peter-moore posts (Subscribe to this feed)
Metareview: The Conduit (Wii)
- GamePro (70): "The Conduit is the closest you will get to recapturing the magic of Goldeneye ... To be blunt, The Conduit is a by the numbers shooter that offers a couple of thrills but ultimately doesn't make much of an impact ... anyone who loved Goldeneye will want to give a look as well if only to get a nice dose of nostalgia, but the rest of you shouldn't feel a need to abandon your favorite next-gen shooter for this one."
- GamesRadar (80): "The Conduit is fun, controls well, and is, at times, quite beautiful ... Both humans and alien drones are animated with competent physics and personality that puts High Voltage Software's Quantum3 engine outside the realm of the "GameCube 1.5" criticisms ... The truth is you probably wouldn't bat an eye at The Conduit had it appeared on PC, PS3 or Xbox 360 ... The solid, yet unremarkable single-player won't win any awards, but The Conduit still features the most finely honed online outings available on Wii."
- IGN (86): "The Conduit is not a revolutionary first-person shooter, but it's a damned good one ... the title features the tightest, most comfortable control scheme of any console-based first-person shooter to date ... The Conduit features a robust list of modes and maps to play online and nearly 20 weapons to use as you rip through arenas blasting foes ... it's not revolutionary, but The Conduit is a great first-person shooter designed just for Wii owners."
Gallery: The Conduit
Peter Moore on the state of EA Sports, motion control
Gamasutra has published a very lengthy interview with EA Sports guru Peter Moore, in which he discusses the current plans of the label and the strategies behind sports game development and publishing. Perhaps most interesting are Moore's thoughts on the new motion control technology revealed by Sony and Microsoft during E3. Moore speaks about the possibilities of the new motion controllers, saying they will impact EA Sports "very positively."
Moore says that the company is already making plans to bring its "licensed product" and its "fitness product" to these new interfaces. Specifically, Moore imagines how a game like Fight Night or the upcoming EA Sports MMA would work with them, saying, "if it were in a first-person mode it would be very very cool." Agreed. He calls the new motion controllers a "huge opportunity."
Other topics in the interview range from the possibilities for smaller, regional titles (like cricket), the future of the Madden series and how EA plans to keep EA Sports Active ... um ... active in consumers' minds. Incidentally, this is the same interview in which Moore stated that Metacritic scores aren't necessarily relevant to the sales of Wii titles.
Moore says that the company is already making plans to bring its "licensed product" and its "fitness product" to these new interfaces. Specifically, Moore imagines how a game like Fight Night or the upcoming EA Sports MMA would work with them, saying, "if it were in a first-person mode it would be very very cool." Agreed. He calls the new motion controllers a "huge opportunity."
Other topics in the interview range from the possibilities for smaller, regional titles (like cricket), the future of the Madden series and how EA plans to keep EA Sports Active ... um ... active in consumers' minds. Incidentally, this is the same interview in which Moore stated that Metacritic scores aren't necessarily relevant to the sales of Wii titles.
Lost Winds dev: Reviewers are a problem with low Wii metacritic scores
Apparently, for the Nintendo Wii (according to Lost Winds developer David Braben), the folks reviewing Wii games are the wrong people for the job. Responding to comments made by EA Sports' Peter Moore earlier this month regarding low metacritic scores for Wii games and its less than serious effect on sales numbers of said games, Frontier Developments head David Braben told Eurogamer that, "Most reviewers are what are often called 'core gamers' - and these family-focused games tend to appeal less to them."
And he makes a good point. If Joystiq's readership is primarily "core gamers," what's the point in covering casual fare meant for more mainstream crowds? Braben continues, "It throws up a difficult dilemma for those reviewers ... are they reviewing the game for those people likely to play it, or for those people who form the bulk of their readership?" We put it to you, Joystiq loyalists: Continue to cover games intended for a "casual," more mainstream audience (as well as more "hardcore" titles), or focus on "core" games coverage exclusively?
And he makes a good point. If Joystiq's readership is primarily "core gamers," what's the point in covering casual fare meant for more mainstream crowds? Braben continues, "It throws up a difficult dilemma for those reviewers ... are they reviewing the game for those people likely to play it, or for those people who form the bulk of their readership?" We put it to you, Joystiq loyalists: Continue to cover games intended for a "casual," more mainstream audience (as well as more "hardcore" titles), or focus on "core" games coverage exclusively?
The industry chimes in on the importance of reviews for Wii games

Michael Pachter suggested that review scores aren't important because many Wii owners don't read reviews. ""I think that Metacritic scores are irrelevant for people who don't look at them - how's that for obvious?" Pachter said. "While there are many Wii owners who are hardcore and who care very much about scores, there are many - perhaps half - who are quite casual, and wouldn't know Metacritic if it fell on them." He offered games like Carnival Games and Jillian Michaels Fitness Ultimatum as examples of successful titles with little critical acclaim.
However, 2D Boy's Kyle Gabler offers an instance in which Metacritic scores and reviews do make a difference: indie games, like his own World of Goo, which happens to be the third highest-rated game on Wii. He compares mainstream games to Will Smith movies, which draw audiences without reviews.
"But for indie guys like us, Metacritic and review scores matter a lot," Gabler said. "In fact we link directly to them from our web site. So does Steam. It makes a lot of sense - potential players don't feel comfortable dishing out cash for some random unknown indie game without an aggregate thumbs-up from solid reviewers."
Moore says Metacritic not so relevant to Wii sales
We've heard stories of PR reps and devs obsessing over Metacritic scores, but EA Sports' Peter Moore's not sweating them, at least when it comes to Wii games. Noting that some titles in the low 70s can still move millions upon millions of units, Moore says that the people buying casual games and health titles like EA Sports Active aren't getting their info from Metacritic.
Moore's bigger concern? User reviews on Amazon. We'd like to snicker, but that's how we buy vacuums, so what do we know?
Moore's bigger concern? User reviews on Amazon. We'd like to snicker, but that's how we buy vacuums, so what do we know?
Peter Moore looks for E3 to 'return to its roots'
Our old buddy Peter Moore doesn't spit fire as often as he used to now that he's at EA Sports. But that doesn't mean he won't bring it on occasion. Why look, just recently, Moore told MCV that he wanted E3 to reclaim its "strut and swagger" explaining "If there was ever a time when our industry needs to look confident and optimistic, it is now."
Moore was openly hostile to the expo last year, calling it "soulless." Whether or not this year's iteration will have enough soul for P-Moore will remain to be seen until next week.
Moore was openly hostile to the expo last year, calling it "soulless." Whether or not this year's iteration will have enough soul for P-Moore will remain to be seen until next week.
Peter Moore to deliver opening keynote at EIF 2009
MCV reports that Peter Moore, head of EA Sports, will be delivering the opening keynote of the Edinburgh Interactive Festival this year. Moore's address will discuss the reshaping of the EA Sports brand, which has recently expanded its casual offerings, most notably with EA Sports Active and the All Play series of sports games. Considering Moore's role in crafting the new EA Sports, his panache and his ... um ... British-ness, we'd say he's a crackerjack pick for the festival.
Our personal advice for Peter's address: You might want to skip the whole Facebreaker thing.
Our personal advice for Peter's address: You might want to skip the whole Facebreaker thing.
Peter Moore on digital distribution, used game sales
Speaking to GI.biz, Peter Moore shared some of his thoughts on digital distribution and the future of games at retail. When asked whether we might see a day when yearly sports titles are released as downloadable patches instead of on retail discs, Moore said that Electronic Arts is trying many different things in the online space -- such as 3-on-3 NHL Arcade and NCAA March Madness Edition -- but has "no plans" to change its core business model. Moore stated further that moving to an update-only model for annual sports titles is "not as easy as it sounds" and that the data in a new sports title amounts to much more than a simple patch.
Still, Moore believes -- as he did in his Dreamcast days -- that online is the future of the gaming business. Concerning retail, Moore noted that things like Xbox Live subscription cards are a good way for retailers to become part of online distribution. Regarding used games, Moore doesn't seem concerned with putting a stop to the practice, instead saying that publishers must find ways to monetize such consumers. Said Moore, "They still log-on, and we get access to them, so how do we sell them stuff?"
Our suggestion: Rename all EA sports games Madden. That ought to do it.
Still, Moore believes -- as he did in his Dreamcast days -- that online is the future of the gaming business. Concerning retail, Moore noted that things like Xbox Live subscription cards are a good way for retailers to become part of online distribution. Regarding used games, Moore doesn't seem concerned with putting a stop to the practice, instead saying that publishers must find ways to monetize such consumers. Said Moore, "They still log-on, and we get access to them, so how do we sell them stuff?"
Our suggestion: Rename all EA sports games Madden. That ought to do it.
Peter Moore says EA Sports is 'under-performing' on the Wii
In the past, Peter Moore has hinted at the tenuous relationship between the company he helms (EA Sports) and Nintendo's three-DVD-wide home console (the Wii). Yesterday, the leader of the highly athletic development studio fully acknowledged EA Sports' lackluster sales performance on the Wii in an interview with Eurogamer, stating, "when I look at the attach rate on the Wii of our software to where I think we should be, we're under-performing still, we need to do much better."
Moore is hoping to claim a few extra slices of that sweet Wii pie with the studio's upcoming MotionPlus-infused sports titles, Tiger Woods 10 and Grand Slam Tennis. Of course, we can't have a story about Mr. Moore without one of his trademarked Awesomely Ostentatious Quotes: "Those two titles couldn't come at a better time for us, nor for Nintendo quite frankly." Oh, yeah. That one's going up on the fridge.
Moore is hoping to claim a few extra slices of that sweet Wii pie with the studio's upcoming MotionPlus-infused sports titles, Tiger Woods 10 and Grand Slam Tennis. Of course, we can't have a story about Mr. Moore without one of his trademarked Awesomely Ostentatious Quotes: "Those two titles couldn't come at a better time for us, nor for Nintendo quite frankly." Oh, yeah. That one's going up on the fridge.
EA Sports' Peter Moore: Current PC business model isn't working for us
If EA Sports head honcho Peter Moore knows one thing really well, it's handling controversy surrounding his particular division of EA and the PC games market. After getting in trouble last year with PC gaming football fans for choosing not to produce Madden '09 on PC, he's back in it this year, telling Edge Magazine, "The business model right now, shipping a physical disc for the PC, simply isn't working for us."
He's explained in the past his company's reasons for choosing as such, citing low sales numbers and PC gamers trending towards console sports gaming, and this time is no different. "I've got to find innovative ways to bring our content to life on the PC and online is the way that that's going to happen," he claims. Sounds like EA Sports has some digital distribution ideas up it's collective sleeve then, eh?
He's explained in the past his company's reasons for choosing as such, citing low sales numbers and PC gamers trending towards console sports gaming, and this time is no different. "I've got to find innovative ways to bring our content to life on the PC and online is the way that that's going to happen," he claims. Sounds like EA Sports has some digital distribution ideas up it's collective sleeve then, eh?
Peter Moore: EA Sports Active is a 'platform'

"I call it a platform," Moore said. "Yes, it's a game, but it's bigger than a game, bigger than a franchise, bigger than a product. It's a true platform that we can sell expansion packs, sell more peripherals, ultimately get some download on there." Interesting choice of words, considering that EA Sports Active's biggest competitor is literally a platform.
Moore said that he hopes to add biometric data soon. "If I can do that, if I can get your heart-rate on the screen, I mean then I can really drive towards what my vision of this product ultimately can be."
Active and other exergames like it, according to Moore, can help EA and the game industry in general deal with "the most vitriolic press," including the Daily Mail, who frequently "blame [videogames] for pestilence, the plague, everything, and I think it's good that we have things to point to that say, 'This is getting you off the couch' and provide a little bit of balance."
Gallery: EA Sports ACTIVE
MI6: Peter Moore talks capturing Wii crowd, expanding reach
During a panel at the MI6 Games Marketing Summit, Peter Moore talked about EA Sports' philosophy when it comes to Wii. He warned against unnecessary ports, stating that it's wrong to "simply take what you're doing on the PS3 or Xbox 360 and port – that's a dirty word – down to the Wii," noting that EA Sports learned this the hard way. Now, through things like the All-Play brand, EA Sports is starting to develop experiences specifically for that console from the ground up.
There's more to it than just that, as Moore points to a need for the company to develop "lifestyle" games, which is where EA Sports Active comes in. He says this game will help the company expand from the males that comprise the majority of its audience. Not that Moore wants to alienate them, though. EA Sports wouldn't exist without them.
There's more to it than just that, as Moore points to a need for the company to develop "lifestyle" games, which is where EA Sports Active comes in. He says this game will help the company expand from the males that comprise the majority of its audience. Not that Moore wants to alienate them, though. EA Sports wouldn't exist without them.
First Madden '10 screen: Peter Moore invites us to play 'Spot the Improvements'

The specific changes on display will be revealed later this week, but Moore asks, "How many improvements can you pick out?" More obtrusive referees? Helmet sheen? Improved rendering of distant Gatorade jugs?
Publishers push Sony for PS3 price cut
In one of the least surprising stories you're likely to read today, publishers seem to agree that their lives would be a lot better if Sony could knock a couple hundred bones off the price of the PS3. That's the word from Bloomberg today, who nabbed quotes from the likes of EA Sports' Peter Moore, who admitted, "Sony obviously still has a ways to go with their pricing," and Ubisoft boss Yves Guillemot, who added, "Anytime a console manufacturer reduces the price, software publishers benefit."
We'd love to make a snide comment here about EA and Ubisoft having nothing to lose from a PS3 price cut, but SCEA marketing boss Peter Dille beat us to it, commenting, "Everybody in the development community would love for the PS3 to be free, so they could just sell razor blades."
We can empathize with both sides, but it does seem to us that Sony needs to do something big to get back in the game. What do you think?
[Via CVG]
We'd love to make a snide comment here about EA and Ubisoft having nothing to lose from a PS3 price cut, but SCEA marketing boss Peter Dille beat us to it, commenting, "Everybody in the development community would love for the PS3 to be free, so they could just sell razor blades."
We can empathize with both sides, but it does seem to us that Sony needs to do something big to get back in the game. What do you think?
[Via CVG]
Peter Moore not so ignorant about World of Goo anymore
If you're unfamiliar with the story of 2D Boy, they left the corporate juggernaut EA, founded their own company and pretty much made one of the best games EVAR, World of Goo. Then Peter Moore saw it on some list and really didn't know what it was. Tunes change, however.Peter recently gave the game's demo a whirl and came away impressed. He found "a ton to admire" and said it was "full of impressive physics that make for an elegant and somewhat addictive experience." He promises more on his experience with the game later, so that's all he said for now.
If you're interested in more from EA, like NASCAR Kart Racing, he goes on about it later in his blog post. Check out the full post here.
Gallery: World of Goo
[Via 1UP]

















