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Alan Wake will stay up late with post-launch DLC 'episodes'

Remedy's Xbox 360-exclusive Alan Wake, described as "the TV show Lost, as written by Stephen King, and filmed by David Lynch," by Microsoft Entertainment & Devices head Robbie Bach will -- much like Fable II -- be expanded upon via additional downloadable episodes. Bach made the announcement concerning the long-in-development title during the company's CES 2010 keynote this evening, saying, "story-driven like a TV series, Alan Wake will be told in episodes with even more episodes available on Xbox Live after its launch this year."

Let's just hope Remedy isn't taking cues from The Sopranos when deciding how long it will be between the release of the game's episodes.

Matias Myllyrinne answers 10 Questions from the Academy

And now, 10 Questions from the Academy: A weekly feature from the Academy of Interactive Arts & Sciences wherein significant figures in the video game industry provide their input on past trends, current events, and future challenges and goals for the entertainment software community.
Matias Myllyrinne is a member of the Academy of Interactive Arts and Sciences and will speak at the D.I.C.E. Summit in 2010. He works for Remedy, and told Joystiq that the developer's latest game, Alan Wake, is "done" and is just being "polished" before its "Spring 2010" release.

AIAS: What's your favorite part of game development?
Matias Myllyrinne: Shipping. We are so close with Alan Wake and it has taken a while. I would really like to share what we have done with the world. No other feeling can match the exhilaration of seeing years of work come to closure.

How do you measure success?
As for, success in games. it's easy – units sold and Metacritic. In any form of entertainment, if the audience likes what you create and it sells – that's what counts in the end.

Professionally, success is defined by the success of those around me. Are my partners aligned with me and taking part in good business, is my team creative, empowered and financially secure and are my shareholders seeing good long term strategic direction. Personally, I am successful if I am doing new things, enjoying a balanced life with the job I love and all the other interesting things the world has to offer.

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Alan Wake teaser shows us the power of light

Light is, by most accounts, a pretty good thing. It's warm, it makes plants grow and, perhaps most importantly, allows us to see. At least, that was its most important function. Now, thanks to Alan Wake, we know that light's ultimate purpose is to disintegrate monsters. In the small mountain town of Bright Falls, a simple flashbang becomes a weapon of mass destruction and an ordinary road flare is transmogrified from a beacon of hope to a harbinger of doom.

If you don't believe us, check out the new teaser -- part of a week-long Alan Wake feature at 1UP -- after the break.

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Report: Alan Wake stops snoozing May 2010


Alan Wake will allegedly premiere in late May of next year on Xbox 360. MCV reports that "a source close to the game" gave the new release date and suggested that the title would be promoted "in the style of a Hollywood movie."

Officially, we know that Wake's drawn out development will conclude in "Spring 2010" -- around the 5-year mark. We've also previously been told that the game has been done since August and is in hibernation being polished over and over again. We've followed up with Remedy and Microsoft to see if either would like to confirm today's reported release date.

Impressions: 'Alan Wake' runs toward darkness


click to enlarge
Previously on Alan Wake... in search of lost manuscript pages for a novel he doesn't recall writing, Alan Wake is searching the Pacific Northwest town of Bright Falls for his missing wife. The pages aren't only a clue as to where Alan must search next, but seem to be the basis of a dark force taking over the small town.

In the latest demo of Alan Wake, the title character is without a weapon or the protection of a light source -- the only thing that can slow down the darkness taking over the small town. During this section of the game, Alan must retreat into the darkened forests, pursued by an FBI agent named Nightingale who is sure Wake is to blame for all of the terrible things happening in the town. Sadly, Nightingale may not be wrong.

Gallery: Alan Wake

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Lessons from GDC Europe: The 'seven pillars' of a Remedy IP

During his speech at GDC Europe – exhaustively titled "From Max Payne to Alan Wake: Creating Intellectual Properties the Remedy Way" (air!) – Remedy Managing Director Matias Myllyrinne laid out the seven pillars the company uses for its games:

1. Strong Lead Character -- Main character is iconic and easy to get on the surface. Things went wrong when Myllyrinne wanted the Max Payne sequel to simply be called The Fall of Max Payne. The compromised title admittedly didn't work out in the sales department. He didn't mention anything about Rockstar's reimagined Max Payne in the latest sequel.

2. Mainstream approachability -- Avoiding niche and cliché settings (for video games that would mean no WWII setting, dragons, sci-fi, etc.). Having gameplay mechanics that are approachable (low barrier of entry to start playing the game).

3. Cinematic -- Taking lessons learned from movies. The presentation of Max Payne makes this pretty obvious. With Alan Wake the company is focusing on the trinity of the flashlight, Alan himself (see: pillar one), and the gun. This also lead Myllyrinne to an anecdote about presentation, saying "It's not what things are, it's what the audience thinks things are." He mentioned the Ingram gun was made bigger in Max Payne because people expect that gun to be larger than it actually is in real life.


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Remedy's Sam Lake shows off Remedy's Alan Wake

Remedy writer Sam Lake narrated a video presentation of Alan Wake at gamesCOM, providing the most detailed look we've seen yet at the psychological thriller. We see Wake realize that his wife is missing, and begin the undertaking of piecing together the manuscript that he doesn't remember writing, and whose events are coming true. Lake discusses the role of the game's light sources, which act as shelter and weapons against the shadowy, possessed townspeople.

We're delighted to see this much of Alan Wake. By revealing this much footage, Remedy seems to be treating it like a real game that, in fact, "is done."

Gallery: Alan Wake


Reassuring: Alan Wake is 'done,' being polished

Remedy Managing Director Matias Myllyrinne tells Joystiq that Alan Wake is finished and getting all gussied up for its release next spring. After a GDC Europe presentation on how Remedy handles intellectual property, we asked the executive if the long-in-development title would be ready to wake when the snow melts. Myllyrinne noted, "It's all done, we're just polishing at this point."

Wow, great! With something like six months to go before its "spring 2010" launch, Alan Wake should shine by the time it's released. Considering the title has been in development since 2005, it's good to know that the game is "done" and just trying to become its very best.

Gallery: Alan Wake

Interview: Remedy's Oskari Hakkinen on Alan Wake


Now that Alan Wake is officially out of hiding, we decided it was time to hit up Remedy for some info. Thankfully, Remedy only slammed the door on us a few times before finally acquiescing to our request for an interview. Foot planted firmly in the doorway, we had a chance to ask Oskari Häkkinen, Head of Franchise Development, a few questions. Read on to learn about the game's shift from open-world to a more linear adventure, choosing a writer as the protagonist and just what you'll be doing when you aren't killing monsters with a flashlight. Also, because we just had to know, find out what Remedy thinks of the new Max Payne.

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Remedy: Alan Wake PC decision is in Microsoft's court

The official Alan Wake fan site, Brightfalls.net, has received word from developer Remedy that the decision whether or not to produce a PC version of the game is entirely in the hands of its publisher, Microsoft. "Remedy has a deep heritage in PC gaming and would love to see a PC version available to its PC followers," the statement reads. "Ultimately however this decision lies with our publisher."

Still, Remedy seems to expect Microsoft to eventually free up the game from 360-exclusivity, as it says that, "PC plans are currently open," but "it's safe to say that at least a simultaneous launch with the Xbox version will not happen at this late stage." Perhaps these are the comments on the PC version's outlook Remedy had promised us earlier this month.

Alan Wake PC plans 'up in the air'


Further doubt has been cast on Alan Wake's timely arrival on PC ... if he ever shows up at all. Following up on a Remedy forum post, which put the mouse and keyboard edition to the back of the line, Edge discovered the PC version is in an even more precarious state than first thought. Sam Lake, lead writer for Alan Wake, told the site that the Xbox 360 version is currently getting all the attention and plans "are up in the air and open." He added, "Once we get this version done we'll see."

When pushed further, Lake repeated that "plans are open" and the company will "evaluate the situation and see what makes sense." Given our wide range of programming expertise, we know that Xbox 360-to-PC (and vice versa) development is only a slightly more evolved form of ctrl-c, ctrl-v, so what's going on with Mr. Wake is a bit of a mystery to us.

Alan Wake may scare up 360 first, PC later


Potentially bad news for PC-toting Alan Wake fans, a recent forum post by Remedy's MarkusRMD has left the release window of the PC version dangling in suspense. When asked directly about the development of the PC version of Alan Wake, MarkusRMD responded, "Unfortunately all I can say at this point is that we're focusing all our efforts on the 360 version and will be making comments in regards to the PC at a later in time."

While not an outright confirmation, it certainly sounds like the PC version could release later than the Xbox 360 version, which is currently scheduled to release in spring 2010. We've contacted Microsoft -- the game's publisher -- and will update this post as soon as we hear anything new.

[Via Shacknews]

Lake: 'Remedy is not a factory,' team fortunate to spend time on Alan Wake's debut adventure


Following our extended look of the Alan Wake demo showcased at Microsoft's E3 2009 keynote, Remedy lead writer Sam Lake took a moment to answer our questions regarding the evolution of the title, since it was first announced in 2005.

"We have been in the fortunate position where we've had time to do research and do prototypes ... keep the quality bar high and explore, until we find the right combination of different elements," Lake said. "Things have evolved along the way. This is an action game, but there is a lot of variety." Lake also explained that Alan Wake will feature segments of gameplay during daytime sequences, which will allow players to explore and interact with the "quirky locals" of Bright Falls. According to Lake, the day and night cycle is governed by the game's linear storyline.

Lake also made it clear his team is no stranger to the perception that Remedy Entertainment had been taking their time bringing Alan Wake's debut adventure to players. "Remedy is not a factory," Lake said. "We take our time and try out different things until we feel have found the right combination and a good balance for the game." Alan Wake is scheduled to release in Spring 2010.

Gallery: Alan Wake

Alan Wake 'levels' structured like episodes of a television series


Following our eyes-only demo of Alan Wake, Remedy lead writer Sam Lake explained the game's levels are structured like a television series season. "The story is divided into episodes," Lake told the small group of journalists viewing the extended Microsoft E3 2009 keynote demo. Prior to the beginning of each level the game will showcase a video Lake described as a "Previously On... segment," to remind players of the important story elements from previous episodes and what relates to the next level the player will experience -- which sounds identical to the storytelling mechanic in Atari's Alone in the Dark.

"It's not a level based game," Lake told the group. "We have a large game world, but the story guides you. So, there is a logical pathway for the player." Lake also explained that, while Alan Wake will tell one linear story, the game will feature "a lot of exploration" for players interested in "digging deeper" into the back story of the universe.

Gallery: Alan Wake

Impressions: Alan Wake


click to enlarge
Previously on Alan Wake...

Before June 1, Alan Wake had been in hiding at Remedy Studios while development on the Xbox 360 and PC exclusive continued. During Microsoft's keynote, Remedy showcased a portion of the title to eager gamers, but yesterday we were given an opportunity to go behind closed doors and watch the rest of what those viewers did not see. Jump in to find out more detail behind the level showcased at the conference, including a relatively spoiler-free recap of what happened next.

Gallery: Alan Wake

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