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Realtime Worlds celebrates new office opening, ever-expanding staff


Like the Scottish equivalent of George and Weezie, Crackdown developer Realtime Worlds is movin' on up. Rather than a deeeluxe apartment in the sky, the company has just opened an 8,000 sq. ft. office, adding to its already existing 26,000 sq. ft. location. Quite a feat considering the company moved into its current studio less than three years ago and has only ever shipped one game.

"We've had tremendous commercial and critical success, and have done the lion's share of the work towards a successful launch of our online title APB," studio manager Colin MacDonald says in the press release, referring to the company's upcoming PC MMO. Considering the down economy and flood of layoffs we saw earlier in the year, it's always good to see some expansion -- RTW is looking to reach over 300 employees by years end. And you could be one of them, as the company wants to remind everyone that "over 40 vacancies" exist in the careers section at the Realtime Worlds website. You live in Scotland, right?

Realtime Worlds undecided on All Points Bulletin for PS3


"The situation is that yes, all the consoles are an option for us, and we'll be looking at them, but there's nothing decided, nothing to report at the moment I'm afraid," said Realtime Worlds studio manager, Colin MacDonald. The only thing worth reporting then, as discovered by GamesIndustry.biz, is that the Crackdown developer has no concrete plans to bring its bandanna gangster MMO, All Points Bulletin ("APB" as it's known on the streets), to Sony's black behemoth.

It seems there was some jumping to incorrect conclusions after an article in the Scotsman suggested Realtime Worlds was looking to adapt APB "for games consoles such as XBox and PlayStation in the future." That's only partially true, as the game is currently bound for PC and Xbox 360. Still, there's loads of time between now and 2009, and plenty of ways to spend $50 million in funding.

Realtime Worlds receives $50 million in real world investment


Realtime Worlds, the developer best known for Crackdown, raised $50 million in its third round of financing. The company is currently at work on the MMO All Points Bulletin in conjunction with Korean company Webzen. Realtime Worlds CEO David Jones was a creator on the original Grand Theft Auto and Lemmings back in the day.

Although Crackdown was a great game, nobody is going to deny that the title did better because of its tie-in with the Halo 3 beta. APB should let us see how a Realtime Worlds title does without the assistance of Master Chief and the Halo army.

[Via GameDaily]

Huxley's character creation in action


We won't lie when we say Webzen's upcoming first-person MMO Huxley had dropped off our radar, and when new details came out about their Real Time Worlds developed All Points Bulletin (APB) we thought Huxley got the quiet ax. Well, while details are still light on the title we do know that the game is still slated to come out between now and the next leap year. However, the latest news comes to us from a Game Trailers user who swiped some footage of the character creation menus. In the video, the user goes through some of the various options available for those interested in creating a female warrior within Huxley, which is actually comes Stateside in 2009 for the PC and Xbox 360. We were joking about the leap year thing.

[Thanks, Chris]

APB demonstration shows 'Cops and Robbers' gameplay


Sure, these past few days have seen a number of megaton announcements come from the Game Developers Conference, but nothing tickled our collective fancy quite like Realtime Worlds' Crackdown-turned-MMO, All Points Bulletin. The above trailer more than justifies our infatuation -- with Ronin-esque car chases instead of corpse runs, and assault rifles in lieu of broadswords, there may be no country for old MMOs once APB hits the unsuspecting online gaming market.

Sorry, Crackdown sequel isn't in the the works

In an interview with develop magazine, Realtime Worlds producer Phil Wilson chats about Crackdown's growing pains, its somewhat awkward path to market, the game's image and how much they really needed the Halo 3 beta code. Wilson also goes on to talk about how they would love to make the Crackdown community grow by creating tools that'd allow players to share videos and experiences. But the most startling factoid Wilson points out is that they are not working on a Crackdown sequel and are instead focusing their efforts on two other projects, one being the cops and robbers MMO All Points Bulletin. So, sadly, no Crackdown sequel will be headed our way for the foreseeable future.

All in all the interview is a good read that showcases a very honest look back at the game and the inner workings of the dev team, but darned if we wouldn't like to see what they could do with Crackdown 2. Maybe someday, just maybe ...

[Via Xbox 360 Rally]

No Crackdown sequel in development

By merit of the attached Halo 3 beta, the success of Realtime Worlds' Crackdown was none too surprising. However, the critical acclaim and overall quality of the title turned more than a few heads. Any Business 101 textbook would tell you that the best move would be to release a sequel. Alas, it's not meant to be.

Speaking at an Industry All Stars event (via Develop Magazine), producer Phil Wilson said that there is no sequel "Microsoft were a little late in stepping up to the plate to ask for Crackdown 2," he said, "and by then we had already started working on bigger, better things." Those bigger and better things are a cops-and-robbers themed MMO due out next year entitled All Points Bulletin (APB) and an undisclosed project for release in 2009.

APB will reportedly focus on customizable characters and vehicles; given the descriptors, we wonder how much of Crackdown's spirit (and re-used assets) will be the online game.

Video: breaking up with Crackdown


Alright folks, this is it. Last stop. End of the line. Now that the Halo 3 beta is officially over, the Crackdown/Halo 3 jokes must cease. Right after this video, that is. In this video, we learn the perils of dating playing a game under false pretenses. Now maybe it's just the fact that we watched Hannibal Rising last night, but we suddenly find ourselves frightened by the thought of our most hated games coming to life. We can only hope that Bomberman Act: Zero never hears all the awful things we said about it.

Crackdown earns 7 nominations for Develop Awards

Crackdown developer Realtime Worlds have been nominated for seven Develop Industry Excellence Awards, part of the Europe-centric Develop Conference. The studio was a finalist for best new console/PC IP, best use of online and innovation, among others.

Rare (Viva Pinata), Evolution (MotorStorm) and SCEE Studio Liverpool (Formula One Championship Edition) all earned three nominations apiece, as well as indie darlings Introversion (Defcon).

The awards ceremony takes place July 25 at the Hilton Metropole in Brighton. Registration for the Develop Conference is currently open.

Crackdown: just try and take our keys

The newly released Keys to the City mode in Crackdown is awesome, because it allows us to create the explosive fantasies we've always dreamt about. But what if there was a limit to the fun? What if our city keys were suddenly taken from us? Well, Ctrl+Alt+Del played out that very scenario in their latest comic and came away with a pretty good conclusion. Let's just say that anyone who tries to take our Keys to the City will feel the pain. The pain of flying hundreds of feet through the air attached to a vehicle on fire. Yup, that's how we roll.

Crackdown: Climbing high with ramp trucks


Today's Crackdown video of the day uses the new Keys to the City cheat mode and some knowledge learned in the previous skydiving video. RobHoliday66 decided to use a whole bunch of ramp trucks to create an artificial climbing surface and make his way from the an ocean view to high atop the Agency Tower. And after about five minutes, he was successful. The only way we can think of one-uping this video is to challenge someone to use a smaller vehicle or object and replicate the same climbing success. So, that's what we're doing. Pick an object, make a wager, and get to work agent.

Video: go skydiving in Crackdown


Crackdown is the sort of game that's just as much fun to goof around with as it is to actually play. As proof of that, we present you with this skydiving tutorial video. If you'd like to get some serious height in Crackdown without all the fuss of actually climbing, all you need is to enable cheat mode and experiment with ramp trucks. Using these trucks, you can rocket your vehicle skyward and then jump out for some killer free fall. According to the creator of the video, some amazing heights can be reached, even higher than those shown in the video apparently. Have any of our readers figured out any other cool glitches using cheat mode?

Crackdown's temp game deletion prevention


As reported earlier, with the new Crackdown update being rolled out some players have been experiencing a total game reset, wiping out all game saves. Well, the dev team over at Realtime Worlds has acknowledged the problem and has a temporary workaround until they get things permanently fixed. And, in brief, this is their quick fix. When you pop in Crackdown download the auto update, start a single player campaign, once loaded choose the quit option, and either exit to the dash or restart your console. Now, you should have no weird progress deletion and can download the other free or paid content. See, not so hard. Realtime Worlds is looking into a fix and will notify everyone when they have a permanent solution to the update problem. Happy gaming.

[Via Gamerscore Blog]

Crackdown DLC resetting progress?


If you've been playing Crackdown co-op lately, you may have run into a serious problem. Forum goers (and X3F reader, DualCORE1) have discovered a major issue with the new Crackdown downloadable content. It seems that under the right conditions, the DLC can cause your progress to be reset. In other words, remember all those agility orbs you've collected? Gone. Start over. The issue seems to occur when players join co-op games and then return to single-player. Agent G, a Real Time Worlds employee has made it clear that Real Time Worlds is aware of the issue and is working on it. In the meantime, you might want to stay away from co-op.

[Via Joystiq]

Crackdown DLC resetting progress for some [update]


Add one feature to the extensive list of new additions in the recently-released Crackdown downloadable content: Making the game forget you ever existed. Reports started emerging on the game's official forum soon after the new content became available that players were logging on to Pacific City to find their progress (agility orbs collected, etc.) completely reset.

Though reports vary somewhat, the problem appears to affect players who participate in the game's online co-op mode and then return to single player. "Agent G," a staffer for developer Realtime Worlds had this to say in the forum: "hey guys - just so you know, we are aware of the situation and working on it." Hopefully we'll hear something soon, but as there's no guarantee you'll be able to retrieve your old data, we're calling this a case of "downloader beware" at the moment. Stay tuned.

Update: Realtime Worlds has detailed a method (posted after the break) for preventing the problem until the game receives its next update. If you've already been struck by save file calamity, however, there's not much you can do besides scold the Xbox Live certification process.

Continued →

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