at the annual BAFTA gathering, the legendary designer revealed his intent to integrate an "in-game shop" within the game world, enabling players to purchase DLC without disrupting the game experience (i.e. exiting to the Xbox Live Marketplace). In a report on the presentation, That VideoGame Blog noted that Molyneux had suggested special weapons, for example, could be sold for about £1 ($1.70).

Also mentioned were plans to offer "travel" to new areas of the game world (think Fable 2's DLC destinations) for a fee. Molyneux thankfully didn't suggest that such things as tattoos, hair dye and the like -- which were purchased using the in-game currency of Fable 2 -- would be for-pay in its sequel. We imagine that getting the town crier to announce you as "Supreme Ruler of the Universe Who's Better Than Anyone Else at Fable 3 Ever" will carry a modest fee.

[Thanks, Rain!]

Molyneux confirms Natal support in Fable 3

Shocking absolutely no one, Peter Molyneux has confirmed that Fable 3 will support Project Natal in some fashion. The confirmation came during a lecture at BAFTA in London. The news was confirmed by Eurogamer's Johnny Minkley, who tweeted the info during the event itself. Molyneux also reportedly showed off Milo and proved that Natal is capable of scanning objects (people, presumably) in bad lighting.

Molyneux himself hinted at the possible inclusion of Natal in Fable 3 as recently as two weeks ago, though he neglected to confirm it for fear of a quick, sniper-borne death.

So that's that then: Fable 3 will use Project Natal. Of course, we don't speak for everyone, but we can't wait to pretend to fart in front of a crowd of adoring, virtual townsfolk.

[Via VG247]

Interview: Crackdown 2 lead designer Steve Iannetta


In 2010, the agents are returning to action, this time with a new development team at the helm. Following a demo of Crackdown 2's single-player in action and a multiplayer deathmatch session, Ruffian Games' lead designer Steve Iannetta took time to discuss everything from new concepts and features in the sequel, the media's reaction to the RealTime Worlds "controversy" and evolving the co-operative world of Pacific City.

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There's a Battle Rifle in ODST after all

Many Halo fans were not pleased to hear that the BR55HB SR Battle Rifle had been cut from the Halo 3: ODST. Like, seriously unhappy. Thanks to Halo.Bungie.Org. we're pleased to report that the hardest of all hardcore weapons was actually included in the game after all. Unfortunately, the weapon only shows up in a cut scene. You'll need quick eyes -- or the pause button -- to see it, but it's definitely there, wielded by an NMPD officer at the end of the NMPD HQ mission. Well, he wields it up until a Brute Chieftain uses the officer's gray matter as hammer lubricant, anyway.

No, you can't use it, but at least you get a badass pistol to compensate for it, right?

Interview: Microsoft Game Studios' Phil Spencer

If given the choice of becoming a (presumably) anthropomorphic vegetable, Phil Spencer would opt for an eggplant. Sure, we spoke to the confident head of Microsoft Game Studios about other things -- Halo, Project Natal, Fable, Crackdown, the Xbox 360's successor, blah blah blah -- but with that profound scoop out of the way, there's barely any reason to read this interview.

Mind you, the part where Spencer suggests that alternate forms of input (whether in addition to or in substitute of traditional controllers) might become a common expectation is pretty interesting. You should definitely read that.

Joystiq: We just came out of the Tokyo Game Show panel discussion for Project Natal ...


Phil Spencer: The creators panel.

Yes, the creators panel. Hideo Kojima was there; they brainstormed about all these games. How much focus is Microsoft Game Studios placing on Natal development internally in comparison to other projects?

It's a big focus for us in first party. As a first party, I think it's our duty, it's our responsibility to look at the new technologies that we bring to our platform. We did this with Live. We did at launch of 360. When we look at Project Natal as an opportunity for first party to truly innovate on our platform, creating new experiences, new intellectual property, we're very focused. A large percentage of the studio right now is thinking about Natal as part of what they're doing.

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