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Possible Silicon Knights project title leaked: Siren in the Maelstrom


A Canadian cultural agency known as Telefilm Canada recently posted a list of 56 new media projects it's helping to fund over the next year. One name on this list sticks out more than all the others: St. Catharines, Ontario-based developer Silicon Knights' apparent new project, which is titled "Siren in the Maelstrom." We know the developer is up to something, as hinted at by a few recent help wanted ads -- could this be the something for which it's hiring? We've contacted Silicon Knights to try and find out.

We're pretty upset that the leaked title isn't "Eternal Darkness: Siren in the Maelstrom." On the other hand, it's also not "Too Human: Siren in the Maelstrom," so we guess we should count our blessings.

[Via VG247]

Silicon Knights hiring, possibly for Too Human 2

Would you like to become a Silicon Knight? If so, you'll be pleased to learn that the Ontario-based developer is hiring game designers for a new project, according to a Gamasutra job listing posted on July 10. We must note that we aren't sure if employment at Silicon Knights entitles you to call yourself a Silicon Knight.

Destructoid speculates (to its horror) that the project is a Too Human sequel, which seems likely, given that the job requires "familiarity with the fantasy and science fiction genre and role-playing games." With the current state of the industry, we're delighted to see more job openings, even if they result in more Too Human.

Embattled Midway caught in Epic vs. Silicon Knights suit


As Midway continues to fend off the courts and the government whilst floating in bankruptcy limbo, Edge Online reports that the company is now fighting yet another legal battle, this time over attorney fees in the Epic vs Silicon Knights lawsuit. Yeah, it's been a while since we wrote about that. Quick refresher: Silicon Knights is suing Epic over the "inadequacies" of the Unreal Engine used by licensees, which the developer originally used to craft Too Human before opting to create its own engine instead. As part of the proceedings, subpoenas for Unreal Engine records were issued to licensees, one of which was Midway.

Now, Midway is asking the court to defer all costs of the record review process to Silicon Knights. Additionally, the publisher is asking that certain documents be redacted so that Silicon Knights will not be exposed to any trade secrets. Midway cites its bankruptcy proceedings as preventing it from paying any costs associated with the review, including the hire of attorneys and former Midway employees.

The request resulted in a tit-for-tat between the companies' attorneys, with Silicon Knights responding that Midway's creditors have already approved a monthly expenditure of $35,000 over three months to pay for the review. Silicon Knights' attorneys also state that the company has "taken extraordinary steps" to prevent any "undue burden" on the beleaguered publisher.

This is normally where we would make a Mortal Kombat "Finish Him!" joke but, frankly, our hearts just aren't in it.

Target clearance: Too Human, Mercenaries 2, Fracture and others


Everyone's favorite aggressive clearance retailer, Target, is discounting their old video game stock. This means that your local Target has cut the price of Xbox 360 titles including Fracture, Virtua Fighter 5, Too Human, Viva Pinata: Trouble in Paradise and others by as much as 30%. Playstation 3 titles including Mercenaries 2, Web of Shadows, EndWar and others have also seen a price cut. As always, your mileage may vary depending on your local store's selection and price cutting schedule.

For those willing to tempt fate by not making a purchase just yet, expect what's left of the clearance selection to be discounted by as much as 50% in the next week or so. It's Target tradition.

Silicon Knights exec departs, looks for 'something different'


"I'm just looking for something different," said Rob DePetris, former Vice-President of Finance for Silicon Knights. The executive, who recently bid adieu to the Too Human developer, has yet to decide where he and his trusty HP-12C will head next. Speaking to The St. Catherines Standard, DePetris did note that he would remain involved in the community and was not "planning on leaving."

DePetris will be replaced by one Mike Mays, who will "help usher in a New Year of continual growth for Silicon Knights, the games industry in Ontario and the Niagara Region," according to a company statement. We wish Mays and DePetris the best of luck, even though we had no idea who they were until today.

[Via Endsights]


Too Human soundtrack grinds iTunes, CD for phat lootz


Too Human is something of a divisive game. Some people love it, others hate it. From the unusual control scheme to the unique setting, the game has earned a mixed reputation. Still, the game did reasonably well, especially for a new franchise. Well enough, it seems, that Silicon Knights has announced the release of an official soundtrack album.

Given that the focus of the game is on grinding endlessly for new gear and abilities, you may not have noticed that the game's soundtrack is pretty good. The folks at Silicon Knights obviously agree and remind us that the soundtrack was recently nominated for "Best Original Video Game Score" by the Hollywood Music Awards. The Too Human soundtrack, composed to complement the game's Norse setting and storyline, is now available from Amazon, Best Buy, iTunes and Sumthing Distribution.

[Via Joystiq]

Too Human soundtrack button mashes ears on CD, iTunes


Too Human cleaved a line between those who appreciate the subtle nuances of button mashery and others who simply didn't get it. It's a gap, however, that may be bridged somewhat with the one element of the game that managed to garner significant praise. No, not the hoarding of random loot, but the music.

The hour-long Too Human soundtrack, scored by Silicon Knight's composer Steve Henifin and performed by the FILMharmonic Orchestra and Choir Prague, is now available for around $16 from Amazon, Best Buy, iTunes and the CD label Sumthing Distribution's own site. The soundtrack promises an interesting mix, from orchestra to metal, and even "cyber elements" that "are more elegant and organic in style." Whatever, as long as we won't again be forced to watch a Valkyrie descend for the hundredth time to carry Baldur (and our patience) off to Valhalla as the selection goes from track to track.

Dyack and crew playing Too Human online and you're invited

Tonight, from 7-9:00PM eastern, Mr. Denis Dyack and a handful of Silicon Knights developers will be logging onto Xbox Live to play some Too Human as part of Xbox.com's Game with Developers initiative. And, really, we couldn't think of any better way to spend a Friday night. Simply make the leap over to Xbox.com to get a listing of all the Silicon Knights Gamertags and spam their friends list like there's no tomorrow. Have fun and, please, play safe.

Behold the Zero Punctuation Too Human review


Just when we all thought that the lumbering storm cloud that washed Too Human's existence with unrestrained negativity (or "mixed" positivity, depending on how you look at it), we remembered something: Zero Punctuation. As a man who loves to hate, we imagine there was no way Yahtzee would pass up a game like Too Human. It is, in his opinion, universally bad and apparently has no redeeming qualities whatsoever. To anyone who enjoys the game (frankly, we've been a bit addicted), you have been warned. Everyone else, find the review after the break.

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Joystiq Interview: Peter Molyneux on Fable 2, Too Human, and Lionhead's 'shocking' next game


With the October release of Fable 2 fast approaching, we sat down for a chat with Lionhead founder Peter Molyneux to talk about how his latest game has shaped up. Also, does he still think the first game was all that bad? And what does he really think about a game he's recently found himself associated with, Too Human? It all starts off – as we all do – in childhood ...

Playing Fable 2, we noticed that, early on, there seems to be a fair amount of very obvious temptation to do something "good" or "bad."

Yes, well, I wanted childhood to contain some fairly easy choices. Once you go through your first real challenge, you'll find that it gets a lot more sophisticated. I want you to just experiment, to just see what happens. What I love is the aspect of, "I wonder if I do this what will happen?" If you do that enough, then you find that the game delivers.

Gallery: Fable 2


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Too Human cracks NPD Top 10


According to the NPD Group the controversial loot-grinder Too Human cracked the top ten sales chart for the month of August. Selling 168,200 units in a ten day period, Too Human landed the number 8 spot beating out Madden 09 for the Nintendo Wii and Guitar Hero: On Tour for the Nintendo DS.

While reactions have been mixed since Too Human's release, Silicon Knights president Denis Dyack told X3F in a post game release interview that the team from St. Catharine's, Canada, couldn't be happier with the final product. Controversy aside, Too Human debuted strong and continued sales only solidifies that the previously announced sequels are still in the works. That Valkyrie death animation can still fall in a well and die, though. Just saying.

[via GameDaily]

Too Human update fixes connectivity, nothing else

We turned on Too Human this morning (no, really) and found an auto update. Hoping it might have shortened the Valkyrie death sequence, we immediately unequipped all weapons and armor and ran naked (figuratively) into battle, only to be faced with the same 15.5-second consequence. We also thought the menu screen loaded faster, but that is all apparently just in our heads.

In a forum post this morning, Silicon Knights president Denis Dyack revealed that the update "fixed some connectivity issues and was done prior to release. It does not contain any balance or gameplay changes." Better luck next time.

'CliffyB' defends Too Human from critics

[Update 2: The Giant Bomb user formerly known as CliffyB has changed his user name based on a request from the Giant Bomb staff. Seems this was a case of mistaken/overtaken internet identity. Joystiq regrets the error.]

[Update: It seems there's some doubt as to whether or not this review was actually written by Mr. Bleszinski or just some Giant bomb user who took his common online moniker. Either way, the review is still an interesting, alternative look at the game. We're looking into it and we'll update as warranted.]

After so much hype and so many years in development, many were surprised by the lackluster critical reception for Silicon Knights' Too Human. Count among the surprised Epic Games' Cliff "Don't call me CliffyB anymore" Bleszinski, who defended the game from its harshest critics in a recent Giant Bomb reader review.

Bleszinski says he found the game more engrossing than either BioShock or Call of Duty 4, pouring 16 straight hours into it on his first sit down and readying for a second playthrough after a 42-hour quest. While admitting that the story "isn't God's gift to writing," Bleszinski still insists it compares favorably to a lot of other video games. His main beef, though, is with critics who derided the game's combat as too simple simply because they weren't willing to delve into what Bleszinski sees as some complex strategic depth. "It will require some attention to learn," he warns, "If this is too much to ask, do not fret. There is always the Wii." Ouch!

The full review goes into an insane amount of detail on Bleszinski's experience with the game. Check it out if you're interested in a well informed, decidedly different perspective on this epic.

Joystiq Podcast 063 - S.N.A.X. edition


We've finally harnessed the power of our combined snacking knowledge to create a regular, completely non-game related segment on it. Oh, sure we're still talking about video games like Force Unleashed, Too Human and S.T.A.L.K.E.R., but snacks (S.N.A.X.?) really steal the show.

Thanks to Evan Minto, Jordan Wasilka and Max Varenik of the JPAG for the trifecta of photochopping greatness.

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Hosts: Chris Grant, Ludwig Kietzmann and Justin McElroy

Music: "Get Ready for Love" by Nick Cave, "Red Eye" by Ben Kweller

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See all of this week's links after the jump.

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Fanswag Weekly: Win a signed copy of Too Human [update]


Update: This giveaway is now closed and our winner will be notified soon. Check your spam boxes, kids!

After a week covering Silicon Knights and Too Human, it's time to end our special coverage with a special giveaway. Up for grabs we have a copy of Too Human autographed by the team at Silicon Knights. We also have a swanky Too Human cloth bag for you to put it in. You wouldn't want the ink to get all smudged, now would you?). But wait, there's more! We also have an autographed Too Human poster for our second prize winner (check out a photo of it after the break). To enter, simply follow these directions:
  • Every player in Too Human has to make a philosophical choice: Human or Cybernetic. Leave a comment telling us which path you would choose, and why. It doesn't even have to be specific to Too Human, just have fun with it.
  • Only one comment per person will be accepted. Posters of multiple comments will be disqualified. We'll accept entries until 11:00PM eastern time today, August 29th, 2008. You must be at least 18 years old to enter. This giveaway is open only to residents of the U.S. and Canada (excluding Quebec).
  • Later today, we'll pick two winner via random drawing.
  • One grand prize winner will receive an autographed copy of Too Human and a Too Human cloth bag, worth $80. One second prize winner will receive an autographed Too Human poster, worth $20.
  • Complete giveaway rules can be found here

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