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Splinter Cell: Conviction (aka Badass: The Game) will take about 12 hours
Splinter Cell: Conviction will take 12 hours to complete on normal says the game's creative director, Maxime Beland, in the latest issue of OXM. There will certainly be a harder difficultly level for folks that are into trial and error for 30 hours, but the "normal gamers" will get a well-sized adventure. Beland says this was done because he wants people to actually finish the game. That's quite a good idea.
Also, at around 12 hours of gameplay, Badass: The Game won't wear out its welcome -- if it keeps the action going. Of course, there'll be multiplayer to extend the experience, but we likely won't be able to crack skulls in urinals there ... or maybe we will, which would then confirm Splinter Cell as game of the year.
[Via 1UP]
Also, at around 12 hours of gameplay, Badass: The Game won't wear out its welcome -- if it keeps the action going. Of course, there'll be multiplayer to extend the experience, but we likely won't be able to crack skulls in urinals there ... or maybe we will, which would then confirm Splinter Cell as game of the year.
[Via 1UP]
Video: Sam Fisher's rebirth in Splinter Cell Conviction
Check out the video above for a look at the new "mark and execute" feature as well as the "last known position" silhouette. And, of course, you can just admire Sam being a badass. Get to the watching.
Mizuguchi, Suda 51 weigh in on E3's new motion controllers
In this week's Famitsu, three major Japanese developers discussed this year's E3 and how they feel about the various motion technology displayed. Grasshopper Manufacture's Suda 51, Q Entertainment's Tetsuya Mizuguchi and Level-5's Akihiro Hino all somewhat agree on what they see as the future of gaming. "Hardware-wise, it was all about Project Natal," Mr. Suda said, as translated by 1UP, noting his excitement on the possibility of creating a game specifically based around its technology.
"It's not a shift from 2D to 3D or in the number of polygons, but it's games trying to open up an entirely new door," Mizuguchi agreed, continuing, "I thought it would take longer, but it's happening faster than I expected." Ironically, when the trio chose the most exciting games at E3, the list quickly filled with Western-developed games, from Splinter Cell: Conviction and Assassin's Creed 2 to The Beatles: Rock Band. Could they resist the ubiquitous Final Fantasy name drop? No, no they could not. "The visual quality was so impressive that I doubted it was even a game," Hino said of AC2, adding, "Final Fantasy XIII is the same way." Impressed/interested by the motion technology but still loving AAA-franchise sequels? Sounds like the whole game industry right now.
"It's not a shift from 2D to 3D or in the number of polygons, but it's games trying to open up an entirely new door," Mizuguchi agreed, continuing, "I thought it would take longer, but it's happening faster than I expected." Ironically, when the trio chose the most exciting games at E3, the list quickly filled with Western-developed games, from Splinter Cell: Conviction and Assassin's Creed 2 to The Beatles: Rock Band. Could they resist the ubiquitous Final Fantasy name drop? No, no they could not. "The visual quality was so impressive that I doubted it was even a game," Hino said of AC2, adding, "Final Fantasy XIII is the same way." Impressed/interested by the motion technology but still loving AAA-franchise sequels? Sounds like the whole game industry right now.
Gallery: Project Natal
Ubisoft: Splinter Cell Conviction is 'true Microsoft exclusive'

Just as Metal Gear Solid has been associated with PlayStation (though not always exclusive to Sony platforms), Ubisoft calls Splinter Cell and Microsoft "historically linked," explaining that Conviction's exclusivity is based, in part, on "a 'link of heart.'" Aw, that's sweet -- and so is the check that Microsoft must have cut.
[Via VideoGamer.com]
Old Sam Fisher is old in Splinter Cell: Conviction
Despite his comfy Jason Bourne-like turtleneck and new 'tude, Sam Fisher hasn't been able to reinvent himself as far as his aging body goes. Splinter Cell: Conviction will see our stealthy superdude slinking around in his 50s, an age mostly associated with dust and Werther's Originals. "He's pretty old, actually," a game dev told VG247 back at E3, further adding that Fisher would definitely be in his 50's for Conviction. Heck, we could only hope to look that good when we hit our 50s!
So, Sam, what's your secret? Centrum Silver?
So, Sam, what's your secret? Centrum Silver?
Gallery: Splinter Cell Conviction
E3 2009 highlights: The Xbox roundup

We've scoured the dark corners and survived the inferno to piece together this roundup of all things Xbox at E3. Why? Just 'cause we love you. So, draw nier and shift your eyes past the break.
Interview: Alexandre Parizeau talks Splinter Cell: Conviction, evolving characters and stealth
It was no shock to anyone when Splinter Cell: Conviction made an appearance at E3 2009, but the new look and presentation for Sam Fisher's latest action adventure took us all by surprise. Gone is the sulky and in hiding Sam Fisher shown years ago -- replaced by an offensive powerhouse ex-soldier, searching for revenge. Adding elements with appropriate buzzword phrases like projected objectives and dynamic stealth, Ubisoft Montreal hopes to push Sam beyond traditional stealth action titles.
We had a chance to speak one-on-one with Ubisoft Producer Alexandre Parizeau to discuss the evolution of Fisher, how Ubisoft wants to change stealth and to compare Sam to everyone's favorite television hero, Jack Bauer.
We had a chance to speak one-on-one with Ubisoft Producer Alexandre Parizeau to discuss the evolution of Fisher, how Ubisoft wants to change stealth and to compare Sam to everyone's favorite television hero, Jack Bauer.
Gallery: Splinter Cell Conviction
Splinter Cell: Conviction trailers: Then and now
These changes became all the more apparent when we re-watched the original 2007 trailer for the title, featuring emo Sam Fisher in all his polygonal glory. What you see above is the closest approximation we could make of running both trailers concurrently, highlighting the incredible metamorphosis it has undergone in the past two years.
Gallery: Splinter Cell Conviction
Splinter Cell: Conviction story focus helped shape gameplay elements

During a one-on-one interview with Ubisoft producer Alexandre Parizeau during E3 2009, we asked why the franchise has shifted focus to the character of Sam. According to Parizeau the answer is simple, after dealing with so much trauma throughout the series, Ubisoft Montreal wanted players to see how Sam's methods have evolved, which led to shaping Conviction's dynamic and offensive stealth gameplay. "He's not going to be the same person when he reacts to situations as he was when he was working for Third Echelon. It's a completely different scenario," Parizeau told us.
After the death of his daughter and the loss of others close to him, it seems that Sam Fisher is a man with nothing to lose -- and if the game continues to impress as it did at E3, Xbox 360 and PC gamers will gain a stellar (timed?) exclusive.
Conviction producer says players shouldn't fear the new 'Mark and Execute' feature

The 'Mark and Execute' feature allows gamers to mark enemies for death and immediately snap to the target, taking them out of the equation in one quick action. Parizeau says the feature was included to change the concept of what stealth has traditionally meant for players. "Stealth -- in the past -- has always treated the same way. It was more like a defensive tool," Parizeau said. "What we wanted to do is give tools to the player to be more on the offensive, but remain stealth." Comparing Sam Fisher to Jack Bauer multiple times during the interview, Parizeau says Ubisoft Montreal's overall goal is to make gamers feel like Fisher is the predator players expect him to be. Sounds like Badass: The Game to us.
Gallery: Splinter Cell Conviction
Impressions: Splinter Cell Conviction
If anything is clear about the new look of Splinter Cell: Conviction, it's that Sam Fisher is a changed man. After losing his daughter in what was believed to be an accident, Sam learns the tragedy was planned as a personal attack. Cutting all ties with the secret government organization Third Echelon, Sam goes on his own in search of revenge. This is the beginning of Badass: The Game ... Splinter Cell: Conviction.
We had a chance to sit down with Splinter Cell: Conviction and learn the ins-and-outs of Sam's latest adventure. Have questions about what you saw at the Microsoft Press Briefing? Then you have to read this.
We had a chance to sit down with Splinter Cell: Conviction and learn the ins-and-outs of Sam's latest adventure. Have questions about what you saw at the Microsoft Press Briefing? Then you have to read this.
Gallery: Splinter Cell Conviction
Just how exclusive is Splinter Cell: Conviction?

When asked if the ambitious Xbox 360 and PC stealth title was exclusive in the really real sense, producer Alex Parizeau simply stated, "It's exclusive," and admitted that it was a business arrangement with Microsoft. Prodding about timed exclusivity (a la BioShock and Fallout 3 DLC) didn't yield anything less enigmatic, so we turned to lead game designer Steve Masters. "As far as I know," he said, "this is completely exclusive."
Aha! Complete exclusive confirmed!
"But that may change in the future."
Oh. We suspect the game may make its way to PS3 eventually, but for now ... Wellllll ...
Watch Sam Fisher kill lots of people in Splinter Cell: Conviction
Splinter Cell: Conviction trailer doesn't need to hide
Unless he's hiding at full speed down that hallway, or in that plate glass window.
Gallery: Splinter Cell Conviction
Uplay brings 'confluence' to Ubisoft titles

We're skeptical, but they haven't pulled back the curtain on what exactly it will offer Ubisoft fans yet. But we'll find out by the holidays, as the first games to support Uplay will be Splinter Cell: Conviction, Avatar, and Assassin's Creed 2.













