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Watch Sigma 2-exclusive Momiji slash up some ninjas


You've probably read the laundry list of all the things that are new to the PS3-exclusive version of Ninja Gaiden Sigma 2. Among the list of three new playable characters is Momiji, first introduced in Ninja Gaiden: Dragon Sword on Nintendo DS. Check out the footage after the break and watch as a proficient player (ie. not us) slashes through a horde of ninjas -- and don't miss her sweet bow & arrow.

We're still a bit miffed that his version is missing the gore that made the original Ninja Gaiden 2 notorious. Guess we'll have to stick with this improved -- and artsier -- version.

Continued →

Ninja Gaiden Sigma 2 gets Japanese release date


Ninja Gaiden Sigma 2 is set to hit stores on October 1 in Japan. Once an Xbox 360 exclusive, Ninja Gaiden's PS3 return combines the 2008 Xbox 360 sequel with new features, including online co-op, two new playable characters and planned fixes to a laundry list of issues found in the original game. Ninja Gaiden Sigma 2 is priced at ¥7,800 ($80 US). According to Kotaku, pre-order bonuses for the game include a "starter guide book" and download code for the original Ryu Hayabusa character costume. Better get a good stain remover, getting blood out of a Gi is hellacious.

Ninja Gaiden Sigma 2 box art revealed, Only For PlayStation


Click to see the PS3 box in high resolution.
My, my how things have changed. The former Xbox 360-exclusive Ninja Gaiden 2 is now the PS3-exclusive Ninja Gaiden Sigma 2. Is this the first game that's been able to wear the "Only On" stickers for both the PS3 and 360? Perhaps. While Sigma 2 may be an enhanced port of the original Ninja Gaiden 2, it features a number of new features that are, as the box says, "only on PlayStation."

Most exciting of the new features are the new playable characters: Ninja Gaiden's Rachel, Dead or Alive's Ayane, and Ninja Gaiden Dragon Sword's Momiji. The PS3 version will also feature a new online co-op mode not found in the original that lets you and a friend take on ten different stages. Finally, the game is touting "variable AI," which allows "the gameplay [to differ] each time you appear in a level as enemies engage in a variety of different actions as they assess the situation." Whatever that means.

Story will 'play a big part' in Metroid Other M

Nintendo's Yoshio Sakamoto, who's been involved with every 2D Metroid game since co-creating the original, tells Game Life that the latest in the series -- Metroid Other M -- will (in addition to looking awesome) help flesh out the character of Samus Aran. Bridging the gap between Super Metroid and Metroid Fusion in series canon, the game's plot goal is to depict the legendary bounty hunter as "an appealing human character," according to Sakamoto, and the joint Nintendo / Team Ninja production team will be "explaining a little bit about what happened in her past as well as the characters that influenced her."

The Metroid Prime games haven't been devoid of story, but we get the sense from Sakamoto's comments -- "The story will play a big part," he said -- that Other M will offer something meatier, perhaps through more cinematics ... and no scanning. In fact, we hear that any planned instances of scanning in Other M have been replaced with badass.

[Via 1UP]

Reggie: Metroid Other M is a 'more traditional' Metroid game

With all the rapid-fire 3D action, Metroid: Other M may not look anything like any Metroid we've seen before, but according to Reggie Fils-Aime, it's a return to a more familiar Metroid style. "A year ago, someone could have asked me, what's going on with Metroid?" Fils-Aime told GameSpot. "When are we going to go back to the more traditional Metroid series versus the path that we went down with Prime? Here's the answer: Other M." The more traditional series -- with a "harder edge," according to Fils-Aime.

Reggie would like Other M to sell a bit more than the traditional Metroid game, however. "Metroid, for us, is a key franchise. And, in our view, really, since the SNES Metroid, we haven't broken through in terms of 1.5, two million units, and that's our bar," he said. He also told GameSpot that he's beginning to hear feedback from other companies, hoping to work with Nintendo in the same way Team Ninja is on Other M.


[Via The Escapist]

Itagaki has only nice things to say about Team Ninja's Metroid project

Being away from Tecmo seems to have done wonders for Tomonobu Itagaki's attitude. In an E3 interview with 1UP's James Mielke, the former Team Ninja head said he was "very honored and pleased to be of service" in response to the suggestion that Ninja Blade was a close imitation of Ninja Gaiden. He admitted he was "pretty tired" of making games featuring super-unrealistic women. He even went so far as to praise Tekken 6 director Katsuhiro Harada, only hating on Tekken when pressed.

And rather than harbor hard feelings against his former Team Ninja colleagues who stayed on with Tecmo, Itagaki offered well wishes to the team and its Metroid: Other M project. He called Yoshio Sakamoto, Nintendo's producer on the game, "a veteran I really respect," and suggested that Team Ninja's Yosuke Hayashi "will learn a lot working with him. I hope Team Ninja works hard in making a good game." We like Nice Itagaki!

The only ire was reserved for Bayonetta. "If I made a similar game as a game I made in the company I quit," he said about Platinum's Hideki Kamiya, "people would say, 'What an idiot, can't he make anything else?' Well, that is more or less the opinion I have for, uh, that Bayo-something game."

See Metroid: Other M in action [update]

Wanna see Team Ninja's take on the Metroid franchise in action? Yeah, we thought that would get your attention. We've got the video we captured straight from the show floor, so now you can feel the mind-melting thrill that we got just a few minutes ago.

Sorry about the shaky-cam nonsense, as Nintendo hasn't started spreading the clip around yet. We'll update as soon as we can.

[Update: official trailer!]

Reality check: Super Mario Galaxy 2, Metroid: Other M not due 'til 2010


Nintendo's newly announced sojourns into space, Super Mario Galaxy 2 and Metroid: Other M, are already sending avid Wii fans into convulsive seizures of glee (gleezures, if you will). Though it's the kind of behavior that blends well with the bustling E3 crowds, it's rarely professional for those of us trying to do work. As a preventative measure, we've etched the tragic facts of Nintendo's release schedule into our minds, bringing us down to earth from the galactic highs offered by Mario and Samus' returns.

They're currently not due until 2010. Gleezure contained.

Team Ninja collaborating with Nintendo on Metroid Other M


Well, we didn't see this coming. Team Ninja is apparently collaborating with Nintendo on Metroid: Other M. It's going to "reveal a Metroid game unlike any you've experienced before", and it's both first and third person and it's coming in 2010. Oh, and Samus speaks!

We're still not sure how we feel about it, but we're keeping our fingers crossed that Samus will get jiggle tech. Don't ask us about the logistics, that's not our job.

Ninja Gaiden Sigma 2 trailer is wet and wild

Tecmo once again proves that sex sells through its latest trailer for Ninja Gaiden Sigma 2. Rachel, the buxom, barely clothed hammer-wielding warrior returns in this trailer, putting evil demons in their place during a rain storm. It's like a Sports Illustrated swimsuit shoot without the beaches and heavy breathing.

Okay, maybe some heavy breathing.

Tomonobu Itagaki returns with new team, new game, same badass attitude


During a recent interview with 1UP, ex-Tecmo employee and leather lover Tomonobu Itagaki (along with comrades Hiroaki Matsui, Katsunori Ehara, and Yoshifuru Okamoto) iterated that he is returning to gaming, and will be backed up by a brand new team on a project for a future game. Unfortunately, we won't see anything on this new game at next week's E3, although Itagaki did confirm he would be in attendance.

The new company is tentatively called "Tokyo Vikings" (how ... appropriate) and is largely comprised of ex-Team Ninja staff, including a majority of the folks who worked on Ninja Gaiden 2. Surprisingly, his new team even managed to snag some key character designers from Virtua Fighter 5.

Itagaki was overall pretty tight-lipped about the new team and its mystery project, but did confirm that it wouldn't be a fighting game, as Itagaki is sure he's hit the ceiling there with Dead or Alive 4. He wouldn't comment on whether it would be an Xbox 360 exclusive, or heading to other consoles such as the PS3, but his past affiliations with Microsoft might suggest a likely path for his future games.

Shocker: Team Ninja to work on more Ninja Gaiden games


For those of you curious whether a game development studio named Team Ninja would continue to create exclusively ninja-based games, you can now rest easy. In a recent interview with Kikizo, Team Ninja's (relatively) new Commander-in-Chief, Yosuke Hayashi, confirmed that Team Ninja would continue to work towards "the future of an outstanding series." Said series being, of course, Monster Rancher. Or, wait, no -- Ninja Gaiden. Yeah, that one.

Hayashi explained the demand for a Ninja Gaiden III had reached a fever pitch, claiming, "what the consumers, the gamers are looking for is going to be the next chapter," and, "that we're in a position of being able to make that call, and to provide pure entertainment that's going to be enjoyed by action gamers and our fans." Hopefully we'll find out more about the series' future when we sit down with Hayashi at E3 in two weeks (and some change).

Team Ninja 'bored' of hyper violence, wants Gaiden to evolve


Team Ninja wants Ninja Gaiden Sigma 2 to be "sleek and sexy," rather than focused on ultra violence, a major selling point for the original Xbox 360 sequel. Speaking with CVG, Sigma 2 producer and director Yosuke Hayashi said the team working on the upcoming PlayStation 3 revamp wants to shy away from retreading the waters of the Xbox version because the team is "kind of egoistic" and gets "bored with the same continuous concept."

That doesn't mean Hayashi wants to turn Sigma 2 into Flower, but that the team would rather pursue a different direction for the franchise and
"start evolving this game." As long as the first piece of the evolutionary Ninja Gaiden puzzle is a working camera, we're all in.

Team Ninja's new lead wants to explore new IPs


If we said Team Ninja's path since Ninja Gaiden 2 has been increasingly onerous, the industry would toss us the coveted Understatement of the Year award. Speaking with Gamasutra, new Team Ninja lead, Yosuke Hayashi, said the pressure is on for his team to prove themselves following the exit of long-time leader, Tomonobu Itagaki.

Hayashi realizes Team Ninja is "most well-known" for the Ninja Gaiden and Dead or Alive franchises and knows fans have certain "expectations" but the team would like to move onto new properties. The new Team Ninja lead says it's one of Team Ninja's "goals and missions" in a post-Itagaki regime -- which begins with the release of Ninja Gaiden Sigma 2, a move we know Itagaki would not approve of. According to the article, Team Ninja is already in the process of developing a new IP.

During a quick word exchange with Joystiq at GDC, Hayashi delicately sidestepped questions regarding the former Team Ninja boss. Yeah! He totally was gracious and respectful toward someone who talked mess about his previous work. This guy is nothing like Tomonobu!

GDC09:Tecmo talks Ninja Gaiden Sigma 2 DLC, exclusivity, 'loss of face'


At Tecmo's totally super secret game unveiling (yeah, it was Ninja Gaiden Sigma 2) at the soon-to-be-no-more PlayStation Store in San Francisco, Joystiq got the opportunity to ask Team Ninja's fresh new face, Yosuke Hayashi (who, with his buttoned-down appearance, can be thought of as the Richie Cunningham to Itagaki's Fonzie) some hard-hitting questions.

First up, the 800-lb ninja in the room: Is Ninja Gaiden Sigma 2 "a loss of face for everyone involved," as Itagaki said it would be? Hayashi-san carefully sidestepped directly addressing Itagaki's inflammatory remark, instead focusing on the game's development origins. As if to defuse Itagaki's pre-release remark, Hayashi explained though a translator, "Development began only after we read and heard about fan feedback ... after Ninja Gaiden 2 came out last summer." To add some street cred, he explained that the game's development team was "comprised of the Ninja Gaiden 2 team as well as the [original Ninja Gaiden] Sigma team."

As for DLC, we broached the topic two ways. First, will the PS3 release have any? Hiyashi said they were "very serious about coming up with new content to be available as DLC" and that he hopes to share "more details soon." And second, can current owners of Ninja Gaiden 2 on Xbox 360 expect to find any of the new enhancements – notably the "refined camera" and new multiplayer co-op functionality – available as DLC in the future? Hiyashi didn't need the translation for this one. Sorry, early adopters, but Tecmo's "ultimate" Ninja Gaiden experience is "only on PlayStation."

Continued →

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