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GameTap Thursday: Full Supreme Commander experience; Overlord for free


GameTap brings the goods this week with the addition of Supreme Commander and its expansion Forged Alliance. There's also an extra evil treat for the freeloaders out there.
This week temporarily adds Overlord to GameTap's free-to-play titles for one week. Give it a spin, there's definitely a "love it or hate it" division about the title. The service also adds Penumbra Overture for the foreseeable future to the gratis list, which can be found after the break.

Continued →

Supreme Surrender Episode 2

The second episode of Rooster Teeth's Supreme Surrender -- based on Supreme Commander, see what they did there? -- is now online. We think it's safe to say that this mini-series isn't as inspired as, say, Red vs Blue, but it's still worth a chuckle. This episode continues the saga of the first episode, as the incredibly large alien force continues to "surrender" to the much smaller force (much to their delighted surprise). The only problem is that surrendering appears to be worse than all out war. Enjoy.

Shipping this week: OMG Megaton edition


No, it's not a news related OMG Megaton. It's more like a "holy effing crap, look at all these games" kind of megaton. There are ten, ten games hitting the Xbox 360 this week. What's more, a lot of them look decent and, dare we say it, some of them even look good. Just look at all of 'em.
It's enough to give someone googly eyes. Alone in the Dark has our interest piqued (and has thus far fared decently in Europe). Here's hoping it -- and everything else here -- is up to snuff.

[Via Joystiq]

New machinima miniseries: Supreme Surrender

In honor of the impending release of the RTS Supreme Commander for Xbox 360 (it comes out next week, available now on PC), Rooster Teeth -- the folks behind Red vs Blue, among other things -- has created a new miniseries called Supreme Surrender. As you may have guessed, the miniseries is filmed entirely within the Supreme Commander game engine. The first episode begins as two emissaries from warring factions await the arrival of a third emissary who wishes to surrender. Give it a watch and tell us what you think.

Another RTS hits June 23: Supreme Commander

While it isn't the best represented genre on the 360 by a long shot, RTS's have still managed to stake their claim on the platform, and between the coming C&C3 expansion and the newly gone gold Supreme Commander this month looks to see them expanding their territory. Having released over a year ago we're not sure exactly how much territory will be gained by Supreme Commander, but the game was well received when it was released and is likely to still be as good when it comes to console. Besides, the real question will be whether or not the game will hold console RTS fans over until they get what they really seem to want: Halo Wars.

Demigod could one day rule consoles


Gas Powered Games founder, Chris Taylor, recently spoke to Joystiq about his upcoming game Demigod (full interview, which includes publisher Stardock's Brad Wardell, coming later today). With GPG's latest game, Supreme Commander, jumping from PC to consoles, we wanted to know if Demigod could do the same thing. Taylor says it's a discussion the studio is having, "but no final decisions have been made just yet."

Even if the game isn't coming to consoles, we wanted to know if the company is thinking ahead and designing the PC version of Demigod for use with a gamepad. Taylor explains that GPG is focusing on the PC version and if it made another version for consoles, the company would overhaul the interface, as there are currently no plans to support gamepads (like the Xbox 360 controller) at this time. He says GPG re-did Supreme Commander's controls when translating it to the Xbox 360, and also alludes to Supreme Commander coming to PS3 as well. We'll have the full interview up soon.

Update: Interview is up now.

Gallery: Demigod (PC)

Supreme Commander for Xbox 360 delayed


We'll admit that we had almost forgotten that a console port of Chris Taylor and Gas Powered Games' Supreme Commander was in the works for the Xbox 360, which is probably just as well as it keeps us from being disappointed that the futuristic RTS won't be making its April release date. According to Shacknews, the port, which is being handled by Hellbent Games, has been pushed out by publisher Aspyr until "later this spring or early summer."

No reason was given, through Aspyr marketing man Eric Duncan spun up the delay, stating that "the additional time put into development will result in better gameplay and more fun for gamers." Supreme Commander is certainly one of the most complex RTS releases to come along in a good while, and will be a good test to see just how far the genre can be pushed on a game pad, as long as they don't push it over the cliff.

Supreme Commander confirmed for Xbox 360

The announcement of Supreme Commander marching to the Xbox 360 comes as little surprise following the comments made last month by Gas Powered Games founder, Chris Taylor. Though he didn't specify an exact destination at the time, Taylor did reveal that the Xbox 360 was "the platform of choice" when shifting titles from PC to console. Supreme Commander will join a growing number of real-time strategy titles on the system, not to mention the always pleasing group of games featuring impossibly huge robots.

Other fascinating bullet-points sure to riddle the back of the Xbox 360 packaging are "new units," "new multiplayer modes," "updated maps" and lest we forget, "the most epic hostilities ever seen in an RTS game." The port will be completed with the aid of Hellbent Games and then published by Aspyr in early 2008.

Supreme Commander to conquer consoles

Gas Powered Games founder, Chris Taylor, has admitted to Pro-G that console owners can safely expect to partake in the strategic giant robot action of his studio's well-received Supreme Commander. That is to say, the action is strategic and involves robots -- the actual giant robots aren't all that strategic. Featuring in a real-time strategy game, they're not too bright and usually require you to tell them what things to step on.

Though Taylor didn't specify which platforms the game would ultimately be headed to, his comments on potential console versions of the upcoming Space Siege point to the Xbox 360 being the first recipient. "If you look at pure development economics, it's the platform of choice for moving stuff from the PC," he said. "You can get stuff over there economically, very quickly." That includes a mouse-driven interface, which Taylor hopes Supreme Commander will further ingrain on consoles. We'll see what Halo Wars has to say about that.

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